gpu,gpu/internal: support variable strides in ReadPixels

It saves a roundtrip to scratch memory when the CPU fallback renderer
downloads rendered materials.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-08-26 19:18:29 +02:00
parent 06ffa42d16
commit 7f6e376424
6 changed files with 25 additions and 23 deletions
+18 -6
View File
@@ -80,6 +80,7 @@ type glState struct {
clearColor [4]float32
viewport [4]int
unpack_row_length int
pack_row_length int
}
type state struct {
@@ -297,6 +298,7 @@ func (b *Backend) queryState() glState {
clearColor: b.funcs.GetFloat4(gl.COLOR_CLEAR_VALUE),
viewport: b.funcs.GetInteger4(gl.VIEWPORT),
unpack_row_length: b.funcs.GetInteger(gl.UNPACK_ROW_LENGTH),
pack_row_length: b.funcs.GetInteger(gl.PACK_ROW_LENGTH),
}
s.blend.enable = b.funcs.IsEnabled(gl.BLEND)
s.blend.srcRGB = gl.Enum(b.funcs.GetInteger(gl.BLEND_SRC_RGB))
@@ -372,6 +374,7 @@ func (b *Backend) restoreState(dst glState) {
v := dst.viewport
src.setViewport(f, v[0], v[1], v[2], v[3])
src.pixelStorei(f, gl.UNPACK_ROW_LENGTH, dst.unpack_row_length)
src.pixelStorei(f, gl.PACK_ROW_LENGTH, dst.pack_row_length)
}
func (s *glState) setVertexAttribArray(f *gl.Functions, idx int, enabled bool) {
@@ -574,13 +577,21 @@ func (s *glState) bindBuffer(f *gl.Functions, target gl.Enum, buf gl.Buffer) {
}
func (s *glState) pixelStorei(f *gl.Functions, pname gl.Enum, val int) {
if pname != gl.UNPACK_ROW_LENGTH {
switch pname {
case gl.UNPACK_ROW_LENGTH:
if val == s.unpack_row_length {
return
}
s.unpack_row_length = val
case gl.PACK_ROW_LENGTH:
if val == s.pack_row_length {
return
}
s.pack_row_length = val
default:
panic("unsupported PixelStorei pname")
}
if val != s.unpack_row_length {
f.PixelStorei(pname, val)
s.unpack_row_length = val
}
f.PixelStorei(pname, val)
}
func (s *glState) setClearColor(f *gl.Functions, r, g, b, a float32) {
@@ -1181,12 +1192,13 @@ func (b *Backend) CopyTexture(dst driver.Texture, dstOrigin image.Point, src dri
b.funcs.CopyTexSubImage2D(gl.TEXTURE_2D, 0, dstOrigin.X, dstOrigin.Y, srcRect.Min.X, srcRect.Min.Y, sz.X, sz.Y)
}
func (f *framebuffer) ReadPixels(src image.Rectangle, pixels []byte) error {
func (f *framebuffer) ReadPixels(src image.Rectangle, pixels []byte, stride int) error {
glErr(f.backend.funcs)
f.backend.BindFramebuffer(f, driver.LoadDesc{})
if len(pixels) < src.Dx()*src.Dy()*4 {
return errors.New("unexpected RGBA size")
}
f.backend.glstate.pixelStorei(f.backend.funcs, gl.PACK_ROW_LENGTH, stride/4)
f.backend.funcs.ReadPixels(src.Min.X, src.Min.Y, src.Dx(), src.Dy(), gl.RGBA, gl.UNSIGNED_BYTE, pixels)
return glErr(f.backend.funcs)
}