gpu/shaders: delete unused uniform

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-20 21:36:04 +01:00
parent 5ba7854656
commit 5c359bbf89
2 changed files with 1 additions and 6 deletions
-2
View File
@@ -8,8 +8,6 @@ layout(location=0) in vec2 vFrom;
layout(location=1) in vec2 vCtrl;
layout(location=2) in vec2 vTo;
layout(binding=0) uniform sampler2D areaLUT;
layout(location = 0) out vec4 fragCover;
void main() {