ui: rename ops to have Op suffixed, not prefixed

Match Go's FooError name pattern.

While we're here, rename RedrawOp to InvalidateOp.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-06-21 16:59:26 +02:00
parent b981ccf9ed
commit 7aa7bb3be4
21 changed files with 122 additions and 122 deletions
+6 -6
View File
@@ -78,10 +78,10 @@ type drawState struct {
rect bool
z int
// Current OpImage image and rect, if any.
// Current ImageOp image and rect, if any.
img image.Image
imgRect image.Rectangle
// Current OpColor, if any.
// Current ColorOp, if any.
color color.NRGBA
}
@@ -666,7 +666,7 @@ loop:
}
switch ops.OpType(encOp.Data[0]) {
case ops.TypeTransform:
var op ui.OpTransform
var op ui.TransformOp
op.Decode(encOp.Data)
state.t = state.t.Mul(op.Transform)
case ops.TypeAux:
@@ -696,17 +696,17 @@ loop:
aux = nil
auxKey = ui.OpKey{}
case ops.TypeColor:
var op gdraw.OpColor
var op gdraw.ColorOp
op.Decode(encOp.Data, encOp.Refs)
state.img = nil
state.color = op.Col
case ops.TypeImage:
var op gdraw.OpImage
var op gdraw.ImageOp
op.Decode(encOp.Data, encOp.Refs)
state.img = op.Img
state.imgRect = op.Rect
case ops.TypeDraw:
var op gdraw.OpDraw
var op gdraw.DrawOp
op.Decode(encOp.Data, encOp.Refs)
off := state.t.Transform(f32.Point{})
clip := state.clip.Intersect(op.Rect.Add(off))