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app/internal/window: finish GL commands before resizing
Perhaps fixes flickering during window resize. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -134,6 +134,8 @@ func (c *context) MakeCurrent() error {
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if c.eglWin == win && width == c.width && height == c.height {
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if c.eglWin == win && width == c.width && height == c.height {
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return nil
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return nil
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}
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}
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// Make sure any in-flight GL commands are complete.
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c.c.Finish()
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c.width, c.height = width, height
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c.width, c.height = width, height
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// Do not re-create surfaces when only resizing. This prevents flickering when resizing on X11.
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// Do not re-create surfaces when only resizing. This prevents flickering when resizing on X11.
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if c.eglWin != win {
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if c.eglWin != win {
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@@ -142,8 +144,6 @@ func (c *context) MakeCurrent() error {
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c.srgbFBO = nil
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c.srgbFBO = nil
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}
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}
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if c.eglSurf != nilEGLSurface {
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if c.eglSurf != nilEGLSurface {
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// Make sure any in-flight GL commands are complete.
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c.c.Finish()
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eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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eglDestroySurface(c.eglCtx.disp, c.eglSurf)
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eglDestroySurface(c.eglCtx.disp, c.eglSurf)
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c.eglSurf = nilEGLSurface
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c.eglSurf = nilEGLSurface
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