all: [API] split operation stack into per-state stacks

The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.

Before this change, op.Save and Load were used to save and restore the
state:

    ops := new(op.Ops)
    // Save state.
    state := op.Save(ops)
    // Apply offset.
    op.Offset(...).Add(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    state.Load()

A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.

This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:

    ops := new(op.Ops)
    // Push offset to the transformation stack.
    stack := op.Offset(...).Push(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    stack.Pop()

For convenience, transformation also be Add'ed if the stack operation is
not required.

Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.

API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.

To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-10-01 18:52:43 +02:00
parent 6f80b94b4a
commit 936c266b03
46 changed files with 727 additions and 579 deletions
+49 -31
View File
@@ -179,15 +179,21 @@ type collector struct {
hasher maphash.Hash
profile bool
reader ops.Reader
states []encoderState
states []f32.Affine2D
clear bool
clearColor f32color.RGBA
clipStates []clipState
order []hashIndex
transStack []transEntry
prevFrame opsCollector
frame opsCollector
}
type transEntry struct {
t f32.Affine2D
relTrans f32.Affine2D
}
type hashIndex struct {
index int
hash uint64
@@ -260,6 +266,7 @@ type clipState struct {
path []byte
pathKey ops.Key
intersect f32.Rectangle
push bool
clipKey
}
@@ -1666,6 +1673,7 @@ func (c *collector) reset() {
c.prevFrame, c.frame = c.frame, c.prevFrame
c.profile = false
c.clipStates = c.clipStates[:0]
c.transStack = c.transStack[:0]
c.frame.reset()
}
@@ -1676,9 +1684,9 @@ func (c *opsCollector) reset() {
c.layers = c.layers[:0]
}
func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle, path []byte, key ops.Key, hash uint64, stroke clip.StrokeStyle) {
func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle, path []byte, key ops.Key, hash uint64, stroke clip.StrokeStyle, push bool) {
// Rectangle clip regions.
if len(path) == 0 {
if len(path) == 0 && !push {
// If the rectangular clip region contains a previous path it can be discarded.
p := state.clip
t := state.relTrans.Invert()
@@ -1704,6 +1712,7 @@ func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle,
path: path,
pathKey: key,
intersect: intersect,
push: push,
clipKey: clipKey{
bounds: bounds,
relTrans: state.relTrans,
@@ -1718,11 +1727,15 @@ func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle,
func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textureOp) {
fview := f32.Rectangle{Max: layout.FPt(viewport)}
c.reader.Reset(root)
state := encoderState{
paintKey: paintKey{
color: color.NRGBA{A: 0xff},
},
var state encoderState
reset := func() {
state = encoderState{
paintKey: paintKey{
color: color.NRGBA{A: 0xff},
},
}
}
reset()
r := &c.reader
var (
pathData struct {
@@ -1732,16 +1745,24 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
}
str clip.StrokeStyle
)
c.save(opconst.InitialStateID, state)
c.addClip(&state, fview, fview, nil, ops.Key{}, 0, clip.StrokeStyle{})
c.addClip(&state, fview, fview, nil, ops.Key{}, 0, clip.StrokeStyle{}, false)
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypeProfile:
c.profile = true
case opconst.TypeTransform:
dop := ops.DecodeTransform(encOp.Data)
dop, push := ops.DecodeTransform(encOp.Data)
if push {
c.transStack = append(c.transStack, transEntry{t: state.t, relTrans: state.relTrans})
}
state.t = state.t.Mul(dop)
state.relTrans = state.relTrans.Mul(dop)
case opconst.TypePopTransform:
n := len(c.transStack)
st := c.transStack[n-1]
c.transStack = c.transStack[:n-1]
state.t = st.t
state.relTrans = st.relTrans
case opconst.TypeStroke:
str = decodeStrokeOp(encOp.Data)
case opconst.TypePath:
@@ -1756,9 +1777,18 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
case opconst.TypeClip:
var op clipOp
op.decode(encOp.Data)
c.addClip(&state, fview, op.bounds, pathData.data, pathData.key, pathData.hash, str)
c.addClip(&state, fview, op.bounds, pathData.data, pathData.key, pathData.hash, str, op.push)
pathData.data = nil
str = clip.StrokeStyle{}
case opconst.TypePopClip:
for {
push := state.clip.push
state.relTrans = state.clip.relTrans.Mul(state.relTrans)
state.clip = state.clip.parent
if push {
break
}
}
case opconst.TypeColor:
state.matType = materialColor
state.color = decodeColorOp(encOp.Data)
@@ -1777,7 +1807,7 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
if paintState.matType == materialTexture {
// Clip to the bounds of the image, to hide other images in the atlas.
bounds := paintState.image.src.Bounds()
c.addClip(&paintState, fview, layout.FRect(bounds), nil, ops.Key{}, 0, clip.StrokeStyle{})
c.addClip(&paintState, fview, layout.FRect(bounds), nil, ops.Key{}, 0, clip.StrokeStyle{}, false)
}
intersect := paintState.clip.intersect
if intersect.Empty() {
@@ -1818,24 +1848,12 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
})
case opconst.TypeSave:
id := ops.DecodeSave(encOp.Data)
c.save(id, state)
c.save(id, state.t)
case opconst.TypeLoad:
id, mask := ops.DecodeLoad(encOp.Data)
s := c.states[id]
if mask&^opconst.TransformState != 0 {
state = s
} else if mask&opconst.TransformState != 0 {
state.t = s.t
state.relTrans = s.t
if cl := state.clip; cl != nil {
var relTrans f32.Affine2D
for cl != nil {
relTrans = cl.relTrans.Mul(relTrans)
cl = cl.parent
}
state.relTrans = relTrans.Invert().Mul(state.relTrans)
}
}
reset()
id := ops.DecodeLoad(encOp.Data)
state.t = c.states[id]
state.relTrans = state.t
}
}
for i := range c.frame.ops {
@@ -2132,9 +2150,9 @@ func encodeOp(viewport image.Point, absOff image.Point, enc *encoder, texOps []t
}
}
func (c *collector) save(id int, state encoderState) {
func (c *collector) save(id int, state f32.Affine2D) {
if extra := id - len(c.states) + 1; extra > 0 {
c.states = append(c.states, make([]encoderState, extra)...)
c.states = append(c.states, make([]f32.Affine2D, extra)...)
}
c.states[id] = state
}