gpu,gpu/gl: implement shader uniform buffers

Emulate them for the OpenGL ES backend because 2.0 doesn't support uniform
buffers. The future d3d backend only supports uniform (constant) buffers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-19 21:06:30 +01:00
parent ef3e94e7a7
commit 646a767665
12 changed files with 504 additions and 252 deletions
+5 -5
View File
@@ -10,7 +10,7 @@ layout(binding = 0) uniform Block {
vec2 offset;
vec2 uvScale;
vec2 uvOffset;
} uniforms;
};
layout(location = 0) in vec2 pos;
@@ -20,8 +20,8 @@ layout(location = 0) out vec2 vUV;
void main() {
vec2 p = pos;
p *= uniforms.scale;
p += uniforms.offset;
gl_Position = vec4(p, uniforms.z, 1);
vUV = uv*uniforms.uvScale + uniforms.uvOffset;
p *= scale;
p += offset;
gl_Position = vec4(p, z, 1);
vUV = uv*uvScale + uvOffset;
}