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gpu: [compute] don't leak a texture if its framebuffer allocation fails
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+2
-1
@@ -457,11 +457,12 @@ restart:
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if err != nil {
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return fmt.Errorf("compute: failed to create material atlas: %v", err)
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}
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m.tex = handle
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fbo, err := g.ctx.NewFramebuffer(handle, 0)
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if err != nil {
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handle.Release()
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return fmt.Errorf("compute: failed to create material framebuffer: %v", err)
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}
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m.tex = handle
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m.fbo = fbo
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}
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// Transform to clip space: [-1, -1] - [1, 1].
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