app: prepare Window for removal of Main and asynchronous FrameEvents

This is mostly a refactor, but there are two user-visible effects:
- Window.NextEvent may be called even after DestroyEvent is returned.
- Window.Invalidate always wakes up a blocking NextEvent, even when a
FrameEvent cannot be generated.

As a nice side-effect, X11, Wayland and Wasm no longer require separate
goroutines for their window loops.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2023-12-03 15:08:56 -06:00
parent 5cda660e6e
commit 6879a30582
15 changed files with 1081 additions and 779 deletions
+156 -92
View File
@@ -15,6 +15,7 @@ import (
"math"
"os"
"os/exec"
"runtime"
"strconv"
"sync"
"time"
@@ -25,10 +26,12 @@ import (
"gioui.org/app/internal/xkb"
"gioui.org/f32"
"gioui.org/internal/fling"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
)
@@ -97,7 +100,9 @@ type wlDisplay struct {
read, write int
}
repeat repeatState
repeat repeatState
poller poller
readClipClose chan struct{}
}
type wlSeat struct {
@@ -137,7 +142,7 @@ type repeatState struct {
delay time.Duration
key uint32
win *callbacks
win *window
stopC chan struct{}
start time.Duration
@@ -195,11 +200,9 @@ type window struct {
}
stage Stage
dead bool
lastFrameCallback *C.struct_wl_callback
animating bool
redraw bool
// The most recent configure serial waiting to be ack'ed.
serial C.uint32_t
scale int
@@ -212,6 +215,10 @@ type window struct {
clipReads chan transfer.DataEvent
wakeups chan struct{}
// invMu avoids the race between the destruction of disp and
// Invalidate waking it up.
invMu sync.Mutex
}
type poller struct {
@@ -260,25 +267,17 @@ func newWLWindow(callbacks *callbacks, options []Option) error {
return err
}
w.w = callbacks
go func() {
defer d.destroy()
defer w.destroy()
w.w.SetDriver(w)
w.w.SetDriver(w)
// Finish and commit setup from createNativeWindow.
w.Configure(options)
w.draw(true)
C.wl_surface_commit(w.surf)
// Finish and commit setup from createNativeWindow.
w.Configure(options)
C.wl_surface_commit(w.surf)
w.w.Event(WaylandViewEvent{
Display: unsafe.Pointer(w.display()),
Surface: unsafe.Pointer(w.surf),
})
err := w.loop()
w.w.Event(WaylandViewEvent{})
w.w.Event(DestroyEvent{Err: err})
}()
w.ProcessEvent(WaylandViewEvent{
Display: unsafe.Pointer(w.display()),
Surface: unsafe.Pointer(w.surf),
})
return nil
}
@@ -549,15 +548,15 @@ func gio_onSeatName(data unsafe.Pointer, seat *C.struct_wl_seat, name *C.char) {
func gio_onXdgSurfaceConfigure(data unsafe.Pointer, wmSurf *C.struct_xdg_surface, serial C.uint32_t) {
w := callbackLoad(data).(*window)
w.serial = serial
w.redraw = true
C.xdg_surface_ack_configure(wmSurf, serial)
w.setStage(StageRunning)
w.draw(true)
}
//export gio_onToplevelClose
func gio_onToplevelClose(data unsafe.Pointer, topLvl *C.struct_xdg_toplevel) {
w := callbackLoad(data).(*window)
w.dead = true
w.close(nil)
}
//export gio_onToplevelConfigure
@@ -586,8 +585,8 @@ func gio_onToplevelDecorationConfigure(data unsafe.Pointer, deco *C.struct_zxdg_
} else {
w.size.Y += int(w.config.decoHeight)
}
w.w.Event(ConfigEvent{Config: w.config})
w.redraw = true
w.ProcessEvent(ConfigEvent{Config: w.config})
w.draw(true)
}
}
@@ -645,7 +644,7 @@ func gio_onSurfaceEnter(data unsafe.Pointer, surf *C.struct_wl_surface, output *
if w.config.Mode == Minimized {
// Minimized window got brought back up: it is no longer so.
w.config.Mode = Windowed
w.w.Event(ConfigEvent{Config: w.config})
w.ProcessEvent(ConfigEvent{Config: w.config})
}
}
@@ -790,7 +789,7 @@ func gio_onTouchDown(data unsafe.Pointer, touch *C.struct_wl_touch, serial, t C.
