mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
gpu,gpu/backend: implement generic backend.NewDevice
NewDevice creates a Device given an API, which is the necessary GPU resources for a backend. Convert gpu.New to take an API instead of a backend.Device directly. In turn, this frees us to later unexport the backend package along with the backend implementations (for now just gioui.org/gpu/gl for OpenGL). It also allows programs that embed Gio (such as gioui.org/example/glfw) to freely choose a backend, not just OpenGL. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -170,7 +170,7 @@ func newBackend(t *testing.T) backend.Device {
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if err := ctx.MakeCurrent(); err != nil {
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t.Fatal(err)
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}
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b, err := ctx.Backend()
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b, err := backend.NewDevice(ctx.API())
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if err != nil {
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t.Fatal(err)
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}
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@@ -25,7 +25,7 @@ type Window struct {
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}
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type context interface {
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Backend() (backend.Device, error)
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API() gpu.API
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MakeCurrent() error
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ReleaseCurrent()
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Release()
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@@ -42,7 +42,8 @@ func NewWindow(width, height int) (*Window, error) {
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ctx: ctx,
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}
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err = contextDo(ctx, func() error {
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dev, err := ctx.Backend()
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api := ctx.API()
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dev, err := backend.NewDevice(api)
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if err != nil {
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return err
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}
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@@ -62,7 +63,7 @@ func NewWindow(width, height int) (*Window, error) {
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fboTex.Release()
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return err
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}
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gp, err := gpu.New(dev)
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gp, err := gpu.New(api)
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if err != nil {
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fbo.Release()
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fboTex.Release()
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@@ -3,9 +3,7 @@
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package headless
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import (
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/gpu"
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_ "gioui.org/app/internal/cocoainit"
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)
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@@ -32,6 +30,10 @@ func newGLContext() (context, error) {
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return &nsContext{ctx: ctx}, nil
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}
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func (c *nsContext) API() gpu.API {
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return gpu.OpenGL{}
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}
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func (c *nsContext) MakeCurrent() error {
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C.gio_headless_makeCurrentContext(c.ctx)
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if !c.prepared {
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@@ -45,10 +47,6 @@ func (c *nsContext) ReleaseCurrent() {
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C.gio_headless_clearCurrentContext(c.ctx)
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}
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func (c *nsContext) Backend() (backend.Device, error) {
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return gl.NewBackend(nil)
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}
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func (d *nsContext) Release() {
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if d.ctx != 0 {
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C.gio_headless_releaseContext(d.ctx)
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@@ -6,8 +6,7 @@ import (
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"errors"
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"syscall/js"
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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)
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@@ -31,8 +30,8 @@ func newGLContext() (context, error) {
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return c, nil
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}
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func (c *jsContext) Backend() (backend.Device, error) {
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return gl.NewBackend(glimpl.Context(c.ctx))
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func (c *jsContext) API() gpu.API {
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return gpu.OpenGL{Context: glimpl.Context(c.ctx)}
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}
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func (c *jsContext) Release() {
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@@ -3,8 +3,10 @@
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package headless
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import (
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"unsafe"
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"gioui.org/gpu"
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"gioui.org/app/internal/d3d11"
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"gioui.org/gpu/backend"
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)
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type d3d11Context struct {
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@@ -19,12 +21,8 @@ func newContext() (context, error) {
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return &d3d11Context{dev: dev}, nil
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}
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func (c *d3d11Context) Backend() (backend.Device, error) {
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backend, err := d3d11.NewBackend(c.dev.Handle)
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if err != nil {
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return nil, err
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}
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return backend, nil
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func (c *d3d11Context) API() gpu.API {
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return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
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}
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func (c *d3d11Context) MakeCurrent() error {
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@@ -109,6 +109,10 @@ type SwapChain struct {
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fbo *Framebuffer
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}
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func init() {
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backend.NewDirect3D11Device = newDirect3D11Device
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}
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func NewDevice() (*Device, error) {
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var flags uint32
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if debug {
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@@ -237,7 +241,8 @@ func (s *SwapChain) Present() error {
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return s.swchain.Present(1, 0)
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}
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func NewBackend(dev *_ID3D11Device) (*Backend, error) {
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func newDirect3D11Device(api backend.Direct3D11) (backend.Device, error) {
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dev := (*_ID3D11Device)(api.Device)
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b := &Backend{
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dev: dev,
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ctx: dev.GetImmediateContext(),
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@@ -11,8 +11,7 @@ import (
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"strings"
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"gioui.org/app/internal/srgb"
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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)
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@@ -118,8 +117,8 @@ func NewContext(disp NativeDisplayType) (*Context, error) {
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return c, nil
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}
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func (c *Context) Backend() (backend.Device, error) {
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return gl.NewBackend(nil)
