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https://git.sr.ht/~eliasnaur/gio
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ui: get rid of Inf
It's not worth the special cases. Use a large value where needed (layout.List, text.Editor...) instead. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-4
@@ -82,9 +82,6 @@ func (f *Flex) Rigid() Constraints {
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f.begin(modeRigid)
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mainc := axisMainConstraint(f.Axis, f.cs)
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mainMax := mainc.Max
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if mainc.Max != ui.Inf {
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mainMax -= f.size
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}
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return axisConstraints(f.Axis, Constraint{Max: mainMax}, axisCrossConstraint(f.Axis, f.cs))
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}
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@@ -92,7 +89,7 @@ func (f *Flex) Flexible(weight float32) Constraints {
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f.begin(modeFlex)
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mainc := axisMainConstraint(f.Axis, f.cs)
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var flexSize int
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if mainc.Max != ui.Inf && mainc.Max > f.size {
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if mainc.Max > f.size {
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maxSize := mainc.Max - f.size
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flexSize = mainc.Max - f.rigidSize
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flexSize = int(float32(flexSize)*weight + .5)
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+14
-18
@@ -75,25 +75,21 @@ func (in *Inset) Begin(c ui.Config, ops *ui.Ops, cs Constraints) Constraints {
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in.begun = true
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in.cs = cs
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mcs := cs
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if mcs.Width.Max != ui.Inf {
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mcs.Width.Min -= in.left + in.right
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mcs.Width.Max -= in.left + in.right
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if mcs.Width.Min < 0 {
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mcs.Width.Min = 0
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}
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if mcs.Width.Max < mcs.Width.Min {
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mcs.Width.Max = mcs.Width.Min
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}
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mcs.Width.Min -= in.left + in.right
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mcs.Width.Max -= in.left + in.right
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if mcs.Width.Min < 0 {
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mcs.Width.Min = 0
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}
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if mcs.Height.Max != ui.Inf {
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mcs.Height.Min -= in.top + in.bottom
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mcs.Height.Max -= in.top + in.bottom
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if mcs.Height.Min < 0 {
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mcs.Height.Min = 0
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}
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if mcs.Height.Max < mcs.Height.Min {
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mcs.Height.Max = mcs.Height.Min
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}
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if mcs.Width.Max < mcs.Width.Min {
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mcs.Width.Max = mcs.Width.Min
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}
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mcs.Height.Min -= in.top + in.bottom
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mcs.Height.Max -= in.top + in.bottom
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if mcs.Height.Min < 0 {
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mcs.Height.Min = 0
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}
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if mcs.Height.Max < mcs.Height.Min {
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mcs.Height.Max = mcs.Height.Min
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}
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in.stack.Push(ops)
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ui.TransformOp{}.Offset(toPointF(image.Point{X: in.left, Y: in.top})).Add(ops)
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+5
-3
@@ -56,6 +56,8 @@ const (
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iterateBackward
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)
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const inf = 1e6
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// Init prepares the list for iterating through its elements with Next.
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func (l *List) Init(cfg ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, len int) {
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if l.more {
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@@ -117,7 +119,7 @@ func (l *List) Index() int {
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// Constraints is the constraints for the current element.
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func (l *List) Constraints() Constraints {
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return axisConstraints(l.Axis, Constraint{Max: ui.Inf}, axisCrossConstraint(l.Axis, l.cs))
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return axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.cs))
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}
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func (l *List) More() bool {
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@@ -223,8 +225,8 @@ func (l *List) Layout() Dimens {
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min, max = mainc.Max-max, mainc.Max-min
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}
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r := image.Rectangle{
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Min: axisPoint(l.Axis, min, -ui.Inf),
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Max: axisPoint(l.Axis, max, ui.Inf),
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Min: axisPoint(l.Axis, min, -inf),
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Max: axisPoint(l.Axis, max, inf),
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}
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var stack ui.StackOp
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stack.Push(ops)
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