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Press,
Source: pointer.Touch,
Position: w.lastTouch,
@@ -806,7 +805,7 @@ func gio_onTouchUp(data unsafe.Pointer, touch *C.struct_wl_touch, serial, t C.ui
s.serial = serial
w := s.touchFoci[id]
delete(s.touchFoci, id)
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Release,
Source: pointer.Touch,
Position: w.lastTouch,
@@ -824,7 +823,7 @@ func gio_onTouchMotion(data unsafe.Pointer, touch *C.struct_wl_touch, t C.uint32
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Move,
Position: w.lastTouch,
Source: pointer.Touch,
@@ -843,7 +842,7 @@ func gio_onTouchCancel(data unsafe.Pointer, touch *C.struct_wl_touch) {
s := callbackLoad(data).(*wlSeat)
for id, w := range s.touchFoci {
delete(s.touchFoci, id)
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Cancel,
Source: pointer.Touch,
})
@@ -869,7 +868,7 @@ func gio_onPointerLeave(data unsafe.Pointer, p *C.struct_wl_pointer, serial C.ui
s.serial = serial
if w.inCompositor {
w.inCompositor = false
w.w.Event(pointer.Event{Kind: pointer.Cancel})
w.ProcessEvent(pointer.Event{Kind: pointer.Cancel})
}
}
@@ -930,7 +929,7 @@ func gio_onPointerButton(data unsafe.Pointer, p *C.struct_wl_pointer, serial, t,
}
w.flushScroll()
w.resetFling()
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: kind,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -1018,8 +1017,11 @@ func gio_onPointerAxisDiscrete(data unsafe.Pointer, p *C.struct_wl_pointer, axis
}
func (w *window) ReadClipboard() {
if w.disp.readClipClose != nil {
return
}
w.disp.readClipClose = make(chan struct{})
r, err := w.disp.readClipboard()
// Send empty responses on unavailable clipboards or errors.
if r == nil || err != nil {
return
}
@@ -1027,13 +1029,17 @@ func (w *window) ReadClipboard() {
go func() {
defer r.Close()
data, _ := io.ReadAll(r)
w.clipReads <- transfer.DataEvent{
e := transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(bytes.NewReader(data))
},
}
w.Wakeup()
select {
case w.clipReads <- e:
w.disp.wakeup()
case <-w.disp.readClipClose:
}
}()
}
@@ -1096,8 +1102,7 @@ func (w *window) Configure(options []Option) {
w.config.MaxSize = cnf.MaxSize
w.setWindowConstraints()
}
w.w.Event(ConfigEvent{Config: w.config})
w.redraw = true
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *window) setWindowConstraints() {
@@ -1134,7 +1139,7 @@ func (w *window) Perform(actions system.Action) {
walkActions(actions, func(action system.Action) {
switch action {
case system.ActionClose:
w.dead = true
w.close(nil)
}
})
}
@@ -1217,7 +1222,7 @@ func gio_onKeyboardEnter(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
w := callbackLoad(unsafe.Pointer(surf)).(*window)
s.keyboardFocus = w
s.disp.repeat.Stop(0)
w.w.Event(key.FocusEvent{Focus: true})
w.ProcessEvent(key.FocusEvent{Focus: true})
}
//export gio_onKeyboardLeave
@@ -1226,7 +1231,7 @@ func gio_onKeyboardLeave(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
s.serial = serial
s.disp.repeat.Stop(0)
w := s.keyboardFocus
w.w.Event(key.FocusEvent{Focus: false})
w.ProcessEvent(key.FocusEvent{Focus: false})
}
//export gio_onKeyboardKey
@@ -1244,7 +1249,7 @@ func gio_onKeyboardKey(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, seri
// There's no support for IME yet.
w.w.EditorInsert(ee.Text)
} else {
w.w.Event(e)
w.ProcessEvent(e)
}
}
if state != C.WL_KEYBOARD_KEY_STATE_PRESSED {
@@ -1279,7 +1284,7 @@ func (r *repeatState) Start(w *window, keyCode uint32, t time.Duration) {
r.now = 0
r.stopC = stopC
r.key = keyCode
r.win = w.w
r.win = w
rate, delay := r.rate, r.delay
go func() {
timer := time.NewTimer(delay)
@@ -1337,9 +1342,9 @@ func (r *repeatState) Repeat(d *wlDisplay) {
for _, e := range d.xkb.DispatchKey(r.key, key.Press) {
if ee, ok := e.(key.EditEvent); ok {
// There's no support for IME yet.
