gpu,gpu/backend: implement generic backend.NewDevice

NewDevice creates a Device given an API, which is the necessary GPU
resources for a backend.

Convert gpu.New to take an API instead of a backend.Device directly.

In turn, this frees us to later unexport the backend package along with
the backend implementations (for now just gioui.org/gpu/gl for OpenGL).
It also allows programs that embed Gio (such as gioui.org/example/glfw)
to freely choose a backend, not just OpenGL.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-04 20:51:47 +01:00
parent 0e723fa192
commit 8ff6546285
19 changed files with 139 additions and 65 deletions
+3 -4
View File
@@ -11,8 +11,7 @@ import (
"strings"
"gioui.org/app/internal/srgb"
"gioui.org/gpu/backend"
"gioui.org/gpu/gl"
"gioui.org/gpu"
"gioui.org/internal/glimpl"
)
@@ -118,8 +117,8 @@ func NewContext(disp NativeDisplayType) (*Context, error) {
return c, nil
}
func (c *Context) Backend() (backend.Device, error) {
return gl.NewBackend(nil)
func (c *Context) API() gpu.API {
return gpu.OpenGL{}
}
func (c *Context) ReleaseSurface() {