mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-07 02:15:34 +00:00
internal/gl: rename internal/glimpl
Now that the OpenGL driver package is named "opengl", we can finally get rid of the ugly "glimpl" name. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -10,7 +10,7 @@ import (
|
||||
|
||||
syscall "golang.org/x/sys/windows"
|
||||
|
||||
"gioui.org/internal/glimpl"
|
||||
"gioui.org/internal/gl"
|
||||
gunsafe "gioui.org/internal/unsafe"
|
||||
)
|
||||
|
||||
@@ -57,7 +57,7 @@ func loadDLLs() error {
|
||||
if err := loadDLL(libEGL, "libEGL.dll"); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := loadDLL(glimpl.LibGLESv2, "libGLESv2.dll"); err != nil {
|
||||
if err := loadDLL(gl.LibGLESv2, "libGLESv2.dll"); err != nil {
|
||||
return err
|
||||
}
|
||||
// d3dcompiler_47.dll is needed internally for shader compilation to function.
|
||||
|
||||
Reference in New Issue
Block a user