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ui/app/internal/gpu: drop useless timing
It is almost always 0. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -249,7 +249,7 @@ func (g *GPU) renderLoop(glctx gl.Context) error {
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q := 100 * time.Microsecond
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q := 100 * time.Microsecond
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zt, st, covt, cleant = zt.Round(q), st.Round(q), covt.Round(q), cleant.Round(q)
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zt, st, covt, cleant = zt.Round(q), st.Round(q), covt.Round(q), cleant.Round(q)
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ft = ft.Round(q)
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ft = ft.Round(q)
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res.summary = fmt.Sprintf("f:%7s zt:%7s st:%7s cov:%7s cl:%7s", ft, zt, st, covt, cleant)
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res.summary = fmt.Sprintf("f:%7s zt:%7s st:%7s cov:%7s", ft, zt, st, covt)
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}
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}
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res.err = err
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res.err = err
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g.results <- res
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g.results <- res
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