ui/key,ui/pointer: rename HandlerOp to InputOp

"Input" is more specific and reads better than "handler".

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-08-26 18:05:04 +01:00
parent a112a580a7
commit 8700a8ffc3
9 changed files with 56 additions and 56 deletions
+5 -5
View File
@@ -88,8 +88,8 @@ func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t u
case opconst.TypeTransform:
op := ops.DecodeTransformOp(encOp.Data)
t = t.Multiply(ui.TransformOp(op))
case opconst.TypePointerHandler:
op := decodePointerHandlerOp(encOp.Data, encOp.Refs)
case opconst.TypePointerInput:
op := decodePointerInputOp(encOp.Data, encOp.Refs)
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
@@ -314,11 +314,11 @@ func (op *areaOp) Hit(pos f32.Point) bool {
}
}
func decodePointerHandlerOp(d []byte, refs []interface{}) pointer.HandlerOp {
if opconst.OpType(d[0]) != opconst.TypePointerHandler {
func decodePointerInputOp(d []byte, refs []interface{}) pointer.InputOp {
if opconst.OpType(d[0]) != opconst.TypePointerInput {
panic("invalid op")
}
return pointer.HandlerOp{
return pointer.InputOp{
Grab: d[1] != 0,
Key: refs[0].(input.Key),
}