mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
internal/gl: rename internal/glimpl
Now that the OpenGL driver package is named "opengl", we can finally get rid of the ugly "glimpl" name. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -0,0 +1,181 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package gl
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type (
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Attrib uint
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Enum uint
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)
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const (
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ALL_BARRIER_BITS = 0xffffffff
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ARRAY_BUFFER = 0x8892
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BLEND = 0xbe2
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CLAMP_TO_EDGE = 0x812f
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COLOR_ATTACHMENT0 = 0x8ce0
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COLOR_BUFFER_BIT = 0x4000
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COMPILE_STATUS = 0x8b81
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COMPUTE_SHADER = 0x91B9
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DEPTH_BUFFER_BIT = 0x100
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DEPTH_ATTACHMENT = 0x8d00
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DEPTH_COMPONENT16 = 0x81a5
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DEPTH_COMPONENT24 = 0x81A6
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DEPTH_COMPONENT32F = 0x8CAC
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DEPTH_TEST = 0xb71
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DRAW_FRAMEBUFFER = 0x8CA9
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DST_COLOR = 0x306
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DYNAMIC_DRAW = 0x88E8
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DYNAMIC_READ = 0x88E9
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ELEMENT_ARRAY_BUFFER = 0x8893
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EXTENSIONS = 0x1f03
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FALSE = 0
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FLOAT = 0x1406
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FRAGMENT_SHADER = 0x8b30
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FRAMEBUFFER = 0x8d40
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FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
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FRAMEBUFFER_BINDING = 0x8ca6
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FRAMEBUFFER_COMPLETE = 0x8cd5
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HALF_FLOAT = 0x140b
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HALF_FLOAT_OES = 0x8d61
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INFO_LOG_LENGTH = 0x8B84
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INVALID_INDEX = ^uint(0)
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GREATER = 0x204
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GEQUAL = 0x206
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LINEAR = 0x2601
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LINK_STATUS = 0x8b82
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LUMINANCE = 0x1909
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MAP_READ_BIT = 0x0001
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MAX_TEXTURE_SIZE = 0xd33
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NEAREST = 0x2600
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NO_ERROR = 0x0
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NUM_EXTENSIONS = 0x821D
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ONE = 0x1
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ONE_MINUS_SRC_ALPHA = 0x303
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QUERY_RESULT = 0x8866
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QUERY_RESULT_AVAILABLE = 0x8867
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R16F = 0x822d
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R8 = 0x8229
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READ_FRAMEBUFFER = 0x8ca8
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READ_ONLY = 0x88B8
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READ_WRITE = 0x88BA
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RED = 0x1903
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RENDERER = 0x1F01
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RENDERBUFFER = 0x8d41
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RENDERBUFFER_BINDING = 0x8ca7
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RENDERBUFFER_HEIGHT = 0x8d43
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RENDERBUFFER_WIDTH = 0x8d42
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RGB = 0x1907
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RGBA = 0x1908
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RGBA8 = 0x8058
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SHADER_STORAGE_BUFFER = 0x90D2
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SHORT = 0x1402
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SRGB = 0x8c40
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SRGB_ALPHA_EXT = 0x8c42
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SRGB8 = 0x8c41
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SRGB8_ALPHA8 = 0x8c43
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STATIC_DRAW = 0x88e4
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STENCIL_BUFFER_BIT = 0x00000400
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TEXTURE_2D = 0xde1
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TEXTURE_MAG_FILTER = 0x2800
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TEXTURE_MIN_FILTER = 0x2801
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TEXTURE_WRAP_S = 0x2802
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TEXTURE_WRAP_T = 0x2803
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TEXTURE0 = 0x84c0
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TEXTURE1 = 0x84c1
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TRIANGLE_STRIP = 0x5
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TRIANGLES = 0x4
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TRUE = 1
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UNIFORM_BUFFER = 0x8A11
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UNPACK_ALIGNMENT = 0xcf5
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UNSIGNED_BYTE = 0x1401
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UNSIGNED_SHORT = 0x1403
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VERSION = 0x1f02
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VERTEX_SHADER = 0x8b31
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WRITE_ONLY = 0x88B9
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ZERO = 0x0
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// EXT_disjoint_timer_query
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TIME_ELAPSED_EXT = 0x88BF
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GPU_DISJOINT_EXT = 0x8FBB
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)
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var _ interface {
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ActiveTexture(texture Enum)
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AttachShader(p Program, s Shader)
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BeginQuery(target Enum, query Query)
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BindAttribLocation(p Program, a Attrib, name string)
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BindBuffer(target Enum, b Buffer)
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BindBufferBase(target Enum, index int, buffer Buffer)
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BindFramebuffer(target Enum, fb Framebuffer)
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BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum)
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BindRenderbuffer(target Enum, fb Renderbuffer)
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BindTexture(target Enum, t Texture)
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BlendEquation(mode Enum)
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BlendFunc(sfactor, dfactor Enum)
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BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum)
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BufferData(target Enum, size int, usage Enum)
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BufferSubData(target Enum, offset int, src []byte)
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CheckFramebufferStatus(target Enum) Enum
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Clear(mask Enum)
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ClearColor(red, green, blue, alpha float32)
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ClearDepthf(d float32)
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CompileShader(s Shader)
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CreateBuffer() Buffer
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CreateFramebuffer() Framebuffer
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CreateProgram() Program
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CreateQuery() Query
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CreateRenderbuffer() Renderbuffer
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CreateShader(ty Enum) Shader
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CreateTexture() Texture
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DeleteBuffer(v Buffer)
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DeleteFramebuffer(v Framebuffer)
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DeleteProgram(p Program)
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DeleteQuery(query Query)
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DeleteRenderbuffer(r Renderbuffer)
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DeleteShader(s Shader)
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DeleteTexture(v Texture)
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DepthFunc(f Enum)
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DepthMask(mask bool)
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DisableVertexAttribArray(a Attrib)
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Disable(cap Enum)
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DispatchCompute(x, y, z int)
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DrawArrays(mode Enum, first, count int)
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DrawElements(mode Enum, count int, ty Enum, offset int)
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Enable(cap Enum)
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EnableVertexAttribArray(a Attrib)
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EndQuery(target Enum)
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FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int)
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FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer)
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GetBinding(pname Enum) Object
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GetError() Enum
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GetInteger(pname Enum) int
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GetProgrami(p Program, pname Enum) int
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GetProgramInfoLog(p Program) string
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GetQueryObjectuiv(query Query, pname Enum) uint
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GetShaderi(s Shader, pname Enum) int
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GetShaderInfoLog(s Shader) string
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GetString(pname Enum) string
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GetUniformBlockIndex(p Program, name string) uint
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GetUniformLocation(p Program, name string) Uniform
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InvalidateFramebuffer(target, attachment Enum)
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LinkProgram(p Program)
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MapBufferRange(target Enum, offset, length int, access Enum) []byte
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MemoryBarrier(barriers Enum)
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ReadPixels(x, y, width, height int, format, ty Enum, data []byte)
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RenderbufferStorage(target, internalformat Enum, width, height int)
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ShaderSource(s Shader, src string)
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TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum)
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TexParameteri(target, pname Enum, param int)
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TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int)
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TexSubImage2D(target Enum, level, xoff, yoff int, width, height int, format, ty Enum, data []byte)
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UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint)
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Uniform1f(dst Uniform, v float32)
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Uniform1i(dst Uniform, v int)
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Uniform2f(dst Uniform, v0, v1 float32)
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Uniform3f(dst Uniform, v0, v1, v2 float32)
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Uniform4f(dst Uniform, v0, v1, v2, v3 float32)
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UseProgram(p Program)
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UnmapBuffer(target Enum) bool
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VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)
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Viewport(x, y, width, height int)
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} = (*Functions)(nil)
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@@ -0,0 +1,381 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package gl
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import (
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"errors"
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"strings"
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"syscall/js"
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)
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type Functions struct {
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Ctx js.Value
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EXT_disjoint_timer_query js.Value
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EXT_disjoint_timer_query_webgl2 js.Value
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// Cached reference to the Uint8Array JS type.
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uint8Array js.Value
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// Cached JS arrays.
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arrayBuf js.Value
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int32Buf js.Value
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}
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type Context js.Value
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func NewFunctions(ctx Context) (*Functions, error) {
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f := &Functions{
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Ctx: js.Value(ctx),
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uint8Array: js.Global().Get("Uint8Array"),
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}
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if err := f.Init(); err != nil {
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return nil, err
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}
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return f, nil
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}
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func (f *Functions) Init() error {
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webgl2Class := js.Global().Get("WebGL2RenderingContext")
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iswebgl2 := !webgl2Class.IsUndefined() && f.Ctx.InstanceOf(webgl2Class)
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if !iswebgl2 {
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f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query")
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if f.getExtension("OES_texture_half_float").IsNull() && f.getExtension("OES_texture_float").IsNull() {
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return errors.New("gl: no support for neither OES_texture_half_float nor OES_texture_float")
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}
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if f.getExtension("EXT_sRGB").IsNull() {
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return errors.New("gl: EXT_sRGB not supported")
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}
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} else {
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// WebGL2 extensions.
