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https://git.sr.ht/~eliasnaur/gio
synced 2026-07-02 07:57:29 +00:00
widget: [API] add child widget argument to Clickable.Layout
To make the semantic relation between the clickable area and its content clear, it will be important for the clickable clip operation to cover all of the clickable content. API change: users of widget.Clickable must now pass the clickable content to Layout. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+79
-74
@@ -86,17 +86,18 @@ func IconButton(th *Theme, button *widget.Clickable, icon *widget.Icon) IconButt
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// Clickable lays out a rectangular clickable widget without further
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// decoration.
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func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) layout.Dimensions {
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return layout.Stack{}.Layout(gtx,
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layout.Expanded(button.Layout),
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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defer clip.Rect{Max: gtx.Constraints.Min}.Push(gtx.Ops).Pop()
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Stacked(w),
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)
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return button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Stack{}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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defer clip.Rect{Max: gtx.Constraints.Min}.Push(gtx.Ops).Pop()
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Stacked(w),
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)
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})
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}
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func (b ButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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@@ -114,74 +115,78 @@ func (b ButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
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min := gtx.Constraints.Min
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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rr := float32(gtx.Px(b.CornerRadius))
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defer clip.UniformRRect(f32.Rectangle{Max: f32.Point{
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X: float32(gtx.Constraints.Min.X),
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Y: float32(gtx.Constraints.Min.Y),
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}}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case gtx.Queue == nil:
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background = f32color.Disabled(b.Background)
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case b.Button.Hovered():
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background = f32color.Hovered(b.Background)
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}
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paint.Fill(gtx.Ops, background)
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for _, c := range b.Button.History() {
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drawInk(gtx, c)
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Min = min
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return layout.Center.Layout(gtx, w)
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}),
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layout.Expanded(b.Button.Layout),
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)
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return b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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rr := float32(gtx.Px(b.CornerRadius))
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defer clip.UniformRRect(f32.Rectangle{Max: f32.Point{
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X: float32(gtx.Constraints.Min.X),
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Y: float32(gtx.Constraints.Min.Y),
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}}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case gtx.Queue == nil:
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background = f32color.Disabled(b.Background)
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case b.Button.Hovered():
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background = f32color.Hovered(b.Background)
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}
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paint.Fill(gtx.Ops, background)
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for _, c := range b.Button.History() {
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drawInk(gtx, c)
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Min = min
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return layout.Center.Layout(gtx, w)
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}),
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)
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})
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}
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func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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sizex, sizey := gtx.Constraints.Min.X, gtx.Constraints.Min.Y
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sizexf, sizeyf := float32(sizex), float32(sizey)
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rr := (sizexf + sizeyf) * .25
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defer clip.UniformRRect(f32.Rectangle{
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Max: f32.Point{X: sizexf, Y: sizeyf},
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}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case gtx.Queue == nil:
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background = f32color.Disabled(b.Background)
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case b.Button.Hovered():
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background = f32color.Hovered(b.Background)
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}
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paint.Fill(gtx.Ops, background)
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for _, c := range b.Button.History() {
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drawInk(gtx, c)
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}
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(b.Size)
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if b.Icon != nil {
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gtx.Constraints.Min = image.Point{X: size}
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b.Icon.Layout(gtx, b.Color)
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m := op.Record(gtx.Ops)
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dims := b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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sizex, sizey := gtx.Constraints.Min.X, gtx.Constraints.Min.Y
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sizexf, sizeyf := float32(sizex), float32(sizey)
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rr := (sizexf + sizeyf) * .25
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defer clip.UniformRRect(f32.Rectangle{
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Max: f32.Point{X: sizexf, Y: sizeyf},
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}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case gtx.Queue == nil:
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background = f32color.Disabled(b.Background)
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case b.Button.Hovered():
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background = f32color.Hovered(b.Background)
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}
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return layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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paint.Fill(gtx.Ops, background)
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for _, c := range b.Button.History() {
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drawInk(gtx, c)
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}
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})
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}),
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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bounds := f32.Rectangle{Max: layout.FPt(gtx.Constraints.Min)}
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defer clip.Ellipse(bounds).Push(gtx.Ops).Pop()
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return b.Button.Layout(gtx)
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}),
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)
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}),
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layout.Stacked(func(gtx layout.Context) layout.Dimensions {
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return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(b.Size)
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if b.Icon != nil {
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gtx.Constraints.Min = image.Point{X: size}
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b.Icon.Layout(gtx, b.Color)
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}
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return layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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}
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})
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}),
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)
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})
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c := m.Stop()
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bounds := f32.Rectangle{Max: layout.FPt(dims.Size)}
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defer clip.Ellipse(bounds).Push(gtx.Ops).Pop()
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c.Add(gtx.Ops)
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return dims
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}
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func drawInk(gtx layout.Context, c widget.Press) {
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@@ -3,10 +3,7 @@
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package material
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import (
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"image"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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@@ -34,9 +31,7 @@ func CheckBox(th *Theme, checkBox *widget.Bool, label string) CheckBoxStyle {
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// Layout updates the checkBox and displays it.
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func (c CheckBoxStyle) Layout(gtx layout.Context) layout.Dimensions {
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dims := c.layout(gtx, c.CheckBox.Value, c.CheckBox.Hovered())
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defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
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gtx.Constraints.Min = dims.Size
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c.CheckBox.Layout(gtx)
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return dims
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return c.CheckBox.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return c.layout(gtx, c.CheckBox.Value, c.CheckBox.Hovered())
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})
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}
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@@ -124,8 +124,9 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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defer op.Offset(clickOff).Push(gtx.Ops).Pop()
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sz := image.Pt(clickSize, clickSize)
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defer clip.Ellipse(f32.Rectangle{Max: layout.FPt(sz)}).Push(gtx.Ops).Pop()
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gtx.Constraints.Min = sz
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s.Switch.Layout(gtx)
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s.Switch.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.Dimensions{Size: sz}
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})
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dims := image.Point{X: trackWidth, Y: thumbSize}
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return layout.Dimensions{Size: dims}
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