internal/f32color: add colorspace-correct function for alpha scaling

Package material's ad-hoc mulAlpha didn't take the sRGB color-space
into account, which meant that alpha-scaled colors were subtly wrong.
Introduce f32color.MulAlpha and convert all uses to it.

Thanks to René Post for finding and debugging the issue.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-09-28 09:02:38 +02:00
parent 679a34b116
commit 4bab6fcf32
7 changed files with 31 additions and 23 deletions
+2 -1
View File
@@ -5,6 +5,7 @@ package material
import (
"image/color"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
@@ -56,7 +57,7 @@ func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
if e.Editor.Len() > 0 {
textColor := e.Color
if disabled {
textColor = mulAlpha(textColor, 150)
textColor = f32color.MulAlpha(textColor, 150)
}
paint.ColorOp{Color: textColor}.Add(gtx.Ops)
e.Editor.PaintText(gtx)