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io/router: deliver Release before Leave
Fixes a problem where a touch Release would signal gesture.Click that it had left just before click would complete. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -232,7 +232,7 @@ func TestPointerEnterLeave(t *testing.T) {
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)
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assertEventSequence(t, r.Events(handler1), pointer.Enter)
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// The second handler gets the release event because the press started inside it.
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assertEventSequence(t, r.Events(handler2), pointer.Leave, pointer.Release)
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assertEventSequence(t, r.Events(handler2), pointer.Release, pointer.Leave)
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}
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@@ -346,7 +346,7 @@ func TestPointerEnterLeaveNested(t *testing.T) {
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Release)
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assertEventSequence(t, r.Events(handler2), pointer.Leave, pointer.Release)
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assertEventSequence(t, r.Events(handler2), pointer.Release, pointer.Leave)
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}
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func TestPointerActiveInputDisappears(t *testing.T) {
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