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f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2")
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if f.getExtension("EXT_color_buffer_half_float").IsNull() && f.getExtension("EXT_color_buffer_float").IsNull() {
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return errors.New("gl: no support for neither EXT_color_buffer_half_float nor EXT_color_buffer_float")
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}
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}
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return nil
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}
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func (f *Functions) getExtension(name string) js.Value {
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return f.Ctx.Call("getExtension", name)
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}
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func (f *Functions) ActiveTexture(t Enum) {
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f.Ctx.Call("activeTexture", int(t))
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}
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func (f *Functions) AttachShader(p Program, s Shader) {
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f.Ctx.Call("attachShader", js.Value(p), js.Value(s))
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}
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func (f *Functions) BeginQuery(target Enum, query Query) {
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if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
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f.Ctx.Call("beginQuery", int(target), js.Value(query))
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} else {
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f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
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}
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}
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func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
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f.Ctx.Call("bindAttribLocation", js.Value(p), int(a), name)
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}
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func (f *Functions) BindBuffer(target Enum, b Buffer) {
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f.Ctx.Call("bindBuffer", int(target), js.Value(b))
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}
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func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
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f.Ctx.Call("bindBufferBase", int(target), index, js.Value(b))
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}
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func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
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f.Ctx.Call("bindFramebuffer", int(target), js.Value(fb))
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}
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func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
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f.Ctx.Call("bindRenderbuffer", int(target), js.Value(rb))
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}
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func (f *Functions) BindTexture(target Enum, t Texture) {
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f.Ctx.Call("bindTexture", int(target), js.Value(t))
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}
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func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
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panic("not implemented")
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}
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func (f *Functions) BlendEquation(mode Enum) {
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f.Ctx.Call("blendEquation", int(mode))
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}
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func (f *Functions) BlendFunc(sfactor, dfactor Enum) {
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f.Ctx.Call("blendFunc", int(sfactor), int(dfactor))
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}
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func (f *Functions) BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum) {
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panic("not implemented")
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}
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func (f *Functions) BufferData(target Enum, size int, usage Enum) {
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f.Ctx.Call("bufferData", int(target), size, int(usage))
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}
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func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
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f.Ctx.Call("bufferSubData", int(target), offset, f.byteArrayOf(src))
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}
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func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
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return Enum(f.Ctx.Call("checkFramebufferStatus", int(target)).Int())
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}
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func (f *Functions) Clear(mask Enum) {
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f.Ctx.Call("clear", int(mask))
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}
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func (f *Functions) ClearColor(red, green, blue, alpha float32) {
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f.Ctx.Call("clearColor", red, green, blue, alpha)
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}
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func (f *Functions) ClearDepthf(d float32) {
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f.Ctx.Call("clearDepth", d)
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}
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func (f *Functions) CompileShader(s Shader) {
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f.Ctx.Call("compileShader", js.Value(s))
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}
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func (f *Functions) CreateBuffer() Buffer {
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return Buffer(f.Ctx.Call("createBuffer"))
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}
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func (f *Functions) CreateFramebuffer() Framebuffer {
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return Framebuffer(f.Ctx.Call("createFramebuffer"))
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}
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func (f *Functions) CreateProgram() Program {
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return Program(f.Ctx.Call("createProgram"))
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}
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func (f *Functions) CreateQuery() Query {
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return Query(f.Ctx.Call("createQuery"))
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}
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func (f *Functions) CreateRenderbuffer() Renderbuffer {
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return Renderbuffer(f.Ctx.Call("createRenderbuffer"))
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}
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func (f *Functions) CreateShader(ty Enum) Shader {
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return Shader(f.Ctx.Call("createShader", int(ty)))
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}
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func (f *Functions) CreateTexture() Texture {
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return Texture(f.Ctx.Call("createTexture"))
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}
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func (f *Functions) DeleteBuffer(v Buffer) {
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f.Ctx.Call("deleteBuffer", js.Value(v))
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}
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func (f *Functions) DeleteFramebuffer(v Framebuffer) {
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f.Ctx.Call("deleteFramebuffer", js.Value(v))
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}
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func (f *Functions) DeleteProgram(p Program) {
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f.Ctx.Call("deleteProgram", js.Value(p))
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}
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func (f *Functions) DeleteQuery(query Query) {
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if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
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f.Ctx.Call("deleteQuery", js.Value(query))
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} else {
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f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
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}
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}
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func (f *Functions) DeleteShader(s Shader) {
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f.Ctx.Call("deleteShader", js.Value(s))
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}
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func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
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f.Ctx.Call("deleteRenderbuffer", js.Value(v))
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}
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func (f *Functions) DeleteTexture(v Texture) {
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f.Ctx.Call("deleteTexture", js.Value(v))
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}
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func (f *Functions) DepthFunc(fn Enum) {
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f.Ctx.Call("depthFunc", int(fn))
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}
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func (f *Functions) DepthMask(mask bool) {
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f.Ctx.Call("depthMask", mask)
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}
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func (f *Functions) DisableVertexAttribArray(a Attrib) {
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f.Ctx.Call("disableVertexAttribArray", int(a))
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}
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func (f *Functions) Disable(cap Enum) {
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f.Ctx.Call("disable", int(cap))
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}
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func (f *Functions) DrawArrays(mode Enum, first, count int) {
|
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f.Ctx.Call("drawArrays", int(mode), first, count)
|
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}
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func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
|
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f.Ctx.Call("drawElements", int(mode), count, int(ty), offset)
|
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}
|
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func (f *Functions) DispatchCompute(x, y, z int) {
|
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panic("not implemented")
|
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}
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func (f *Functions) Enable(cap Enum) {
|
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f.Ctx.Call("enable", int(cap))
|
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}
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func (f *Functions) EnableVertexAttribArray(a Attrib) {
|
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f.Ctx.Call("enableVertexAttribArray", int(a))
|
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}
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func (f *Functions) EndQuery(target Enum) {
|
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if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
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f.Ctx.Call("endQuery", int(target))
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} else {
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f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
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}
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}
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func (f *Functions) Finish() {
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f.Ctx.Call("finish")
|
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}
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func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
|
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f.Ctx.Call("framebufferRenderbuffer", int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
|
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}
|
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func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
|
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f.Ctx.Call("framebufferTexture2D", int(target), int(attachment), int(texTarget), js.Value(t), level)
|
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}
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func (f *Functions) GetError() Enum {
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// Avoid slow getError calls. See gio#179.
