mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-05 01:15:35 +00:00
all: [API] split operation stack into per-state stacks
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.
Before this change, op.Save and Load were used to save and restore the
state:
ops := new(op.Ops)
// Save state.
state := op.Save(ops)
// Apply offset.
op.Offset(...).Add(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
state.Load()
A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.
This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:
ops := new(op.Ops)
// Push offset to the transformation stack.
stack := op.Offset(...).Push(ops)
// Draw with offset applied.
draw(ops)
// Restore state.
stack.Pop()
For convenience, transformation also be Add'ed if the stack operation is
not required.
Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.
API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.
To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -90,7 +90,7 @@ func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) la
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return layout.Stack{}.Layout(gtx,
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layout.Expanded(button.Layout),
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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clip.Rect{Max: gtx.Constraints.Min}.Add(gtx.Ops)
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defer clip.Rect{Max: gtx.Constraints.Min}.Push(gtx.Ops).Pop()
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for _, c := range button.History() {
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drawInk(gtx, c)
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}
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@@ -118,10 +118,10 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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rr := float32(gtx.Px(b.CornerRadius))
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clip.UniformRRect(f32.Rectangle{Max: f32.Point{
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defer clip.UniformRRect(f32.Rectangle{Max: f32.Point{
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X: float32(gtx.Constraints.Min.X),
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Y: float32(gtx.Constraints.Min.Y),
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}}, rr).Add(gtx.Ops)
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}}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case gtx.Queue == nil:
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@@ -149,9 +149,9 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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sizex, sizey := gtx.Constraints.Min.X, gtx.Constraints.Min.Y
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sizexf, sizeyf := float32(sizex), float32(sizey)
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rr := (sizexf + sizeyf) * .25
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clip.UniformRRect(f32.Rectangle{
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defer clip.UniformRRect(f32.Rectangle{
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Max: f32.Point{X: sizexf, Y: sizeyf},
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}, rr).Add(gtx.Ops)
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}, rr).Push(gtx.Ops).Pop()
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background := b.Background
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switch {
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case gtx.Queue == nil:
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@@ -178,7 +178,7 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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})
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}),
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layout.Expanded(func(gtx layout.Context) layout.Dimensions {
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pointer.Ellipse(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
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defer pointer.Ellipse(image.Rectangle{Max: gtx.Constraints.Min}).Push(gtx.Ops).Pop()
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return b.Button.Layout(gtx)
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}),
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)
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@@ -272,15 +272,14 @@ func drawInk(gtx layout.Context, c widget.Press) {
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alpha := 0.7 * alphaBezier
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const col = 0.8
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ba, bc := byte(alpha*0xff), byte(col*0xff)
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defer op.Save(gtx.Ops).Load()
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rgba := f32color.MulAlpha(color.NRGBA{A: 0xff, R: bc, G: bc, B: bc}, ba)
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ink := paint.ColorOp{Color: rgba}
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ink.Add(gtx.Ops)
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rr := size * .5
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op.Offset(c.Position.Add(f32.Point{
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defer op.Offset(c.Position.Add(f32.Point{
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X: -rr,
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Y: -rr,
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})).Add(gtx.Ops)
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clip.UniformRRect(f32.Rectangle{Max: f32.Pt(size, size)}, rr).Add(gtx.Ops)
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})).Push(gtx.Ops).Pop()
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defer clip.UniformRRect(f32.Rectangle{Max: f32.Pt(size, size)}, rr).Push(gtx.Ops).Pop()
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paint.PaintOp{}.Add(gtx.Ops)
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}
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@@ -8,7 +8,6 @@ import (
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"gioui.org/f32"
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"gioui.org/internal/f32color"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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@@ -84,6 +83,5 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
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})
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}),
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)
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pointer.Rect(image.Rectangle{Max: dims.Size}).Add(gtx.Ops)
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return dims
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}
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@@ -3,6 +3,9 @@
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package material
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import (
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"image"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/unit"
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"gioui.org/widget"
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@@ -32,6 +35,7 @@ func CheckBox(th *Theme, checkBox *widget.Bool, label string) CheckBoxStyle {
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// Layout updates the checkBox and displays it.
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func (c CheckBoxStyle) Layout(gtx layout.Context) layout.Dimensions {
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dims := c.layout(gtx, c.CheckBox.Value, c.CheckBox.Hovered())
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defer pointer.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
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gtx.Constraints.Min = dims.Size
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c.CheckBox.Layout(gtx)
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return dims
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@@ -43,7 +43,6 @@ func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
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}
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func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
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defer op.Save(gtx.Ops).Load()
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macro := op.Record(gtx.Ops)
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paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
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var maxlines int
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@@ -156,16 +156,14 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
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Max: gtx.Constraints.Min,
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}
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pointerArea := pointer.Rect(area)
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pointerArea.Add(gtx.Ops)
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defer pointerArea.Push(gtx.Ops).Pop()
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s.Scrollbar.AddDrag(gtx.Ops)
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// Stack a normal clickable area on top of the draggable area
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// to capture non-dragging clicks.
