gpu,gpu/backend: implement generic backend.NewDevice

NewDevice creates a Device given an API, which is the necessary GPU
resources for a backend.

Convert gpu.New to take an API instead of a backend.Device directly.

In turn, this frees us to later unexport the backend package along with
the backend implementations (for now just gioui.org/gpu/gl for OpenGL).
It also allows programs that embed Gio (such as gioui.org/example/glfw)
to freely choose a backend, not just OpenGL.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-04 20:51:47 +01:00
parent 0e723fa192
commit 8ff6546285
19 changed files with 139 additions and 65 deletions
+4 -3
View File
@@ -25,7 +25,7 @@ type Window struct {
}
type context interface {
Backend() (backend.Device, error)
API() gpu.API
MakeCurrent() error
ReleaseCurrent()
Release()
@@ -42,7 +42,8 @@ func NewWindow(width, height int) (*Window, error) {
ctx: ctx,
}
err = contextDo(ctx, func() error {
dev, err := ctx.Backend()
api := ctx.API()
dev, err := backend.NewDevice(api)
if err != nil {
return err
}
@@ -62,7 +63,7 @@ func NewWindow(width, height int) (*Window, error) {
fboTex.Release()
return err
}
gp, err := gpu.New(dev)
gp, err := gpu.New(api)
if err != nil {
fbo.Release()
fboTex.Release()