gpu,gpu/backend: implement generic backend.NewDevice

NewDevice creates a Device given an API, which is the necessary GPU
resources for a backend.

Convert gpu.New to take an API instead of a backend.Device directly.

In turn, this frees us to later unexport the backend package along with
the backend implementations (for now just gioui.org/gpu/gl for OpenGL).
It also allows programs that embed Gio (such as gioui.org/example/glfw)
to freely choose a backend, not just OpenGL.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-04 20:51:47 +01:00
parent 0e723fa192
commit 8ff6546285
19 changed files with 139 additions and 65 deletions
+5 -7
View File
@@ -3,9 +3,7 @@
package headless
import (
"gioui.org/gpu/backend"
"gioui.org/gpu/gl"
"gioui.org/gpu"
_ "gioui.org/app/internal/cocoainit"
)
@@ -32,6 +30,10 @@ func newGLContext() (context, error) {
return &nsContext{ctx: ctx}, nil
}
func (c *nsContext) API() gpu.API {
return gpu.OpenGL{}
}
func (c *nsContext) MakeCurrent() error {
C.gio_headless_makeCurrentContext(c.ctx)
if !c.prepared {
@@ -45,10 +47,6 @@ func (c *nsContext) ReleaseCurrent() {
C.gio_headless_clearCurrentContext(c.ctx)
}
func (c *nsContext) Backend() (backend.Device, error) {
return gl.NewBackend(nil)
}
func (d *nsContext) Release() {
if d.ctx != 0 {
C.gio_headless_releaseContext(d.ctx)