internal/cmd/convertshaders: parallelize compilation

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2021-02-26 23:02:32 +02:00
committed by Elias Naur
parent 54cddf5ca3
commit 8571433707
7 changed files with 822 additions and 510 deletions
@@ -0,0 +1,46 @@
// SPDX-License-Identifier: Unlicense OR MIT
package main
import (
"bytes"
"fmt"
"io/ioutil"
"os/exec"
"path/filepath"
)
// GLSLValidator is OpenGL reference compiler.
type GLSLValidator struct {
Bin string
WorkDir WorkDir
}
func NewGLSLValidator() *GLSLValidator { return &GLSLValidator{Bin: "glslangValidator"} }
// ConvertCompute converts glsl compute shader to spirv.
func (glsl *GLSLValidator) ConvertCompute(path string, input []byte) ([]byte, error) {
base := glsl.WorkDir.Path(filepath.Base(path))
pathout := base + ".out"
cmd := exec.Command(glsl.Bin,
"-G100", // OpenGL ES 3.1.
"-w", // Suppress warnings.
"-S", "comp",
"-o", pathout,
path,
)
cmd.Stdin = bytes.NewBuffer(input)
out, err := cmd.Output()
if err != nil {
return nil, fmt.Errorf("%s\nfailed to run %v: %w", out, cmd.Args, err)
}
compiled, err := ioutil.ReadFile(pathout)
if err != nil {
return nil, fmt.Errorf("unable to read output %q: %w", pathout, err)
}
return compiled, nil
}