op/clip: replace Rect and RoundRect with Rect type

Remembering the order of the corners in the RoundRect is difficult,
which suggest that RoundRect should be a struct with named fields.

Do that, and make Rect the special case where corner radii are all
zero.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-11-18 14:33:28 +01:00
parent 101b65f4e5
commit 7299d1c875
4 changed files with 46 additions and 30 deletions
+15 -12
View File
@@ -77,13 +77,13 @@ func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
})
bg := st.Expand(gtx, func() {
rr := float32(gtx.Px(unit.Dp(4)))
clip.RoundRect(gtx.Ops,
f32.Rectangle{Max: f32.Point{
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Width.Min),
Y: float32(gtx.Constraints.Height.Min),
}},
rr, rr, rr, rr,
).Add(gtx.Ops)
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
fill(gtx, bgcol)
for _, c := range button.History() {
drawInk(gtx, c)
@@ -112,10 +112,10 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
bg := st.Expand(gtx, func() {
size := float32(gtx.Constraints.Width.Min)
rr := float32(size) * .5
clip.RoundRect(gtx.Ops,
f32.Rectangle{Max: f32.Point{X: size, Y: size}},
rr, rr, rr, rr,
).Add(gtx.Ops)
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{X: size, Y: size}},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
fill(gtx, bgcol)
for _, c := range button.History() {
drawInk(gtx, c)
@@ -154,10 +154,13 @@ func drawInk(gtx *layout.Context, c widget.Click) {
X: -rr,
Y: -rr,
}).Add(gtx.Ops)
clip.RoundRect(gtx.Ops, f32.Rectangle{Max: f32.Point{
X: float32(size),
Y: float32(size),
}}, rr, rr, rr, rr).Add(gtx.Ops)
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{
X: float32(size),
Y: float32(size),
}},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
stack.Pop()
op.InvalidateOp{}.Add(gtx.Ops)
+1 -1
View File
@@ -37,7 +37,7 @@ func (im Image) Layout(gtx *layout.Context) {
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
var s op.StackOp
s.Push(gtx.Ops)
clip.Rect(gtx.Ops, f32.Rectangle{Max: toPointF(d)}).Add(gtx.Ops)
clip.Rect{Rect: f32.Rectangle{Max: toPointF(d)}}.Op(gtx.Ops).Add(gtx.Ops)
im.Src.Add(gtx.Ops)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(w), Y: float32(h)}}}.Add(gtx.Ops)
s.Pop()