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return 0
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}
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func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
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return paramVal(f.Ctx.Call("getRenderbufferParameteri", int(pname)))
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}
|
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func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
|
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return paramVal(f.Ctx.Call("getFramebufferAttachmentParameter", int(target), int(attachment), int(pname)))
|
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}
|
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func (f *Functions) GetBinding(pname Enum) Object {
|
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return Object(f.Ctx.Call("getParameter", int(pname)))
|
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}
|
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func (f *Functions) GetInteger(pname Enum) int {
|
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return paramVal(f.Ctx.Call("getParameter", int(pname)))
|
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}
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func (f *Functions) GetProgrami(p Program, pname Enum) int {
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return paramVal(f.Ctx.Call("getProgramParameter", js.Value(p), int(pname)))
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}
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func (f *Functions) GetProgramInfoLog(p Program) string {
|
||||
return f.Ctx.Call("getProgramInfoLog", js.Value(p)).String()
|
||||
}
|
||||
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
|
||||
if !f.EXT_disjoint_timer_query_webgl2.IsNull() {
|
||||
return uint(paramVal(f.Ctx.Call("getQueryParameter", js.Value(query), int(pname))))
|
||||
} else {
|
||||
return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
|
||||
}
|
||||
}
|
||||
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
|
||||
return paramVal(f.Ctx.Call("getShaderParameter", js.Value(s), int(pname)))
|
||||
}
|
||||
func (f *Functions) GetShaderInfoLog(s Shader) string {
|
||||
return f.Ctx.Call("getShaderInfoLog", js.Value(s)).String()
|
||||
}
|
||||
func (f *Functions) GetString(pname Enum) string {
|
||||
switch pname {
|
||||
case EXTENSIONS:
|
||||
extsjs := f.Ctx.Call("getSupportedExtensions")
|
||||
var exts []string
|
||||
for i := 0; i < extsjs.Length(); i++ {
|
||||
exts = append(exts, "GL_"+extsjs.Index(i).String())
|
||||
}
|
||||
return strings.Join(exts, " ")
|
||||
default:
|
||||
return f.Ctx.Call("getParameter", int(pname)).String()
|
||||
}
|
||||
}
|
||||
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
|
||||
return uint(paramVal(f.Ctx.Call("getUniformBlockIndex", js.Value(p), name)))
|
||||
}
|
||||
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
|
||||
return Uniform(f.Ctx.Call("getUniformLocation", js.Value(p), name))
|
||||
}
|
||||
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
|
||||
fn := f.Ctx.Get("invalidateFramebuffer")
|
||||
if !fn.IsUndefined() {
|
||||
if f.int32Buf.IsUndefined() {
|
||||
f.int32Buf = js.Global().Get("Int32Array").New(1)
|
||||
}
|
||||
f.int32Buf.SetIndex(0, int32(attachment))
|
||||
f.Ctx.Call("invalidateFramebuffer", int(target), f.int32Buf)
|
||||
}
|
||||
}
|
||||
func (f *Functions) LinkProgram(p Program) {
|
||||
f.Ctx.Call("linkProgram", js.Value(p))
|
||||
}
|
||||
func (f *Functions) PixelStorei(pname Enum, param int32) {
|
||||
f.Ctx.Call("pixelStorei", int(pname), param)
|
||||
}
|
||||
func (f *Functions) MemoryBarrier(barriers Enum) {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
|
||||
f.Ctx.Call("renderbufferStorage", int(target), int(internalformat), width, height)
|
||||
}
|
||||
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
|
||||
ba := f.byteArrayOf(data)
|
||||
f.Ctx.Call("readPixels", x, y, width, height, int(format), int(ty), ba)
|
||||
js.CopyBytesToGo(data, ba)
|
||||
}
|
||||
func (f *Functions) Scissor(x, y, width, height int32) {
|
||||
f.Ctx.Call("scissor", x, y, width, height)
|
||||
}
|
||||
func (f *Functions) ShaderSource(s Shader, src string) {
|
||||
f.Ctx.Call("shaderSource", js.Value(s), src)
|
||||
}
|
||||
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width, height int, format, ty Enum) {
|
||||
f.Ctx.Call("texImage2D", int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), nil)
|
||||
}
|
||||
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
|
||||
f.Ctx.Call("texStorage2D", int(target), levels, int(internalFormat), width, height)
|
||||
}
|
||||
func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
|
||||
f.Ctx.Call("texSubImage2D", int(target), level, x, y, width, height, int(format), int(ty), f.byteArrayOf(data))
|
||||
}
|
||||
func (f *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
f.Ctx.Call("texParameteri", int(target), int(pname), int(param))
|
||||
}
|
||||
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
|
||||
f.Ctx.Call("uniformBlockBinding", js.Value(p), int(uniformBlockIndex), int(uniformBlockBinding))
|
||||
}
|
||||
func (f *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
f.Ctx.Call("uniform1f", js.Value(dst), v)
|
||||
}
|
||||
func (f *Functions) Uniform1i(dst Uniform, v int) {
|
||||
f.Ctx.Call("uniform1i", js.Value(dst), v)
|
||||
}
|
||||
func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
|
||||
f.Ctx.Call("uniform2f", js.Value(dst), v0, v1)
|
||||
}
|
||||
func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
|
||||
f.Ctx.Call("uniform3f", js.Value(dst), v0, v1, v2)
|
||||
}
|
||||
func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
|
||||
f.Ctx.Call("uniform4f", js.Value(dst), v0, v1, v2, v3)
|
||||
}
|
||||
func (f *Functions) UseProgram(p Program) {
|
||||
f.Ctx.Call("useProgram", js.Value(p))
|
||||
}
|
||||
func (f *Functions) UnmapBuffer(target Enum) bool {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
|
||||
f.Ctx.Call("vertexAttribPointer", int(dst), size, int(ty), normalized, stride, offset)
|
||||
}
|
||||
func (f *Functions) Viewport(x, y, width, height int) {
|
||||
f.Ctx.Call("viewport", x, y, width, height)
|
||||
}
|
||||
|
||||
func (f *Functions) byteArrayOf(data []byte) js.Value {
|
||||
if len(data) == 0 {
|
||||
return js.Null()
|
||||
}
|
||||
f.resizeByteBuffer(len(data))
|
||||
ba := f.uint8Array.New(f.arrayBuf, int(0), int(len(data)))
|
||||
js.CopyBytesToJS(ba, data)
|
||||
return ba
|
||||
}
|
||||
|
||||
func (f *Functions) resizeByteBuffer(n int) {
|
||||
if n == 0 {
|
||||
return
|
||||
}
|
||||
if !f.arrayBuf.IsUndefined() && f.arrayBuf.Length() >= n {
|
||||
return
|
||||
}
|
||||
f.arrayBuf = js.Global().Get("ArrayBuffer").New(n)
|
||||
}
|
||||
|
||||
func paramVal(v js.Value) int {
|
||||
switch v.Type() {
|
||||
case js.TypeBoolean:
|
||||
if b := v.Bool(); b {
|
||||
return 1
|
||||
} else {
|
||||
return 0
|
||||
}
|
||||
case js.TypeNumber:
|
||||
return v.Int()
|
||||
default:
|
||||
panic("unknown parameter type")
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,633 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// +build darwin linux freebsd openbsd
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
"strings"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
/*
|
||||
#cgo CFLAGS: -Werror
|
||||
#cgo linux,!android pkg-config: glesv2
|
||||
#cgo linux freebsd LDFLAGS: -ldl
|
||||
#cgo freebsd openbsd android LDFLAGS: -lGLESv2
|
||||
#cgo freebsd CFLAGS: -I/usr/local/include
|
||||
#cgo freebsd LDFLAGS: -L/usr/local/lib
|
||||
#cgo openbsd CFLAGS: -I/usr/X11R6/include
|
||||
#cgo openbsd LDFLAGS: -L/usr/X11R6/lib
|
||||
#cgo darwin,!ios CFLAGS: -DGL_SILENCE_DEPRECATION
|
||||
#cgo darwin,!ios LDFLAGS: -framework OpenGL
|
||||
#cgo darwin,ios CFLAGS: -DGLES_SILENCE_DEPRECATION
|
||||
#cgo darwin,ios LDFLAGS: -framework OpenGLES
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
#include <OpenGLES/ES3/gl.h>
|
||||
#else
|
||||
#include <OpenGL/gl3.h>
|
||||
#endif
|
||||
#else
|
||||
#define __USE_GNU
|
||||
#include <dlfcn.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#endif
|
||||
|
||||
static void (*_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
|
||||
static GLuint (*_glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
|
||||
static void (*_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
static void (*_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
||||
|
||||
static void (*_glBeginQuery)(GLenum target, GLuint id);
|
||||
static void (*_glDeleteQueries)(GLsizei n, const GLuint *ids);
|
||||
static void (*_glEndQuery)(GLenum target);
|
||||
static void (*_glGenQueries)(GLsizei n, GLuint *ids);
|
||||
static void (*_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
|
||||
static const GLubyte* (*_glGetStringi)(GLenum name, GLuint index);
|
||||
static void (*_glMemoryBarrier)(GLbitfield barriers);
|
||||
static void (*_glDispatchCompute)(GLuint x, GLuint y, GLuint z);
|
||||
static void* (*_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
static GLboolean (*_glUnmapBuffer)(GLenum target);
|
||||
static void (*_glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
||||
static void (*_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
static void (*_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
|
||||
// The pointer-free version of glVertexAttribPointer, to avoid the Cgo pointer checks.
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
|
||||
glVertexAttribPointer(index, size, type, normalized, stride, (const GLvoid *)offset);
|
||||
}
|
||||
|
||||
// The pointer-free version of glDrawElements, to avoid the Cgo pointer checks.
