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gpu/shaders: delete unused uniform
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -8,8 +8,6 @@ layout(location=0) in vec2 vFrom;
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layout(location=1) in vec2 vCtrl;
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layout(location=2) in vec2 vTo;
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layout(binding=0) uniform sampler2D areaLUT;
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layout(location = 0) out vec4 fragCover;
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void main() {
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