gpu/internal,internal/gl: add support for strided texture uploads

The CPU fallback of the compute renderer needs to upload subtextures
from a larger image.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-07-19 19:01:51 +02:00
parent abfbeb87cc
commit 60a47e7de5
8 changed files with 41 additions and 27 deletions
+1 -1
View File
@@ -409,7 +409,7 @@ func (f *Functions) IsEnabled(cap Enum) bool {
func (c *Functions) LinkProgram(p Program) {
syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
}
func (c *Functions) PixelStorei(pname Enum, param int32) {
func (c *Functions) PixelStorei(pname Enum, param int) {
syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
}
func (f *Functions) MemoryBarrier(barriers Enum) {