all: [API] change clip.RRect and UniformRRect to take integer coordinates

Like the change to op.Offset before this, clip.RRect and UniformRRect
is usually used with integer coordinates. Change to integer coordinates
to eliminate many useless conversions to float32.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-04-26 09:36:52 +02:00
parent a63e0cb44a
commit 48a8540a68
16 changed files with 103 additions and 139 deletions
+7 -9
View File
@@ -6,7 +6,6 @@ import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op/clip"
@@ -29,27 +28,26 @@ func ProgressBar(th *Theme, progress float32) ProgressBarStyle {
}
func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
shader := func(width float32, color color.NRGBA) layout.Dimensions {
maxHeight := unit.Dp(4)
rr := float32(gtx.Px(unit.Dp(2)))
shader := func(width int, color color.NRGBA) layout.Dimensions {
var maxHeight = unit.Dp(4)
rr := gtx.Px(unit.Dp(2))
d := image.Point{X: int(width), Y: gtx.Px(maxHeight)}
d := image.Point{X: width, Y: gtx.Px(maxHeight)}
height := float32(gtx.Px(maxHeight))
defer clip.UniformRRect(f32.Rectangle{Max: f32.Pt(width, height)}, rr).Push(gtx.Ops).Pop()
defer clip.UniformRRect(image.Rectangle{Max: image.Pt(width, d.Y)}, rr).Push(gtx.Ops).Pop()
paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
return layout.Dimensions{Size: d}
}
progressBarWidth := float32(gtx.Constraints.Max.X)
progressBarWidth := gtx.Constraints.Max.X
return layout.Stack{Alignment: layout.W}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
return shader(progressBarWidth, p.TrackColor)
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
fillWidth := progressBarWidth * clamp1(p.Progress)
fillWidth := int(float32(progressBarWidth) * clamp1(p.Progress))
fillColor := p.Color
if gtx.Queue == nil {
fillColor = f32color.Disabled(fillColor)