mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-06 18:05:35 +00:00
ui/app: make opengl objects structs
WebGL use opaque values for object handles, not integers. To ensure portability, wrap handle types with a struct. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -13,17 +13,17 @@ import (
|
||||
func CreateProgram(ctx *Functions, vsSrc, fsSrc string, attribs []string) (Program, error) {
|
||||
vs, err := createShader(ctx, VERTEX_SHADER, vsSrc)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
return Program{}, err
|
||||
}
|
||||
defer ctx.DeleteShader(vs)
|
||||
fs, err := createShader(ctx, FRAGMENT_SHADER, fsSrc)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
return Program{}, err
|
||||
}
|
||||
defer ctx.DeleteShader(fs)
|
||||
prog := ctx.CreateProgram()
|
||||
if prog == 0 {
|
||||
return 0, errors.New("glCreateProgram failed")
|
||||
if prog == (Program{}) {
|
||||
return Program{}, errors.New("glCreateProgram failed")
|
||||
}
|
||||
ctx.AttachShader(prog, vs)
|
||||
ctx.AttachShader(prog, fs)
|
||||
@@ -34,14 +34,14 @@ func CreateProgram(ctx *Functions, vsSrc, fsSrc string, attribs []string) (Progr
|
||||
if ctx.GetProgrami(prog, LINK_STATUS) == 0 {
|
||||
log := ctx.GetProgramInfoLog(prog)
|
||||
ctx.DeleteProgram(prog)
|
||||
return 0, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
|
||||
return Program{}, fmt.Errorf("program link failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return prog, nil
|
||||
}
|
||||
|
||||
func GetUniformLocation(ctx *Functions, prog Program, name string) Uniform {
|
||||
loc := ctx.GetUniformLocation(prog, name)
|
||||
if loc == -1 {
|
||||
if !loc.Valid() {
|
||||
panic(fmt.Errorf("uniform %s not found", name))
|
||||
}
|
||||
return loc
|
||||
@@ -49,15 +49,15 @@ func GetUniformLocation(ctx *Functions, prog Program, name string) Uniform {
|
||||
|
||||
func createShader(ctx *Functions, typ Enum, src string) (Shader, error) {
|
||||
sh := ctx.CreateShader(typ)
|
||||
if sh == 0 {
|
||||
return 0, errors.New("glCreateShader failed")
|
||||
if sh == (Shader{}) {
|
||||
return Shader{}, errors.New("glCreateShader failed")
|
||||
}
|
||||
ctx.ShaderSource(sh, src)
|
||||
ctx.CompileShader(sh)
|
||||
if ctx.GetShaderi(sh, COMPILE_STATUS) == 0 {
|
||||
log := ctx.GetShaderInfoLog(sh)
|
||||
ctx.DeleteShader(sh)
|
||||
return 0, fmt.Errorf("shader compilation failed: %s", strings.TrimSpace(log))
|
||||
return Shader{}, fmt.Errorf("shader compilation failed: %s", strings.TrimSpace(log))
|
||||
}
|
||||
return sh, nil
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user