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func (c *Context) API() gpu.API {
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return gpu.OpenGL{}
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}
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func (c *Context) ReleaseSurface() {
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@@ -3,8 +3,10 @@
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package window
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import (
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"unsafe"
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"gioui.org/gpu"
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"gioui.org/app/internal/d3d11"
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"gioui.org/gpu/backend"
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)
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type d3d11Context struct {
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@@ -34,8 +36,8 @@ func init() {
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})
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}
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func (c *d3d11Context) Backend() (backend.Device, error) {
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return d3d11.NewBackend(c.dev.Handle)
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func (c *d3d11Context) API() gpu.API {
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return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
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}
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func (c *d3d11Context) Present() error {
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@@ -21,8 +21,7 @@ import (
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"errors"
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"fmt"
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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)
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@@ -56,8 +55,8 @@ func newContext(w *window) (*context, error) {
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return c, nil
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}
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func (c *context) Backend() (backend.Device, error) {
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return gl.NewBackend(nil)
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func (c *context) API() gpu.API {
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return gpu.OpenGL{}
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}
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func (c *context) Release() {
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@@ -7,8 +7,7 @@ import (
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"syscall/js"
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"gioui.org/app/internal/srgb"
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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)
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@@ -39,8 +38,8 @@ func newContext(w *window) (*context, error) {
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return c, nil
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}
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func (c *context) Backend() (backend.Device, error) {
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return gl.NewBackend(glimpl.Context(c.ctx))
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func (c *context) API() gpu.API {
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return gpu.OpenGL{Context: glimpl.Context(c.ctx)}
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}
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func (c *context) Release() {
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@@ -5,8 +5,7 @@
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package window
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import (
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"gioui.org/gpu/backend"
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"gioui.org/gpu/gl"
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"gioui.org/gpu"
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"gioui.org/internal/glimpl"
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)
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@@ -48,8 +47,8 @@ func newContext(w *window) (*context, error) {
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return c, nil
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}
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func (c *context) Backend() (backend.Device, error) {
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return gl.NewBackend(nil)
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func (c *context) API() gpu.API {
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return gpu.OpenGL{}
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}
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func (c *context) Release() {
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@@ -7,7 +7,7 @@ package window
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import (
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"errors"
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"gioui.org/gpu/backend"
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"gioui.org/gpu"
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"gioui.org/io/event"
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"gioui.org/io/pointer"
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"gioui.org/io/system"
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@@ -33,7 +33,7 @@ type Callbacks interface {
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}
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type Context interface {
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Backend() (backend.Device, error)
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API() gpu.API
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Present() error
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MakeCurrent() error
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Release()
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+1
-6
@@ -67,12 +67,7 @@ func (l *renderLoop) renderLoop(ctx window.Context) error {
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initErr <- err
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return
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}
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b, err := ctx.Backend()
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if err != nil {
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initErr <- err
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return
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}
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g, err := gpu.New(b)
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g, err := gpu.New(ctx.API())
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if err != nil {
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initErr <- err
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return
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@@ -7,8 +7,6 @@ import (
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"bytes"
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"errors"
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"fmt"
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"golang.org/x/sync/errgroup"
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"golang.org/x/tools/go/packages"
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"io"
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"io/ioutil"
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"os"
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@@ -18,6 +16,9 @@ import (
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"strconv"
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"strings"
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"text/template"
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"golang.org/x/sync/errgroup"
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"golang.org/x/tools/go/packages"
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)
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type androidTools struct {
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@@ -4,9 +4,6 @@ import (
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"bytes"
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"encoding/binary"
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"fmt"
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"github.com/akavel/rsrc/binutil"
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"github.com/akavel/rsrc/coff"
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"golang.org/x/text/encoding/unicode"
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"image/png"
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"io"
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"math"
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@@ -17,6 +14,10 @@ import (
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"strconv"
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"strings"
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"text/template"
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"github.com/akavel/rsrc/binutil"
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"github.com/akavel/rsrc/coff"
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"golang.org/x/text/encoding/unicode"
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)
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func buildWindows(tmpDir string, bi *buildInfo) error {
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+15
@@ -0,0 +1,15 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package gpu
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import "gioui.org/gpu/backend"
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// An API carries the necessary GPU API specific resources to create a Device.
