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op/paint: skip zero images
Updates gio#235 Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -340,6 +340,16 @@ func TestLinearGradientAngled(t *testing.T) {
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}, func(r result) {})
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}
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func TestZeroImage(t *testing.T) {
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ops := new(op.Ops)
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w := newWindow(t, 10, 10)
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paint.ImageOp{}.Add(ops)
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paint.PaintOp{}.Add(ops)
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if err := w.Frame(ops); err != nil {
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t.Error(err)
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}
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}
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// lerp calculates linear interpolation with color b and p.
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func lerp(a, b f32color.RGBA, p float32) f32color.RGBA {
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return f32color.RGBA{
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@@ -70,7 +70,7 @@ func drawImage(t *testing.T, size int, ops *op.Ops, draw func(o *op.Ops)) (im *i
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}
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func run(t *testing.T, f func(o *op.Ops), c func(r result)) {
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// draw a few times and check that it is correct each time, to
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// Draw a few times and check that it is correct each time, to
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// ensure any caching effects still generate the correct images.
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var img *image.RGBA
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var err error
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@@ -82,7 +82,7 @@ func run(t *testing.T, f func(o *op.Ops), c func(r result)) {
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t.Error("error rendering:", err)
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return
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}
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// check for a reference image and make sure we are identical.
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// Check for a reference image and make sure it is identical.
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if !verifyRef(t, img, 0) {
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name := fmt.Sprintf("%s-%d-bad.png", t.Name(), i)
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if err := saveImage(name, img); err != nil {
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