all: [API] change clip.RRect and UniformRRect to take integer coordinates

Like the change to op.Offset before this, clip.RRect and UniformRRect
is usually used with integer coordinates. Change to integer coordinates
to eliminate many useless conversions to float32.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-04-26 09:36:52 +02:00
parent a63e0cb44a
commit 48a8540a68
16 changed files with 103 additions and 139 deletions
+11 -13
View File
@@ -144,19 +144,18 @@ func minimizeWindow(gtx layout.Context) layout.Dimensions {
// maximizeWindow draws a rectangle representing the maximize action.
func maximizeWindow(gtx layout.Context) layout.Dimensions {
size := gtx.Px(winIconSize)
size32 := float32(size)
margin := float32(gtx.Px(winIconMargin))
width := float32(gtx.Px(winIconStroke))
margin := gtx.Px(winIconMargin)
width := gtx.Px(winIconStroke)
r := clip.RRect{
Rect: f32.Rect(margin, margin, size32-margin, size32-margin),
Rect: image.Rect(margin, margin, size-margin, size-margin),
}
st := clip.Stroke{
Path: r.Path(gtx.Ops),
Width: width,
Width: float32(width),
}.Op().Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
st.Pop()
r.Rect.Max = f32.Pt(size32-margin, 2*margin)
r.Rect.Max = image.Pt(size-margin, 2*margin)
st = clip.Outline{
Path: r.Path(gtx.Ops),
}.Op().Push(gtx.Ops)
@@ -168,24 +167,23 @@ func maximizeWindow(gtx layout.Context) layout.Dimensions {
// maximizedWindow draws interleaved rectangles representing the un-maximize action.
func maximizedWindow(gtx layout.Context) layout.Dimensions {
size := gtx.Px(winIconSize)
size32 := float32(size)
margin := float32(gtx.Px(winIconMargin))
width := float32(gtx.Px(winIconStroke))
margin := gtx.Px(winIconMargin)
width := gtx.Px(winIconStroke)
r := clip.RRect{
Rect: f32.Rect(margin, margin, size32-2*margin, size32-2*margin),
Rect: image.Rect(margin, margin, size-2*margin, size-2*margin),
}
st := clip.Stroke{
Path: r.Path(gtx.Ops),
Width: width,
Width: float32(width),
}.Op().Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
st.Pop()
r = clip.RRect{
Rect: f32.Rect(2*margin, 2*margin, size32-margin, size32-margin),
Rect: image.Rect(2*margin, 2*margin, size-margin, size-margin),
}
st = clip.Stroke{
Path: r.Path(gtx.Ops),
Width: width,
Width: float32(width),
}.Op().Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
st.Pop()