r.win.EditorInsert(ee.Text)
r.win.w.EditorInsert(ee.Text)
} else {
r.win.Event(e)
r.win.ProcessEvent(e)
}
}
r.last += delay
@@ -1352,28 +1357,76 @@ func gio_onFrameDone(data unsafe.Pointer, callback *C.struct_wl_callback, t C.ui
w := callbackLoad(data).(*window)
if w.lastFrameCallback == callback {
w.lastFrameCallback = nil
w.draw(false)
}
}
func (w *window) loop() error {
var p poller
for {
if err := w.disp.dispatch(&p); err != nil {
return err
}
select {
case e := <-w.clipReads:
w.w.Event(e)
case <-w.wakeups:
w.w.Event(wakeupEvent{})
default:
}
if w.dead {
break
}
w.draw()
func (w *window) close(err error) {
w.ProcessEvent(WaylandViewEvent{})
w.ProcessEvent(DestroyEvent{Err: err})
}
func (w *window) dispatch() {
if w.disp == nil {
<-w.wakeups
w.w.Invalidate()
return
}
return nil
if err := w.disp.dispatch(); err != nil {
w.close(err)
return
}
select {
case e := <-w.clipReads:
w.disp.readClipClose = nil
w.ProcessEvent(e)
case <-w.wakeups:
w.w.Invalidate()
default:
}
}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
}
func (w *window) Event() event.Event {
for {
evt, ok := w.w.nextEvent()
if !ok {
w.dispatch()
continue
}
if _, destroy := evt.(DestroyEvent); destroy {
w.destroy()
w.invMu.Lock()
w.disp.destroy()
w.disp = nil
w.invMu.Unlock()
}
return evt
}
}
func (w *window) Invalidate() {
select {
case w.wakeups <- struct{}{}:
default:
return
}
w.invMu.Lock()
defer w.invMu.Unlock()
if w.disp != nil {
w.disp.wakeup()
}
}
func (w *window) Run(f func()) {
f()
}
func (w *window) Frame(frame *op.Ops) {
w.w.ProcessFrame(frame, nil)
}
// bindDataDevice initializes the dataDev field if and only if both
@@ -1389,13 +1442,21 @@ func (d *wlDisplay) bindDataDevice() {
}
}
func (d *wlDisplay) dispatch(p *poller) error {
func (d *wlDisplay) dispatch() error {
// wl_display_prepare_read records the current thread for
// use in wl_display_read_events or wl_display_cancel_events.
runtime.LockOSThread()
defer runtime.UnlockOSThread()
dispfd := C.wl_display_get_fd(d.disp)
// Poll for events and notifications.
pollfds := append(p.pollfds[:0],
pollfds := append(d.poller.pollfds[:0],
syscall.PollFd{Fd: int32(dispfd), Events: syscall.POLLIN | syscall.POLLERR},
syscall.PollFd{Fd: int32(d.notify.read), Events: syscall.POLLIN | syscall.POLLERR},
)
for C.wl_display_prepare_read(d.disp) != 0 {
C.wl_display_dispatch_pending(d.disp)
}
dispFd := &pollfds[0]
if ret, err := C.wl_display_flush(d.disp); ret < 0 {
if err != syscall.EAGAIN {
@@ -1406,11 +1467,25 @@ func (d *wlDisplay) dispatch(p *poller) error {
dispFd.Events |= syscall.POLLOUT
}
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
C.wl_display_cancel_read(d.disp)
return fmt.Errorf("wayland: poll failed: %v", err)
}
if dispFd.Revents&(syscall.POLLERR|syscall.POLLHUP) != 0 {
C.wl_display_cancel_read(d.disp)
return errors.New("wayland: display file descriptor gone")
}
// Handle events.
if dispFd.Revents&syscall.POLLIN != 0 {
if ret, err := C.wl_display_read_events(d.disp); ret < 0 {
return fmt.Errorf("wayland: wl_display_read_events failed: %v", err)
}
C.wl_display_dispatch_pending(d.disp)
} else {
C.wl_display_cancel_read(d.disp)
}
// Clear notifications.