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glDrawElements(GLenum mode, GLsizei count, GLenum type, const uintptr_t offset) {
|
||||
glDrawElements(mode, count, type, (const GLvoid *)offset);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
|
||||
_glBindBufferBase(target, index, buffer);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
|
||||
_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) GLuint gio_glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) {
|
||||
return _glGetUniformBlockIndex(program, uniformBlockName);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glInvalidateFramebuffer(GLenum target, GLenum attachment) {
|
||||
// Framebuffer invalidation is just a hint and can safely be ignored.
|
||||
if (_glInvalidateFramebuffer != NULL) {
|
||||
_glInvalidateFramebuffer(target, 1, &attachment);
|
||||
}
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glBeginQuery(GLenum target, GLenum attachment) {
|
||||
_glBeginQuery(target, attachment);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glDeleteQueries(GLsizei n, const GLuint *ids) {
|
||||
_glDeleteQueries(n, ids);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glEndQuery(GLenum target) {
|
||||
_glEndQuery(target);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) const GLubyte* gio_glGetStringi(GLenum name, GLuint index) {
|
||||
if (_glGetStringi == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
return _glGetStringi(name, index);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glGenQueries(GLsizei n, GLuint *ids) {
|
||||
_glGenQueries(n, ids);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {
|
||||
_glGetQueryObjectuiv(id, pname, params);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glMemoryBarrier(GLbitfield barriers) {
|
||||
_glMemoryBarrier(barriers);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glDispatchCompute(GLuint x, GLuint y, GLuint z) {
|
||||
_glDispatchCompute(x, y, z);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void *gio_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
|
||||
return _glMapBufferRange(target, offset, length, access);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) GLboolean gio_glUnmapBuffer(GLenum target) {
|
||||
return _glUnmapBuffer(target);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
|
||||
_glBindImageTexture(unit, texture, level, layered, layer, access, format);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) {
|
||||
_glTexStorage2D(target, levels, internalFormat, width, height);
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
}
|
||||
|
||||
__attribute__((constructor)) static void gio_loadGLFunctions() {
|
||||
#ifdef __APPLE__
|
||||
#if TARGET_OS_IPHONE
|
||||
_glInvalidateFramebuffer = glInvalidateFramebuffer;
|
||||
_glBeginQuery = glBeginQuery;
|
||||
_glDeleteQueries = glDeleteQueries;
|
||||
_glEndQuery = glEndQuery;
|
||||
_glGenQueries = glGenQueries;
|
||||
_glGetQueryObjectuiv = glGetQueryObjectuiv;
|
||||
_glTexStorage2D = glTexStorage2D;
|
||||
#endif
|
||||
_glBindBufferBase = glBindBufferBase;
|
||||
_glGetUniformBlockIndex = glGetUniformBlockIndex;
|
||||
_glUniformBlockBinding = glUniformBlockBinding;
|
||||
_glGetStringi = glGetStringi;
|
||||
#else
|
||||
// Load libGLESv3 if available.
|
||||
dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL);
|
||||
_glBindBufferBase = dlsym(RTLD_DEFAULT, "glBindBufferBase");
|
||||
_glGetUniformBlockIndex = dlsym(RTLD_DEFAULT, "glGetUniformBlockIndex");
|
||||
_glUniformBlockBinding = dlsym(RTLD_DEFAULT, "glUniformBlockBinding");
|
||||
_glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glInvalidateFramebuffer");
|
||||
_glGetStringi = dlsym(RTLD_DEFAULT, "glGetStringi");
|
||||
// Fall back to EXT_invalidate_framebuffer if available.
|
||||
if (_glInvalidateFramebuffer == NULL) {
|
||||
_glInvalidateFramebuffer = dlsym(RTLD_DEFAULT, "glDiscardFramebufferEXT");
|
||||
}
|
||||
|
||||
_glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQuery");
|
||||
if (_glBeginQuery == NULL)
|
||||
_glBeginQuery = dlsym(RTLD_DEFAULT, "glBeginQueryEXT");
|
||||
_glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueries");
|
||||
if (_glDeleteQueries == NULL)
|
||||
_glDeleteQueries = dlsym(RTLD_DEFAULT, "glDeleteQueriesEXT");
|
||||
_glEndQuery = dlsym(RTLD_DEFAULT, "glEndQuery");
|
||||
if (_glEndQuery == NULL)
|
||||
_glEndQuery = dlsym(RTLD_DEFAULT, "glEndQueryEXT");
|
||||
_glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueries");
|
||||
if (_glGenQueries == NULL)
|
||||
_glGenQueries = dlsym(RTLD_DEFAULT, "glGenQueriesEXT");
|
||||
_glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuiv");
|
||||
if (_glGetQueryObjectuiv == NULL)
|
||||
_glGetQueryObjectuiv = dlsym(RTLD_DEFAULT, "glGetQueryObjectuivEXT");
|
||||
|
||||
_glMemoryBarrier = dlsym(RTLD_DEFAULT, "glMemoryBarrier");
|
||||
_glDispatchCompute = dlsym(RTLD_DEFAULT, "glDispatchCompute");
|
||||
_glMapBufferRange = dlsym(RTLD_DEFAULT, "glMapBufferRange");
|
||||
_glUnmapBuffer = dlsym(RTLD_DEFAULT, "glUnmapBuffer");
|
||||
_glBindImageTexture = dlsym(RTLD_DEFAULT, "glBindImageTexture");
|
||||
_glTexStorage2D = dlsym(RTLD_DEFAULT, "glTexStorage2D");
|
||||
_glBlitFramebuffer = dlsym(RTLD_DEFAULT, "glBlitFramebuffer");
|
||||
#endif
|
||||
}
|
||||
*/
|
||||
import "C"
|
||||
|
||||
type Context interface{}
|
||||
|
||||
type Functions struct {
|
||||
// Query caches.
|
||||
uints [100]C.GLuint
|
||||
ints [100]C.GLint
|
||||
}
|
||||
|
||||
func NewFunctions(ctx Context) (*Functions, error) {
|
||||
if ctx != nil {
|
||||
panic("non-nil context")
|
||||
}
|
||||
return new(Functions), nil
|
||||
}
|
||||
|
||||
func (f *Functions) ActiveTexture(texture Enum) {
|
||||
C.glActiveTexture(C.GLenum(texture))
|
||||
}
|
||||
|
||||
func (f *Functions) AttachShader(p Program, s Shader) {
|
||||
C.glAttachShader(C.GLuint(p.V), C.GLuint(s.V))
|
||||
}
|
||||
|
||||
func (f *Functions) BeginQuery(target Enum, query Query) {
|
||||
C.gio_glBeginQuery(C.GLenum(target), C.GLenum(query.V))
|
||||
}
|
||||
|
||||
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
|
||||
cname := C.CString(name)
|
||||
defer C.free(unsafe.Pointer(cname))
|
||||
C.glBindAttribLocation(C.GLuint(p.V), C.GLuint(a), cname)
|
||||
}
|
||||
|
||||
func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
|
||||
C.gio_glBindBufferBase(C.GLenum(target), C.GLuint(index), C.GLuint(b.V))
|
||||
}
|
||||
|
||||
func (f *Functions) BindBuffer(target Enum, b Buffer) {
|
||||
C.glBindBuffer(C.GLenum(target), C.GLuint(b.V))
|
||||
}
|
||||
|
||||
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
|
||||
C.glBindFramebuffer(C.GLenum(target), C.GLuint(fb.V))
|
||||
}
|
||||
|
||||
func (f *Functions) BindRenderbuffer(target Enum, fb Renderbuffer) {
|
||||
C.glBindRenderbuffer(C.GLenum(target), C.GLuint(fb.V))
|
||||
}
|
||||
|
||||
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
|
||||
l := C.GLboolean(C.GL_FALSE)
|
||||
if layered {
|
||||
l = C.GL_TRUE
|
||||
}
|
||||
C.gio_glBindImageTexture(C.GLuint(unit), C.GLuint(t.V), C.GLint(level), l, C.GLint(layer), C.GLenum(access), C.GLenum(format))
|
||||
}
|
||||
|
||||
func (f *Functions) BindTexture(target Enum, t Texture) {
|
||||
C.glBindTexture(C.GLenum(target), C.GLuint(t.V))
|
||||
}
|
||||
|
||||
func (f *Functions) BlendEquation(mode Enum) {
|
||||
C.glBlendEquation(C.GLenum(mode))
|
||||
}
|
||||
|
||||
func (f *Functions) BlendFunc(sfactor, dfactor Enum) {
|
||||