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// There is an API type for each supported GPU API such as OpenGL and Direct3D.
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type API = backend.API
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// OpenGL denotes the OpenGL or OpenGL ES API.
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type OpenGL = backend.OpenGL
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// Direct3D11 denotes the Direct3D API.
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type Direct3D11 = backend.Direct3D11
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@@ -0,0 +1,56 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package backend
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import (
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"fmt"
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"unsafe"
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"gioui.org/internal/glimpl"
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)
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// See gpu/api.go for documentation for the API types
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type API interface {
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implementsAPI()
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}
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type OpenGL struct {
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// Context contains the WebGL context for WebAssembly platforms. It is
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// empty for all other platforms; an OpenGL context is assumed current when
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// calling NewDevice.
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Context glimpl.Context
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}
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type Direct3D11 struct {
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// Device contains a *ID3D11Device.
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Device unsafe.Pointer
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}
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// API specific device constructors.
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var (
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NewOpenGLDevice func(api OpenGL) (Device, error)
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NewDirect3D11Device func(api Direct3D11) (Device, error)
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)
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// NewDevice creates a new Device given the api.
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//
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// Note that the device does not assume ownership of the resources contained in
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// api; the caller must ensure the resources are valid until the device is
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// released.
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func NewDevice(api API) (Device, error) {
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switch api := api.(type) {
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case OpenGL:
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if NewOpenGLDevice != nil {
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return NewOpenGLDevice(api)
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}
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case Direct3D11:
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if NewDirect3D11Device != nil {
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return NewDirect3D11Device(api)
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}
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}
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return nil, fmt.Errorf("backend: no backend available for the API %T", api)
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}
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func (OpenGL) implementsAPI() {}
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func (Direct3D11) implementsAPI() {}
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+6
-6
@@ -123,12 +123,12 @@ const (
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storageBindings = 32
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)
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// NewBackend returns a new Backend.
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//
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// Pass a WebGL context if GOOS is "js", otherwise pass nil for the current
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// context.
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func NewBackend(ctx Context) (*Backend, error) {
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f, err := glimpl.NewFunctions(ctx)
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func init() {
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backend.NewOpenGLDevice = newOpenGLDevice
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}
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func newOpenGLDevice(api backend.OpenGL) (backend.Device, error) {
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f, err := glimpl.NewFunctions(api.Context)
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if err != nil {
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return nil, err
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}
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+11
-4
@@ -28,6 +28,9 @@ import (
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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// Register backend.
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_ "gioui.org/gpu/gl"
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)
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type GPU interface {
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@@ -380,14 +383,18 @@ const (
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materialTexture
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)
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func New(ctx backend.Device) (GPU, error) {
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func New(api API) (GPU, error) {
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d, err := backend.NewDevice(api)
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if err != nil {
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return nil, err
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}
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forceCompute := os.Getenv("GIORENDERER") == "forcecompute"
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feats := ctx.Caps().Features
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feats := d.Caps().Features
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switch {
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case !forceCompute && feats.Has(backend.FeatureFloatRenderTargets):
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return newGPU(ctx)
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return newGPU(d)
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case feats.Has(backend.FeatureCompute):
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return newCompute(ctx)
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return newCompute(d)
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default:
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return nil, errors.New("gpu: no support for float render targets nor compute")
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}
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Reference in New Issue
Block a user