for {
_, err := syscall.Read(d.notify.read, p.buf[:])
_, err := syscall.Read(d.notify.read, d.poller.buf[:])
if err == syscall.EAGAIN {
break
}
@@ -1418,29 +1493,15 @@ func (d *wlDisplay) dispatch(p *poller) error {
return fmt.Errorf("wayland: read from notify pipe failed: %v", err)
}
}
// Handle events
switch {
case dispFd.Revents&syscall.POLLIN != 0:
if ret, err := C.wl_display_dispatch(d.disp); ret < 0 {
return fmt.Errorf("wayland: wl_display_dispatch failed: %v", err)
}
case dispFd.Revents&(syscall.POLLERR|syscall.POLLHUP) != 0:
return errors.New("wayland: display file descriptor gone")
}
d.repeat.Repeat(d)
return nil
}
func (w *window) Wakeup() {
select {
case w.wakeups <- struct{}{}:
default:
}
w.disp.wakeup()
}
func (w *window) SetAnimating(anim bool) {
w.animating = anim
if anim {
w.draw(false)
}
}
// Wakeup wakes up the event loop through the notification pipe.
@@ -1576,7 +1637,7 @@ func (w *window) flushScroll() {
if total == (f32.Point{}) {
return
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Scroll,
Source: pointer.Mouse,
Buttons: w.pointerBtns,
@@ -1599,7 +1660,7 @@ func (w *window) onPointerMotion(x, y C.wl_fixed_t, t C.uint32_t) {
X: fromFixed(x) * float32(w.scale),
Y: fromFixed(y) * float32(w.scale),
}
w.w.Event(pointer.Event{
w.ProcessEvent(pointer.Event{
Kind: pointer.Move,
Position: w.lastPos,
Buttons: w.pointerBtns,
@@ -1675,13 +1736,13 @@ func (w *window) updateOutputs() {
if found && scale != w.scale {
w.scale = scale
C.wl_surface_set_buffer_scale(w.surf, C.int32_t(w.scale))
w.redraw = true
w.draw(true)
}
if !found {
w.setStage(StagePaused)
} else {
w.setStage(StageRunning)
w.redraw = true
w.draw(true)
}
}
@@ -1693,7 +1754,7 @@ func (w *window) getConfig() (image.Point, unit.Metric) {
}
}
func (w *window) draw() {
func (w *window) draw(sync bool) {
w.flushScroll()
size, cfg := w.getConfig()
if cfg == (unit.Metric{}) {
@@ -1701,11 +1762,9 @@ func (w *window) draw() {
}
if size != w.config.Size {
w.config.Size = size
w.w.Event(ConfigEvent{Config: w.config})
w.ProcessEvent(ConfigEvent{Config: w.config})
}
anim := w.animating || w.fling.anim.Active()
sync := w.redraw
w.redraw = false
// Draw animation only when not waiting for frame callback.
redrawAnim := anim && w.lastFrameCallback == nil
if !redrawAnim && !sync {
@@ -1716,7 +1775,7 @@ func (w *window) draw() {
// Use the surface as listener data for gio_onFrameDone.
C.wl_callback_add_listener(w.lastFrameCallback, &C.gio_callback_listener, unsafe.Pointer(w.surf))
}
w.w.Event(frameEvent{
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
@@ -1731,7 +1790,7 @@ func (w *window) setStage(s Stage) {
return
}
w.stage = s
w.w.Event(StageEvent{Stage: s})
w.ProcessEvent(StageEvent{Stage: s})
}
func (w *window) display() *C.struct_wl_display {
@@ -1825,6 +1884,10 @@ func newWLDisplay() (*wlDisplay, error) {
}
func (d *wlDisplay) destroy() {
if d.readClipClose != nil {
close(d.readClipClose)
d.readClipClose = nil
}
if d.notify.write != 0 {
syscall.Close(d.notify.write)
d.notify.write = 0
@@ -1866,6 +1929,7 @@ func (d *wlDisplay) destroy() {
if d.disp != nil {
C.wl_display_disconnect(d.disp)
callbackDelete(unsafe.Pointer(d.disp))
d.disp = nil
}
}