C.glBlendFunc(C.GLenum(sfactor), C.GLenum(dfactor))
|
||||
}
|
||||
|
||||
func (f *Functions) BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum) {
|
||||
C.gio_glBlitFramebuffer(
|
||||
C.GLint(sx0), C.GLint(sy0), C.GLint(sx1), C.GLint(sy1),
|
||||
C.GLint(dx0), C.GLint(dy0), C.GLint(dx1), C.GLint(dy1),
|
||||
C.GLenum(mask), C.GLenum(filter),
|
||||
)
|
||||
}
|
||||
|
||||
func (f *Functions) BufferData(target Enum, size int, usage Enum) {
|
||||
C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), nil, C.GLenum(usage))
|
||||
}
|
||||
|
||||
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
|
||||
var p unsafe.Pointer
|
||||
if len(src) > 0 {
|
||||
p = unsafe.Pointer(&src[0])
|
||||
}
|
||||
C.glBufferSubData(C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(len(src)), p)
|
||||
}
|
||||
|
||||
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
|
||||
return Enum(C.glCheckFramebufferStatus(C.GLenum(target)))
|
||||
}
|
||||
|
||||
func (f *Functions) Clear(mask Enum) {
|
||||
C.glClear(C.GLbitfield(mask))
|
||||
}
|
||||
|
||||
func (f *Functions) ClearColor(red float32, green float32, blue float32, alpha float32) {
|
||||
C.glClearColor(C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
|
||||
}
|
||||
|
||||
func (f *Functions) ClearDepthf(d float32) {
|
||||
C.glClearDepthf(C.GLfloat(d))
|
||||
}
|
||||
|
||||
func (f *Functions) CompileShader(s Shader) {
|
||||
C.glCompileShader(C.GLuint(s.V))
|
||||
}
|
||||
|
||||
func (f *Functions) CreateBuffer() Buffer {
|
||||
C.glGenBuffers(1, &f.uints[0])
|
||||
return Buffer{uint(f.uints[0])}
|
||||
}
|
||||
|
||||
func (f *Functions) CreateFramebuffer() Framebuffer {
|
||||
C.glGenFramebuffers(1, &f.uints[0])
|
||||
return Framebuffer{uint(f.uints[0])}
|
||||
}
|
||||
|
||||
func (f *Functions) CreateProgram() Program {
|
||||
return Program{uint(C.glCreateProgram())}
|
||||
}
|
||||
|
||||
func (f *Functions) CreateQuery() Query {
|
||||
C.gio_glGenQueries(1, &f.uints[0])
|
||||
return Query{uint(f.uints[0])}
|
||||
}
|
||||
|
||||
func (f *Functions) CreateRenderbuffer() Renderbuffer {
|
||||
C.glGenRenderbuffers(1, &f.uints[0])
|
||||
return Renderbuffer{uint(f.uints[0])}
|
||||
}
|
||||
|
||||
func (f *Functions) CreateShader(ty Enum) Shader {
|
||||
return Shader{uint(C.glCreateShader(C.GLenum(ty)))}
|
||||
}
|
||||
|
||||
func (f *Functions) CreateTexture() Texture {
|
||||
C.glGenTextures(1, &f.uints[0])
|
||||
return Texture{uint(f.uints[0])}
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteBuffer(v Buffer) {
|
||||
f.uints[0] = C.GLuint(v.V)
|
||||
C.glDeleteBuffers(1, &f.uints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
|
||||
f.uints[0] = C.GLuint(v.V)
|
||||
C.glDeleteFramebuffers(1, &f.uints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteProgram(p Program) {
|
||||
C.glDeleteProgram(C.GLuint(p.V))
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteQuery(query Query) {
|
||||
f.uints[0] = C.GLuint(query.V)
|
||||
C.gio_glDeleteQueries(1, &f.uints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
|
||||
f.uints[0] = C.GLuint(v.V)
|
||||
C.glDeleteRenderbuffers(1, &f.uints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteShader(s Shader) {
|
||||
C.glDeleteShader(C.GLuint(s.V))
|
||||
}
|
||||
|
||||
func (f *Functions) DeleteTexture(v Texture) {
|
||||
f.uints[0] = C.GLuint(v.V)
|
||||
C.glDeleteTextures(1, &f.uints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) DepthFunc(v Enum) {
|
||||
C.glDepthFunc(C.GLenum(v))
|
||||
}
|
||||
|
||||
func (f *Functions) DepthMask(mask bool) {
|
||||
m := C.GLboolean(C.GL_FALSE)
|
||||
if mask {
|
||||
m = C.GLboolean(C.GL_TRUE)
|
||||
}
|
||||
C.glDepthMask(m)
|
||||
}
|
||||
|
||||
func (f *Functions) DisableVertexAttribArray(a Attrib) {
|
||||
C.glDisableVertexAttribArray(C.GLuint(a))
|
||||
}
|
||||
|
||||
func (f *Functions) Disable(cap Enum) {
|
||||
C.glDisable(C.GLenum(cap))
|
||||
}
|
||||
|
||||
func (f *Functions) DrawArrays(mode Enum, first int, count int) {
|
||||
C.glDrawArrays(C.GLenum(mode), C.GLint(first), C.GLsizei(count))
|
||||
}
|
||||
|
||||
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
|
||||
C.gio_glDrawElements(C.GLenum(mode), C.GLsizei(count), C.GLenum(ty), C.uintptr_t(offset))
|
||||
}
|
||||
|
||||
func (f *Functions) DispatchCompute(x, y, z int) {
|
||||
C.gio_glDispatchCompute(C.GLuint(x), C.GLuint(y), C.GLuint(z))
|
||||
}
|
||||
|
||||
func (f *Functions) Enable(cap Enum) {
|
||||
C.glEnable(C.GLenum(cap))
|
||||
}
|
||||
|
||||
func (f *Functions) EndQuery(target Enum) {
|
||||
C.gio_glEndQuery(C.GLenum(target))
|
||||
}
|
||||
|
||||
func (f *Functions) EnableVertexAttribArray(a Attrib) {
|
||||
C.glEnableVertexAttribArray(C.GLuint(a))
|
||||
}
|
||||
|
||||
func (f *Functions) Finish() {
|
||||
C.glFinish()
|
||||
}
|
||||
|
||||
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
|
||||
C.glFramebufferRenderbuffer(C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer.V))
|
||||
}
|
||||
|
||||
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
|
||||
C.glFramebufferTexture2D(C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level))
|
||||
}
|
||||
|
||||
func (c *Functions) GetBinding(pname Enum) Object {
|
||||
return Object{uint(c.GetInteger(pname))}
|
||||
}
|
||||
|
||||
func (f *Functions) GetError() Enum {
|
||||
return Enum(C.glGetError())
|
||||
}
|
||||
|
||||
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
|
||||
C.glGetRenderbufferParameteriv(C.GLenum(target), C.GLenum(pname), &f.ints[0])
|
||||
return int(f.ints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
|
||||
C.glGetFramebufferAttachmentParameteriv(C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), &f.ints[0])
|
||||
return int(f.ints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetInteger(pname Enum) int {
|
||||
C.glGetIntegerv(C.GLenum(pname), &f.ints[0])
|
||||
return int(f.ints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetProgrami(p Program, pname Enum) int {
|
||||
C.glGetProgramiv(C.GLuint(p.V), C.GLenum(pname), &f.ints[0])
|
||||
return int(f.ints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetProgramInfoLog(p Program) string {
|
||||
n := f.GetProgrami(p, INFO_LOG_LENGTH)
|
||||
buf := make([]byte, n)
|
||||
C.glGetProgramInfoLog(C.GLuint(p.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
|
||||
return string(buf)
|
||||
}
|
||||
|
||||
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
|
||||
C.gio_glGetQueryObjectuiv(C.GLuint(query.V), C.GLenum(pname), &f.uints[0])
|
||||
return uint(f.uints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
|
||||
C.glGetShaderiv(C.GLuint(s.V), C.GLenum(pname), &f.ints[0])
|
||||
return int(f.ints[0])
|
||||
}
|
||||
|
||||
func (f *Functions) GetShaderInfoLog(s Shader) string {
|
||||
n := f.GetShaderi(s, INFO_LOG_LENGTH)
|
||||
buf := make([]byte, n)
|
||||
C.glGetShaderInfoLog(C.GLuint(s.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
|
||||
return string(buf)
|
||||
}
|
||||
|
||||
func (f *Functions) GetStringi(pname Enum, index int) string {
|
||||
str := C.gio_glGetStringi(C.GLenum(pname), C.GLuint(index))
|
||||
if str == nil {
|
||||
return ""
|
||||
}
|
||||
return C.GoString((*C.char)(unsafe.Pointer(str)))
|
||||
}
|
||||
|
||||
func (f *Functions) GetString(pname Enum) string {
|
||||
switch {
|
||||
case runtime.GOOS == "darwin" && pname == EXTENSIONS:
|
||||
// macOS OpenGL 3 core profile doesn't support glGetString(GL_EXTENSIONS).
|
||||
// Use glGetStringi(GL_EXTENSIONS, <index>).
