gpu,gpu/gl: specialize Buffer.Bind to Buffer.BindIndex

Direct3D can't support a generic Bind, and we don't need it now
BindVertex was added.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-19 18:51:36 +01:00
parent 9cdc8e6182
commit 826ab9e65b
3 changed files with 8 additions and 5 deletions
+1 -1
View File
@@ -294,7 +294,7 @@ func (s *stenciler) begin(sizes []image.Point) {
s.ctx.ClearColor(0.0, 0.0, 0.0, 0.0)
s.prog.Bind()
s.progLayout.Bind()
s.indexBuf.Bind()
s.indexBuf.BindIndex()
}
func (s *stenciler) stencilPath(bounds image.Rectangle, offset f32.Point, uv image.Point, data *pathData) {