mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-06 09:55:40 +00:00
@@ -289,6 +289,30 @@ func Rect(r image.Rectangle) Op {
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return Op{bounds: toRectF(r)}
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return Op{bounds: toRectF(r)}
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}
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}
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// RoundRect returns the clip area of a rectangle with rounded
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// corners defined by their radii. The origin is in the upper left
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// corner.
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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func RoundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
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size := r.Size()
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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w, h := float32(size.X), float32(size.Y)
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const c = 0.55228475 // 4*(sqrt(2)-1)/3
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var p Path
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p.Begin(ops)
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p.Move(r.Min)
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p.Move(f32.Point{X: w, Y: h - se})
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p.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
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p.Line(f32.Point{X: sw - w + se, Y: 0})
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p.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
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p.Line(f32.Point{X: 0, Y: nw - h + sw})
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p.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
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p.Line(f32.Point{X: w - ne - nw, Y: 0})
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p.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
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return p.End()
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}
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func toRectF(r image.Rectangle) f32.Rectangle {
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func toRectF(r image.Rectangle) f32.Rectangle {
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return f32.Rectangle{
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return f32.Rectangle{
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Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
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Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
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@@ -10,6 +10,7 @@ import (
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"gioui.org/io/pointer"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/unit"
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@@ -76,11 +77,13 @@ func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
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})
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})
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bg := st.Expand(gtx, func() {
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bg := st.Expand(gtx, func() {
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rr := float32(gtx.Px(unit.Dp(4)))
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rr := float32(gtx.Px(unit.Dp(4)))
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rrect(gtx.Ops,
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clip.RoundRect(gtx.Ops,
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float32(gtx.Constraints.Width.Min),
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f32.Rectangle{Max: f32.Point{
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float32(gtx.Constraints.Height.Min),
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X: float32(gtx.Constraints.Width.Min),
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Y: float32(gtx.Constraints.Height.Min),
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}},
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rr, rr, rr, rr,
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rr, rr, rr, rr,
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)
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).Add(gtx.Ops)
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fill(gtx, bgcol)
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fill(gtx, bgcol)
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for _, c := range button.History() {
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for _, c := range button.History() {
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drawInk(gtx, c)
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drawInk(gtx, c)
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@@ -109,11 +112,10 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
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bg := st.Expand(gtx, func() {
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bg := st.Expand(gtx, func() {
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size := float32(gtx.Constraints.Width.Min)
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size := float32(gtx.Constraints.Width.Min)
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rr := float32(size) * .5
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rr := float32(size) * .5
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rrect(gtx.Ops,
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clip.RoundRect(gtx.Ops,
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size,
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f32.Rectangle{Max: f32.Point{X: size, Y: size}},
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size,
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rr, rr, rr, rr,
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rr, rr, rr, rr,
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)
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).Add(gtx.Ops)
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fill(gtx, bgcol)
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fill(gtx, bgcol)
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for _, c := range button.History() {
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for _, c := range button.History() {
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drawInk(gtx, c)
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drawInk(gtx, c)
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@@ -152,7 +154,10 @@ func drawInk(gtx *layout.Context, c widget.Click) {
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X: -rr,
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X: -rr,
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Y: -rr,
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Y: -rr,
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}).Add(gtx.Ops)
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}).Add(gtx.Ops)
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rrect(gtx.Ops, float32(size), float32(size), rr, rr, rr, rr)
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clip.RoundRect(gtx.Ops, f32.Rectangle{Max: f32.Point{
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X: float32(size),
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Y: float32(size),
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}}, rr, rr, rr, rr).Add(gtx.Ops)
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paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
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paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
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stack.Pop()
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stack.Pop()
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op.InvalidateOp{}.Add(gtx.Ops)
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op.InvalidateOp{}.Add(gtx.Ops)
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@@ -9,8 +9,6 @@ import (
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"gioui.org/f32"
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"gioui.org/f32"
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"gioui.org/font"
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"gioui.org/font"
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"gioui.org/layout"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/unit"
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@@ -75,20 +73,3 @@ func fill(gtx *layout.Context, col color.RGBA) {
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paint.PaintOp{Rect: dr}.Add(gtx.Ops)
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paint.PaintOp{Rect: dr}.Add(gtx.Ops)
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gtx.Dimensions = layout.Dimensions{Size: d}
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gtx.Dimensions = layout.Dimensions{Size: d}
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}
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}
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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func rrect(ops *op.Ops, width, height, se, sw, nw, ne float32) {
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w, h := float32(width), float32(height)
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const c = 0.55228475 // 4*(sqrt(2)-1)/3
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var b clip.Path
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b.Begin(ops)
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b.Move(f32.Point{X: w, Y: h - se})
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b.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
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b.Line(f32.Point{X: sw - w + se, Y: 0})
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b.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
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b.Line(f32.Point{X: 0, Y: nw - h + sw})
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b.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
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b.Line(f32.Point{X: w - ne - nw, Y: 0})
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b.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
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b.End().Add(ops)
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}
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