|
||||
var exts []string
|
||||
nexts := f.GetInteger(NUM_EXTENSIONS)
|
||||
for i := 0; i < nexts; i++ {
|
||||
ext := f.GetStringi(EXTENSIONS, i)
|
||||
exts = append(exts, ext)
|
||||
}
|
||||
return strings.Join(exts, " ")
|
||||
default:
|
||||
str := C.glGetString(C.GLenum(pname))
|
||||
return C.GoString((*C.char)(unsafe.Pointer(str)))
|
||||
}
|
||||
}
|
||||
|
||||
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
|
||||
cname := C.CString(name)
|
||||
defer C.free(unsafe.Pointer(cname))
|
||||
return uint(C.gio_glGetUniformBlockIndex(C.GLuint(p.V), cname))
|
||||
}
|
||||
|
||||
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
|
||||
cname := C.CString(name)
|
||||
defer C.free(unsafe.Pointer(cname))
|
||||
return Uniform{int(C.glGetUniformLocation(C.GLuint(p.V), cname))}
|
||||
}
|
||||
|
||||
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
|
||||
C.gio_glInvalidateFramebuffer(C.GLenum(target), C.GLenum(attachment))
|
||||
}
|
||||
|
||||
func (f *Functions) LinkProgram(p Program) {
|
||||
C.glLinkProgram(C.GLuint(p.V))
|
||||
}
|
||||
|
||||
func (f *Functions) PixelStorei(pname Enum, param int32) {
|
||||
C.glPixelStorei(C.GLenum(pname), C.GLint(param))
|
||||
}
|
||||
|
||||
func (f *Functions) MemoryBarrier(barriers Enum) {
|
||||
C.gio_glMemoryBarrier(C.GLbitfield(barriers))
|
||||
}
|
||||
|
||||
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
|
||||
p := C.gio_glMapBufferRange(C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length), C.GLbitfield(access))
|
||||
if p == nil {
|
||||
return nil
|
||||
}
|
||||
return (*([1 << 30]byte))(p)[:length:length]
|
||||
}
|
||||
|
||||
func (f *Functions) Scissor(x, y, width, height int32) {
|
||||
C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
|
||||
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
|
||||
var p unsafe.Pointer
|
||||
if len(data) > 0 {
|
||||
p = unsafe.Pointer(&data[0])
|
||||
}
|
||||
C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
|
||||
}
|
||||
|
||||
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
|
||||
C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
|
||||
func (f *Functions) ShaderSource(s Shader, src string) {
|
||||
csrc := C.CString(src)
|
||||
defer C.free(unsafe.Pointer(csrc))
|
||||
strlen := C.GLint(len(src))
|
||||
C.glShaderSource(C.GLuint(s.V), 1, &csrc, &strlen)
|
||||
}
|
||||
|
||||
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
|
||||
C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(ty), nil)
|
||||
}
|
||||
|
||||
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
|
||||
C.gio_glTexStorage2D(C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
|
||||
func (f *Functions) TexSubImage2D(target Enum, level int, x int, y int, width int, height int, format Enum, ty Enum, data []byte) {
|
||||
var p unsafe.Pointer
|
||||
if len(data) > 0 {
|
||||
p = unsafe.Pointer(&data[0])
|
||||
}
|
||||
C.glTexSubImage2D(C.GLenum(target), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
|
||||
}
|
||||
|
||||
func (f *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
C.glTexParameteri(C.GLenum(target), C.GLenum(pname), C.GLint(param))
|
||||
}
|
||||
|
||||
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
|
||||
C.gio_glUniformBlockBinding(C.GLuint(p.V), C.GLuint(uniformBlockIndex), C.GLuint(uniformBlockBinding))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
C.glUniform1f(C.GLint(dst.V), C.GLfloat(v))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform1i(dst Uniform, v int) {
|
||||
C.glUniform1i(C.GLint(dst.V), C.GLint(v))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform2f(dst Uniform, v0 float32, v1 float32) {
|
||||
C.glUniform2f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform3f(dst Uniform, v0 float32, v1 float32, v2 float32) {
|
||||
C.glUniform3f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
|
||||
}
|
||||
|
||||
func (f *Functions) Uniform4f(dst Uniform, v0 float32, v1 float32, v2 float32, v3 float32) {
|
||||
C.glUniform4f(C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
|
||||
}
|
||||
|
||||
func (f *Functions) UseProgram(p Program) {
|
||||
C.glUseProgram(C.GLuint(p.V))
|
||||
}
|
||||
|
||||
func (f *Functions) UnmapBuffer(target Enum) bool {
|
||||
r := C.gio_glUnmapBuffer(C.GLenum(target))
|
||||
return r == C.GL_TRUE
|
||||
}
|
||||
|
||||
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride int, offset int) {
|
||||
var n C.GLboolean = C.GL_FALSE
|
||||
if normalized {
|
||||
n = C.GL_TRUE
|
||||
}
|
||||
C.gio_glVertexAttribPointer(C.GLuint(dst), C.GLint(size), C.GLenum(ty), n, C.GLsizei(stride), C.uintptr_t(offset))
|
||||
}
|
||||
|
||||
func (f *Functions) Viewport(x int, y int, width int, height int) {
|
||||
C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
|
||||
}
|
||||
@@ -0,0 +1,432 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"math"
|
||||
"runtime"
|
||||
"syscall"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/sys/windows"
|
||||
|
||||
gunsafe "gioui.org/internal/unsafe"
|
||||
)
|
||||
|
||||
var (
|
||||
LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll")
|
||||
_glActiveTexture = LibGLESv2.NewProc("glActiveTexture")
|
||||
_glAttachShader = LibGLESv2.NewProc("glAttachShader")
|
||||
_glBeginQuery = LibGLESv2.NewProc("glBeginQuery")
|
||||
_glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation")
|
||||
_glBindBuffer = LibGLESv2.NewProc("glBindBuffer")
|
||||
_glBindBufferBase = LibGLESv2.NewProc("glBindBufferBase")
|
||||
_glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer")
|
||||
_glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer")
|
||||
_glBindTexture = LibGLESv2.NewProc("glBindTexture")
|
||||
_glBlendEquation = LibGLESv2.NewProc("glBlendEquation")
|
||||
_glBlendFunc = LibGLESv2.NewProc("glBlendFunc")
|
||||
_glBufferData = LibGLESv2.NewProc("glBufferData")
|
||||
_glBufferSubData = LibGLESv2.NewProc("glBufferSubData")
|
||||
_glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus")
|
||||
_glClear = LibGLESv2.NewProc("glClear")
|
||||
_glClearColor = LibGLESv2.NewProc("glClearColor")
|
||||
_glClearDepthf = LibGLESv2.NewProc("glClearDepthf")
|
||||
_glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries")
|
||||
_glCompileShader = LibGLESv2.NewProc("glCompileShader")
|
||||
_glGenBuffers = LibGLESv2.NewProc("glGenBuffers")
|
||||
_glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers")
|
||||
_glGetUniformBlockIndex = LibGLESv2.NewProc("glGetUniformBlockIndex")
|
||||
_glCreateProgram = LibGLESv2.NewProc("glCreateProgram")
|
||||
_glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers")
|
||||
_glCreateShader = LibGLESv2.NewProc("glCreateShader")
|
||||
_glGenTextures = LibGLESv2.NewProc("glGenTextures")
|
||||
_glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers")
|
||||
_glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers")
|
||||
_glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram")
|
||||
_glDeleteShader = LibGLESv2.NewProc("glDeleteShader")
|
||||
_glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers")
|
||||
_glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures")
|
||||
_glDepthFunc = LibGLESv2.NewProc("glDepthFunc")
|
||||
_glDepthMask = LibGLESv2.NewProc("glDepthMask")
|
||||
_glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray")
|
||||
_glDisable = LibGLESv2.NewProc("glDisable")
|
||||
_glDrawArrays = LibGLESv2.NewProc("glDrawArrays")
|
||||
_glDrawElements = LibGLESv2.NewProc("glDrawElements")
|
||||
_glEnable = LibGLESv2.NewProc("glEnable")
|
||||
_glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray")
|
||||
_glEndQuery = LibGLESv2.NewProc("glEndQuery")
|
||||
_glFinish = LibGLESv2.NewProc("glFinish")
|
||||
_glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer")
|
||||
_glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D")
|
||||
_glGenQueries = LibGLESv2.NewProc("glGenQueries")
|
||||
_glGetError = LibGLESv2.NewProc("glGetError")
|
||||
_glGetRenderbufferParameteri = LibGLESv2.NewProc("glGetRenderbufferParameteri")
|
||||
_glGetFramebufferAttachmentParameteri = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteri")
|
||||
_glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv")
|
||||
_glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv")
|
||||
_glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog")
|
||||
_glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv")
|
||||
_glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv")
|
||||
_glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog")
|
||||
_glGetString = LibGLESv2.NewProc("glGetString")
|
||||
_glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation")
|
||||
_glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer")
|
||||
_glLinkProgram = LibGLESv2.NewProc("glLinkProgram")
|
||||
_glPixelStorei = LibGLESv2.NewProc("glPixelStorei")
|
||||
_glReadPixels = LibGLESv2.NewProc("glReadPixels")
|
||||
_glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage")
|
||||
_glScissor = LibGLESv2.NewProc("glScissor")
|
||||
_glShaderSource = LibGLESv2.NewProc("glShaderSource")
|
||||
_glTexImage2D = LibGLESv2.NewProc("glTexImage2D")
|
||||
_glTexStorage2D = LibGLESv2.NewProc("glTexStorage2D")
|
||||
_glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D")
|
||||
_glTexParameteri = LibGLESv2.NewProc("glTexParameteri")
|
||||
_glUniformBlockBinding = LibGLESv2.NewProc("glUniformBlockBinding")
|
||||
_glUniform1f = LibGLESv2.NewProc("glUniform1f")
|
||||
_glUniform1i = LibGLESv2.NewProc("glUniform1i")
|
||||
_glUniform2f = LibGLESv2.NewProc("glUniform2f")
|
||||
_glUniform3f = LibGLESv2.NewProc("glUniform3f")
|
||||
_glUniform4f = LibGLESv2.NewProc("glUniform4f")
|
||||
_glUseProgram = LibGLESv2.NewProc("glUseProgram")
|
||||
_glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer")
|
||||
_glViewport = LibGLESv2.NewProc("glViewport")
|
||||
)
|
||||
|
||||
type Functions struct {
|
||||
// Query caches.
