gpu,gpu/backend: implement generic backend.NewDevice

NewDevice creates a Device given an API, which is the necessary GPU
resources for a backend.

Convert gpu.New to take an API instead of a backend.Device directly.

In turn, this frees us to later unexport the backend package along with
the backend implementations (for now just gioui.org/gpu/gl for OpenGL).
It also allows programs that embed Gio (such as gioui.org/example/glfw)
to freely choose a backend, not just OpenGL.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-04 20:51:47 +01:00
parent 0e723fa192
commit 8ff6546285
19 changed files with 139 additions and 65 deletions
+5 -7
View File
@@ -3,8 +3,10 @@
package headless
import (
"unsafe"
"gioui.org/gpu"
"gioui.org/app/internal/d3d11"
"gioui.org/gpu/backend"
)
type d3d11Context struct {
@@ -19,12 +21,8 @@ func newContext() (context, error) {
return &d3d11Context{dev: dev}, nil
}
func (c *d3d11Context) Backend() (backend.Device, error) {
backend, err := d3d11.NewBackend(c.dev.Handle)
if err != nil {
return nil, err
}
return backend, nil
func (c *d3d11Context) API() gpu.API {
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
}
func (c *d3d11Context) MakeCurrent() error {