mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-07 18:35:34 +00:00
gpu,gpu/backend: implement generic backend.NewDevice
NewDevice creates a Device given an API, which is the necessary GPU resources for a backend. Convert gpu.New to take an API instead of a backend.Device directly. In turn, this frees us to later unexport the backend package along with the backend implementations (for now just gioui.org/gpu/gl for OpenGL). It also allows programs that embed Gio (such as gioui.org/example/glfw) to freely choose a backend, not just OpenGL. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -3,8 +3,10 @@
|
||||
package headless
|
||||
|
||||
import (
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/gpu"
|
||||
"gioui.org/app/internal/d3d11"
|
||||
"gioui.org/gpu/backend"
|
||||
)
|
||||
|
||||
type d3d11Context struct {
|
||||
@@ -19,12 +21,8 @@ func newContext() (context, error) {
|
||||
return &d3d11Context{dev: dev}, nil
|
||||
}
|
||||
|
||||
func (c *d3d11Context) Backend() (backend.Device, error) {
|
||||
backend, err := d3d11.NewBackend(c.dev.Handle)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return backend, nil
|
||||
func (c *d3d11Context) API() gpu.API {
|
||||
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
|
||||
}
|
||||
|
||||
func (c *d3d11Context) MakeCurrent() error {
|
||||
|
||||
Reference in New Issue
Block a user