|
||||
int32s [100]int32
|
||||
}
|
||||
|
||||
type Context interface{}
|
||||
|
||||
func NewFunctions(ctx Context) (*Functions, error) {
|
||||
if ctx != nil {
|
||||
panic("non-nil context")
|
||||
}
|
||||
return new(Functions), nil
|
||||
}
|
||||
|
||||
func (c *Functions) ActiveTexture(t Enum) {
|
||||
syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0)
|
||||
}
|
||||
func (c *Functions) AttachShader(p Program, s Shader) {
|
||||
syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0)
|
||||
}
|
||||
func (f *Functions) BeginQuery(target Enum, query Query) {
|
||||
syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0)
|
||||
}
|
||||
func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) {
|
||||
cname := cString(name)
|
||||
c0 := &cname[0]
|
||||
syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0)))
|
||||
issue34474KeepAlive(c)
|
||||
}
|
||||
func (c *Functions) BindBuffer(target Enum, b Buffer) {
|
||||
syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0)
|
||||
}
|
||||
func (c *Functions) BindBufferBase(target Enum, index int, b Buffer) {
|
||||
syscall.Syscall(_glBindBufferBase.Addr(), 3, uintptr(target), uintptr(index), uintptr(b.V))
|
||||
}
|
||||
func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
|
||||
syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0)
|
||||
}
|
||||
func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
|
||||
syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0)
|
||||
}
|
||||
func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (c *Functions) BindTexture(target Enum, t Texture) {
|
||||
syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0)
|
||||
}
|
||||
func (c *Functions) BlendEquation(mode Enum) {
|
||||
syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0)
|
||||
}
|
||||
func (c *Functions) BlendFunc(sfactor, dfactor Enum) {
|
||||
syscall.Syscall(_glBlendFunc.Addr(), 2, uintptr(sfactor), uintptr(dfactor), 0)
|
||||
}
|
||||
func (f *Functions) BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum) {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (c *Functions) BufferData(target Enum, size int, usage Enum) {
|
||||
syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(size), 0, uintptr(usage), 0, 0)
|
||||
}
|
||||
func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
|
||||
if n := len(src); n > 0 {
|
||||
s0 := &src[0]
|
||||
syscall.Syscall6(_glBufferSubData.Addr(), 4, uintptr(target), uintptr(offset), uintptr(n), uintptr(unsafe.Pointer(s0)), 0, 0)
|
||||
issue34474KeepAlive(s0)
|
||||
}
|
||||
}
|
||||
func (c *Functions) CheckFramebufferStatus(target Enum) Enum {
|
||||
s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0)
|
||||
return Enum(s)
|
||||
}
|
||||
func (c *Functions) Clear(mask Enum) {
|
||||
syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0)
|
||||
}
|
||||
func (c *Functions) ClearColor(red, green, blue, alpha float32) {
|
||||
syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
|
||||
}
|
||||
func (c *Functions) ClearDepthf(d float32) {
|
||||
syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0)
|
||||
}
|
||||
func (c *Functions) CompileShader(s Shader) {
|
||||
syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) CreateBuffer() Buffer {
|
||||
var buf uintptr
|
||||
syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
|
||||
return Buffer{uint(buf)}
|
||||
}
|
||||
func (c *Functions) CreateFramebuffer() Framebuffer {
|
||||
var fb uintptr
|
||||
syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0)
|
||||
return Framebuffer{uint(fb)}
|
||||
}
|
||||
func (c *Functions) CreateProgram() Program {
|
||||
p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0)
|
||||
return Program{uint(p)}
|
||||
}
|
||||
func (f *Functions) CreateQuery() Query {
|
||||
var q uintptr
|
||||
syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0)
|
||||
return Query{uint(q)}
|
||||
}
|
||||
func (c *Functions) CreateRenderbuffer() Renderbuffer {
|
||||
var rb uintptr
|
||||
syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0)
|
||||
return Renderbuffer{uint(rb)}
|
||||
}
|
||||
func (c *Functions) CreateShader(ty Enum) Shader {
|
||||
s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0)
|
||||
return Shader{uint(s)}
|
||||
}
|
||||
func (c *Functions) CreateTexture() Texture {
|
||||
var t uintptr
|
||||
syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
|
||||
return Texture{uint(t)}
|
||||
}
|
||||
func (c *Functions) DeleteBuffer(v Buffer) {
|
||||
syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteFramebuffer(v Framebuffer) {
|
||||
syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteProgram(p Program) {
|
||||
syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0)
|
||||
}
|
||||
func (f *Functions) DeleteQuery(query Query) {
|
||||
syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteShader(s Shader) {
|
||||
syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) DeleteRenderbuffer(v Renderbuffer) {
|
||||
syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
|
||||
}
|
||||
func (c *Functions) DeleteTexture(v Texture) {
|
||||
syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
|
||||
}
|
||||
func (c *Functions) DepthFunc(f Enum) {
|
||||
syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0)
|
||||
}
|
||||
func (c *Functions) DepthMask(mask bool) {
|
||||
var m uintptr
|
||||
if mask {
|
||||
m = 1
|
||||
}
|
||||
syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0)
|
||||
}
|
||||
func (c *Functions) DisableVertexAttribArray(a Attrib) {
|
||||
syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
|
||||
}
|
||||
func (c *Functions) Disable(cap Enum) {
|
||||
syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0)
|
||||
}
|
||||
func (c *Functions) DrawArrays(mode Enum, first, count int) {
|
||||
syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count))
|
||||
}
|
||||
func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
|
||||
syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0)
|
||||
}
|
||||
func (f *Functions) DispatchCompute(x, y, z int) {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (c *Functions) Enable(cap Enum) {
|
||||
syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0)
|
||||
}
|
||||
func (c *Functions) EnableVertexAttribArray(a Attrib) {
|
||||
syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
|
||||
}
|
||||
func (f *Functions) EndQuery(target Enum) {
|
||||
syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0)
|
||||
}
|
||||
func (c *Functions) Finish() {
|
||||
syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0)
|
||||
}
|
||||
func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
|
||||
syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
|
||||
syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0)
|
||||
}
|
||||
func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
|
||||
cname := cString(name)
|
||||
c0 := &cname[0]
|
||||
u, _, _ := syscall.Syscall(_glGetUniformBlockIndex.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0)
|
||||
issue34474KeepAlive(c0)
|
||||
return uint(u)
|
||||
}
|
||||
func (c *Functions) GetBinding(pname Enum) Object {
|
||||
return Object{uint(c.GetInteger(pname))}
|
||||
}
|
||||
func (c *Functions) GetError() Enum {
|
||||
e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0)
|
||||
return Enum(e)
|
||||
}
|
||||
func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int {
|
||||
p, _, _ := syscall.Syscall(_glGetRenderbufferParameteri.Addr(), 2, uintptr(target), uintptr(pname), 0)
|
||||
return int(p)
|
||||
}
|
||||
func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
|
||||
p, _, _ := syscall.Syscall(_glGetFramebufferAttachmentParameteri.Addr(), 3, uintptr(target), uintptr(attachment), uintptr(pname))
|
||||
return int(p)
|
||||
}
|
||||
func (c *Functions) GetInteger(pname Enum) int {
|
||||
syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
|
||||
return int(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetProgrami(p Program, pname Enum) int {
|
||||
syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
|
||||
return int(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetProgramInfoLog(p Program) string {
|
||||
n := c.GetProgrami(p, INFO_LOG_LENGTH)
|
||||
buf := make([]byte, n)
|
||||
syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
|
||||
return string(buf)
|
||||
}
|
||||
func (c *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
|
||||
syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
|
||||
return uint(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetShaderi(s Shader, pname Enum) int {
|
||||
syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
|
||||
return int(c.int32s[0])
|
||||
}
|
||||
func (c *Functions) GetShaderInfoLog(s Shader) string {
|
||||
n := c.GetShaderi(s, INFO_LOG_LENGTH)
|
||||
buf := make([]byte, n)
|
||||
syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
|
||||
return string(buf)
|
||||
}
|
||||
func (c *Functions) GetString(pname Enum) string {
|
||||
s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0)
|
||||
return gunsafe.GoString(gunsafe.SliceOf(s))
|
||||
}
|
||||
func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
|
||||
cname := cString(name)
|
||||
c0 := &cname[0]
|
||||
u, _, _ := syscall.Syscall(_glGetUniformLocation.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0)
|
||||
issue34474KeepAlive(c0)
|
||||
return Uniform{int(u)}
|
||||
}
|
||||
func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
|
||||
addr := _glInvalidateFramebuffer.Addr()
|
||||
if addr == 0 {
|
||||
// InvalidateFramebuffer is just a hint. Skip it if not supported.
