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https://git.sr.ht/~eliasnaur/gio
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app,app/internal/wm: introduce app.Window.Run and use it internally
app.Window implements a method for safely running functions against the underlying native window through the driverFuncs channel. However, the functions still run in a different goroutine than the one driving the native event loop, which forces the implementations in package wm to do complicated synchronization. A previous change added a mechanism to run functions in the native event loop thread. The macOS port needed this functionality, but with some care it can be generalized. That's what this change does through the new Run method. The advantage is that the thread switch dance is now confined to app.Window, with the help of a generic wm.Driver.Wakeup method. All other Driver methods can then assume they run on their event loop threads. Run is exported because it is also needed for programs that use Windows configured with CustomRenderer to control their own rendering. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -59,7 +59,6 @@ type window struct {
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// placement saves the previous window position when in full screen mode.
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placement *windows.WindowPlacement
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mu sync.Mutex
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animating bool
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minmax winConstraints
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@@ -67,11 +66,7 @@ type window struct {
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opts *Options
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}
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const (
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_WM_REDRAW = windows.WM_USER + iota
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_WM_CURSOR
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_WM_OPTION
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)
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const _WM_WAKEUP = windows.WM_USER + iota
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type gpuAPI struct {
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priority int
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@@ -330,14 +325,12 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
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}
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case windows.WM_SETCURSOR:
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w.cursorIn = (lParam & 0xffff) == windows.HTCLIENT
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fallthrough
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case _WM_CURSOR:
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if w.cursorIn {
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windows.SetCursor(w.cursor)
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return windows.TRUE
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}
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case _WM_OPTION:
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w.setOptions()
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case _WM_WAKEUP:
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w.w.Event(WakeupEvent{})
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}
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return windows.DefWindowProc(hwnd, msg, wParam, lParam)
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@@ -422,9 +415,7 @@ func (w *window) loop() error {
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msg := new(windows.Msg)
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loop:
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for {
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w.mu.Lock()
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anim := w.animating
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w.mu.Unlock()
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if anim && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
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w.draw(false)
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continue
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@@ -443,16 +434,11 @@ loop:
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}
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func (w *window) SetAnimating(anim bool) {
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w.mu.Lock()
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w.animating = anim
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w.mu.Unlock()
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if anim {
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w.postRedraw()
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}
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}
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func (w *window) postRedraw() {
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if err := windows.PostMessage(w.hwnd, _WM_REDRAW, 0, 0); err != nil {
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func (w *window) Wakeup() {
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if err := windows.PostMessage(w.hwnd, _WM_WAKEUP, 0, 0); err != nil {
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panic(err)
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}
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}
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@@ -530,18 +516,7 @@ func (w *window) readClipboard() error {
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}
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func (w *window) Option(opts *Options) {
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w.mu.Lock()
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w.opts = opts
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w.mu.Unlock()
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if err := windows.PostMessage(w.hwnd, _WM_OPTION, 0, 0); err != nil {
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panic(err)
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}
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}
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func (w *window) setOptions() {
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w.mu.Lock()
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opts := w.opts
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w.mu.Unlock()
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if o := opts.Size; o != nil {
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dpi := windows.GetSystemDPI()
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cfg := configForDPI(dpi)
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@@ -658,8 +633,8 @@ func (w *window) SetCursor(name pointer.CursorName) {
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c = resources.cursor
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}
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w.cursor = c
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if err := windows.PostMessage(w.hwnd, _WM_CURSOR, 0, 0); err != nil {
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panic(err)
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if w.cursorIn {
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windows.SetCursor(w.cursor)
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}
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}
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