layout: don't allow overlapping Flex and Stack layouts

Overlapping layouts such as

	outer := layout.Flex{}
	inner := layout.Stack{}
	child := inner.Rigid(gtx, ...)
	outerChild := outer.Rigid(gtx, func() {
		inner.Layout(gtx, child)
	})
	outer.Layout(gtx, outerChild)

runs but result in a wrong layout.

This change use empty StackOps to ensure that the Stack and Flex
child layout methods are called in the same scope as their Layout
methods:

	outer := layout.Flex{}
	inner := layout.Stack{}
	outerChild := outer.Rigid(gtx, func() {
		child := inner.Rigid(gtx, ...)
		inner.Layout(gtx, child)
	})
	outer.Layout(gtx, outerChild)

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-12-02 18:54:35 +01:00
parent 8102f63114
commit 65dc6797eb
2 changed files with 34 additions and 3 deletions
+19
View File
@@ -24,6 +24,11 @@ type Flex struct {
rigidSize int
// fraction is the rounding error from a Flex weighting.
fraction float32
// Use an empty StackOp for tracking whether Rigid, Flex
// is called in the same layout scope as Layout.
begun bool
stack op.StackOp
}
// FlexChild is the layout result of a call End.
@@ -58,6 +63,7 @@ const (
// Rigid lays out a widget with the main axis constrained to the range
// from 0 to the remaining space.
func (f *Flex) Rigid(gtx *Context, w Widget) FlexChild {
f.begin(gtx.Ops)
cs := gtx.Constraints
mainc := axisMainConstraint(f.Axis, cs)
mainMax := mainc.Max - f.size
@@ -74,9 +80,18 @@ func (f *Flex) Rigid(gtx *Context, w Widget) FlexChild {
return FlexChild{m, dims}
}
func (f *Flex) begin(ops *op.Ops) {
if f.begun {
return
}
f.stack.Push(ops)
f.begun = true
}
// Flex is like Rigid, where the main axis size is also constrained to a
// fraction of the space not taken up by Rigid children.
func (f *Flex) Flex(gtx *Context, weight float32, w Widget) FlexChild {
f.begin(gtx.Ops)
cs := gtx.Constraints
mainc := axisMainConstraint(f.Axis, cs)
var flexSize int
@@ -111,6 +126,9 @@ func (f *Flex) expand(dims Dimensions) {
// Layout a list of children. The order of the children determines their laid
// out order.
func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
if len(children) > 0 {
f.stack.Pop()
}
var maxCross int
var maxBaseline int
for _, child := range children {
@@ -181,6 +199,7 @@ func (f *Flex) Layout(gtx *Context, children ...FlexChild) {
}
sz := axisPoint(f.Axis, mainSize, maxCross)
gtx.Dimensions = Dimensions{Size: sz, Baseline: sz.Y - maxBaseline}
f.begun = false
f.size = 0
f.rigidSize = 0
}