|
||||
return
|
||||
}
|
||||
syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
|
||||
}
|
||||
func (c *Functions) LinkProgram(p Program) {
|
||||
syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
|
||||
}
|
||||
func (c *Functions) PixelStorei(pname Enum, param int32) {
|
||||
syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
|
||||
}
|
||||
func (f *Functions) MemoryBarrier(barriers Enum) {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
|
||||
d0 := &data[0]
|
||||
syscall.Syscall9(_glReadPixels.Addr(), 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)), 0, 0)
|
||||
issue34474KeepAlive(d0)
|
||||
}
|
||||
func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
|
||||
syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
func (c *Functions) Scissor(x, y, width, height int32) {
|
||||
syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
func (c *Functions) ShaderSource(s Shader, src string) {
|
||||
var n uintptr = uintptr(len(src))
|
||||
psrc := &src
|
||||
syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0)
|
||||
issue34474KeepAlive(psrc)
|
||||
}
|
||||
func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
|
||||
syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0)
|
||||
}
|
||||
func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
|
||||
syscall.Syscall6(_glTexStorage2D.Addr(), 5, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), 0)
|
||||
}
|
||||
func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
|
||||
d0 := &data[0]
|
||||
syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
|
||||
issue34474KeepAlive(d0)
|
||||
}
|
||||
func (c *Functions) TexParameteri(target, pname Enum, param int) {
|
||||
syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param))
|
||||
}
|
||||
func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
|
||||
syscall.Syscall(_glUniformBlockBinding.Addr(), 3, uintptr(p.V), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))
|
||||
}
|
||||
func (c *Functions) Uniform1f(dst Uniform, v float32) {
|
||||
syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0)
|
||||
}
|
||||
func (c *Functions) Uniform1i(dst Uniform, v int) {
|
||||
syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0)
|
||||
}
|
||||
func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
|
||||
syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
|
||||
}
|
||||
func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
|
||||
syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
|
||||
}
|
||||
func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
|
||||
syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
|
||||
}
|
||||
func (c *Functions) UseProgram(p Program) {
|
||||
syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0)
|
||||
}
|
||||
func (f *Functions) UnmapBuffer(target Enum) bool {
|
||||
panic("not implemented")
|
||||
}
|
||||
func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
|
||||
var norm uintptr
|
||||
if normalized {
|
||||
norm = 1
|
||||
}
|
||||
syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset))
|
||||
}
|
||||
func (c *Functions) Viewport(x, y, width, height int) {
|
||||
syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
|
||||
}
|
||||
|
||||
func cString(s string) []byte {
|
||||
b := make([]byte, len(s)+1)
|
||||
copy(b, s)
|
||||
return b
|
||||
}
|
||||
|
||||
// issue34474KeepAlive calls runtime.KeepAlive as a
|
||||
// workaround for golang.org/issue/34474.
|
||||
func issue34474KeepAlive(v interface{}) {
|
||||
runtime.KeepAlive(v)
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// +build !js
|
||||
|
||||
package gl
|
||||
|
||||
type (
|
||||
Buffer struct{ V uint }
|
||||
Framebuffer struct{ V uint }
|
||||
Program struct{ V uint }
|
||||
Renderbuffer struct{ V uint }
|
||||
Shader struct{ V uint }
|
||||
Texture struct{ V uint }
|
||||
Query struct{ V uint }
|
||||
Uniform struct{ V int }
|
||||
Object struct{ V uint }
|
||||
)
|
||||
|
||||
func (u Uniform) Valid() bool {
|
||||
return u.V != -1
|
||||
}
|
||||
|
||||
func (p Program) Valid() bool {
|
||||
return p.V != 0
|
||||
}
|
||||
|
||||
func (s Shader) Valid() bool {
|
||||
return s.V != 0
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import "syscall/js"
|
||||
|
||||
type (
|
||||
Buffer js.Value
|
||||
Framebuffer js.Value
|
||||
Program js.Value
|
||||
Renderbuffer js.Value
|
||||
Shader js.Value
|
||||
Texture js.Value
|
||||
Query js.Value
|
||||
Uniform js.Value
|
||||
Object js.Value
|
||||
)
|
||||
|
||||
func (p Program) Valid() bool {
|
||||
return !js.Value(p).IsUndefined() && !js.Value(p).IsNull()
|
||||
}
|
||||
|
||||
func (s Shader) Valid() bool {
|
||||
return !js.Value(s).IsUndefined() && !js.Value(s).IsNull()
|
||||
}
|
||||
|
||||
func (u Uniform) Valid() bool {
|
||||
return !js.Value(u).IsUndefined() && !js.Value(u).IsNull()
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"strings"
|
||||
)
|
||||
|
||||
func CreateProgram(ctx *Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
|
||||
vs, err := createShader(ctx, VERTEX_SHADER, vsSrc)
|
||||
if err != nil {
|
||||
return Program{}, err
|
||||
}
|
||||
defer ctx.DeleteShader(vs)
|
||||
fs, err := createShader(ctx, FRAGMENT_SHADER, fsSrc)
|
||||
if err != nil {
|
||||
return Program{}, err
|
||||
}
|
||||
defer ctx.DeleteShader(fs)
|
||||
prog := ctx.CreateProgram()
|
||||
if !prog.Valid() {
|
||||
return Program{}, errors.New("glCreateProgram failed")
|
||||
}
|
||||
ctx.AttachShader(prog, vs)
|
||||
ctx.AttachShader(prog, fs)
|
||||
for i, a := range attribs {
|
||||
ctx.BindAttribLocation(prog, Attrib(i), a)
|
||||
}
|
||||
ctx.LinkProgram(prog)
|
||||
if ctx.GetProgrami(prog, LINK_STATUS) == 0 {
|
||||
log := ctx.GetProgramInfoLog(prog)
|
||||
ctx.DeleteProgram(prog)
|
||||
return Program{}, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return prog, nil
|
||||
}
|
||||
|
||||
func CreateComputeProgram(ctx *Functions, src string) (Program, error) {
|
||||
cs, err := createShader(ctx, COMPUTE_SHADER, src)
|
||||
if err != nil {
|
||||
return Program{}, err
|
||||
}
|
||||
defer ctx.DeleteShader(cs)
|
||||
prog := ctx.CreateProgram()
|
||||
if !prog.Valid() {
|
||||
return Program{}, errors.New("glCreateProgram failed")
|
||||
}
|
||||
ctx.AttachShader(prog, cs)
|
||||
ctx.LinkProgram(prog)
|
||||
if ctx.GetProgrami(prog, LINK_STATUS) == 0 {
|
||||
log := ctx.GetProgramInfoLog(prog)
|
||||
ctx.DeleteProgram(prog)
|
||||
return Program{}, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return prog, nil
|
||||
}
|
||||
|
||||
func createShader(ctx *Functions, typ Enum, src string) (Shader, error) {
|
||||
sh := ctx.CreateShader(typ)
|
||||
if !sh.Valid() {
|
||||
return Shader{}, errors.New("glCreateShader failed")
|
||||
}
|
||||
ctx.ShaderSource(sh, src)
|
||||
ctx.CompileShader(sh)
|
||||
if ctx.GetShaderi(sh, COMPILE_STATUS) == 0 {
|
||||
log := ctx.GetShaderInfoLog(sh)
|
||||
ctx.DeleteShader(sh)
|
||||
return Shader{}, fmt.Errorf("shader compilation failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return sh, nil
|
||||
}
|
||||
|
||||
func ParseGLVersion(glVer string) (version [2]int, gles bool, err error) {
|
||||
var ver [2]int
|
||||
if _, err := fmt.Sscanf(glVer, "OpenGL ES %d.%d", &ver[0], &ver[1]); err == nil {
|
||||
return ver, true, nil
|
||||
} else if _, err := fmt.Sscanf(glVer, "WebGL %d.%d", &ver[0], &ver[1]); err == nil {
|
||||
// WebGL major version v corresponds to OpenGL ES version v + 1
|
||||
ver[0]++
|
||||
return ver, true, nil
|
||||
} else if _, err := fmt.Sscanf(glVer, "%d.%d", &ver[0], &ver[1]); err == nil {
|
||||
return ver, false, nil
|
||||
}
|
||||
return ver, false, fmt.Errorf("failed to parse OpenGL ES version (%s)", glVer)
|
||||
}
|
||||
Reference in New Issue
Block a user