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https://git.sr.ht/~eliasnaur/gio
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op/paint: add nearest neighbor scaling
This adds support for nearest neighbor filtering, which can be useful in quite a few scenarios. img := paint.NewImageOp(m) img.Filter = paint.FilterNearest img.Add(gtx.Ops) Fixes: https://todo.sr.ht/~eliasnaur/gio/414 Signed-off-by: Egon Elbre <egonelbre@gmail.com>
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+32
-3
@@ -186,10 +186,16 @@ type material struct {
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uvTrans f32.Affine2D
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}
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const (
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filterLinear = 0
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filterNearest = 1
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)
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// imageOpData is the shadow of paint.ImageOp.
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type imageOpData struct {
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src *image.RGBA
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handle interface{}
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filter byte
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}
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type linearGradientOpData struct {
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@@ -207,6 +213,7 @@ func decodeImageOp(data []byte, refs []interface{}) imageOpData {
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return imageOpData{
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src: refs[0].(*image.RGBA),
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handle: handle,
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filter: data[1],
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}
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}
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@@ -454,19 +461,41 @@ func (g *gpu) Profile() string {
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}
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func (r *renderer) texHandle(cache *resourceCache, data imageOpData) driver.Texture {
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type cachekey struct {
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filter byte
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handle any
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}
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key := cachekey{
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filter: data.filter,
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handle: data.handle,
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}
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var tex *texture
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t, exists := cache.get(data.handle)
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t, exists := cache.get(key)
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if !exists {
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t = &texture{
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src: data.src,
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}
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cache.put(data.handle, t)
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cache.put(key, t)
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}
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tex = t.(*texture)
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if tex.tex != nil {
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return tex.tex
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}
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handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA, data.src.Bounds().Dx(), data.src.Bounds().Dy(), driver.FilterLinearMipmapLinear, driver.FilterLinear, driver.BufferBindingTexture)
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var minFilter, magFilter driver.TextureFilter
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switch data.filter {
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case filterLinear:
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minFilter, magFilter = driver.FilterLinearMipmapLinear, driver.FilterLinear
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case filterNearest:
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minFilter, magFilter = driver.FilterNearest, driver.FilterNearest
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}
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handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA,
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data.src.Bounds().Dx(), data.src.Bounds().Dy(),
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minFilter, magFilter,
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driver.BufferBindingTexture,
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)
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if err != nil {
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panic(err)
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}
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