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internal/ops: use uint32 for pc, version, macroID
4GB of render data should be sufficient for anyone.
By replacing an int with uint32, it allows for a smaller memory
footprint and faster caching. Example impact on rendering static
labels.
│ before.txt │ after.txt │
│ sec/op │ sec/op vs base │
LabelStatic/1000runes-RTL-arabic-32 98.08µ ± 3% 88.17µ ± 1% -10.10% (p=0.002 n=6)
LabelStatic/1000runes-RTL-complex-32 103.9µ ± 2% 101.9µ ± 1% -1.84% (p=0.009 n=6)
LabelStatic/1000runes-RTL-emoji-32 113.3µ ± 2% 100.7µ ± 3% -11.11% (p=0.002 n=6)
LabelStatic/1000runes-RTL-latin-32 100.01µ ± 1% 92.31µ ± 1% -7.69% (p=0.002 n=6)
LabelStatic/1000runes-LTR-arabic-32 97.90µ ± 2% 87.92µ ± 2% -10.19% (p=0.002 n=6)
LabelStatic/1000runes-LTR-complex-32 102.63µ ± 2% 99.81µ ± 1% -2.75% (p=0.002 n=6)
LabelStatic/1000runes-LTR-emoji-32 106.56µ ± 2% 98.47µ ± 1% -7.59% (p=0.002 n=6)
LabelStatic/1000runes-LTR-latin-32 97.51µ ± 1% 92.60µ ± 3% -5.03% (p=0.002 n=6)
geomean 102.4µ 95.09µ -7.10%
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
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@@ -51,7 +51,7 @@ type PassOp struct {
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type PassStack struct {
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ops *ops.Ops
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id ops.StackID
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macroID int
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macroID uint32
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}
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// InputOp declares an input handler ready for pointer
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