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saved := op.Save(gtx.Ops)
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pointerArea.PassThrough = true
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pointerArea.Add(gtx.Ops)
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defer pointerArea.Push(gtx.Ops).Pop()
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s.Scrollbar.AddTrack(gtx.Ops)
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saved.Load()
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paint.FillShape(gtx.Ops, s.Track.Color, clip.Rect(area).Op())
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return layout.Dimensions{}
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@@ -194,9 +192,8 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
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radius := float32(gtx.Px(s.Indicator.CornerRadius))
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// Lay out the indicator.
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defer op.Save(gtx.Ops).Load()
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offset := axis.Convert(image.Pt(viewStart, 0))
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op.Offset(layout.FPt(offset)).Add(gtx.Ops)
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defer op.Offset(layout.FPt(offset)).Push(gtx.Ops).Pop()
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paint.FillShape(gtx.Ops, s.Indicator.Color, clip.RRect{
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Rect: f32.Rectangle{
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Max: indicatorDimsF,
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@@ -210,7 +207,7 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
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// Add the indicator pointer hit area.
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area := pointer.Rect(image.Rectangle{Max: indicatorDims})
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area.PassThrough = true
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area.Add(gtx.Ops)
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defer area.Push(gtx.Ops).Pop()
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s.Scrollbar.AddIndicator(gtx.Ops)
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return layout.Dimensions{Size: axis.Convert(gtx.Constraints.Min)}
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@@ -36,18 +36,17 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
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}
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sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
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radius := float32(sz.X) * .5
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defer op.Save(gtx.Ops).Load()
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op.Offset(f32.Pt(radius, radius)).Add(gtx.Ops)
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defer op.Offset(f32.Pt(radius, radius)).Push(gtx.Ops).Pop()
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dt := float32((time.Duration(gtx.Now.UnixNano()) % (time.Second)).Seconds())
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startAngle := dt * math.Pi * 2
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endAngle := startAngle + math.Pi*1.5
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clipLoader(gtx.Ops, startAngle, endAngle, radius)
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defer clipLoader(gtx.Ops, startAngle, endAngle, radius).Push(gtx.Ops).Pop()
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paint.ColorOp{
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Color: l.Color,
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}.Add(gtx.Ops)
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op.Offset(f32.Pt(-radius, -radius)).Add(gtx.Ops)
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defer op.Offset(f32.Pt(-radius, -radius)).Push(gtx.Ops).Pop()
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paint.PaintOp{}.Add(gtx.Ops)
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op.InvalidateOp{}.Add(gtx.Ops)
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return layout.Dimensions{
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@@ -55,7 +54,7 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
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}
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}
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func clipLoader(ops *op.Ops, startAngle, endAngle, radius float32) {
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func clipLoader(ops *op.Ops, startAngle, endAngle, radius float32) clip.Op {
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const thickness = .25
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var (
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@@ -74,11 +73,11 @@ func clipLoader(ops *op.Ops, startAngle, endAngle, radius float32) {
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p.Begin(ops)
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p.Move(pen)
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p.Arc(center, center, delta)
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clip.Stroke{
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return clip.Stroke{
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Path: p.End(),
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Style: clip.StrokeStyle{
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Width: width,
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Cap: clip.FlatCap,
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},
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}.Op().Add(ops)
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}.Op()
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}
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@@ -36,7 +36,7 @@ func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
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d := image.Point{X: int(width), Y: gtx.Px(maxHeight)}
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height := float32(gtx.Px(maxHeight))
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clip.UniformRRect(f32.Rectangle{Max: f32.Pt(width, height)}, rr).Add(gtx.Ops)
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defer clip.UniformRRect(f32.Rectangle{Max: f32.Pt(width, height)}, rr).Push(gtx.Ops).Pop()
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paint.ColorOp{Color: color}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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@@ -36,14 +36,13 @@ func (p ProgressCircleStyle) Layout(gtx layout.Context) layout.Dimensions {
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}
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sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
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radius := float32(sz.X) * .5
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defer op.Save(gtx.Ops).Load()
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op.Offset(f32.Pt(radius, radius)).Add(gtx.Ops)
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defer op.Offset(f32.Pt(radius, radius)).Push(gtx.Ops).Pop()
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clipLoader(gtx.Ops, -math.Pi/2, -math.Pi/2+math.Pi*2*p.Progress, radius)
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defer clipLoader(gtx.Ops, -math.Pi/2, -math.Pi/2+math.Pi*2*p.Progress, radius).Push(gtx.Ops).Pop()
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paint.ColorOp{
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Color: p.Color,
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}.Add(gtx.Ops)
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op.Offset(f32.Pt(-radius, -radius)).Add(gtx.Ops)
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defer op.Offset(f32.Pt(-radius, -radius)).Push(gtx.Ops).Pop()
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paint.PaintOp{}.Add(gtx.Ops)
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return layout.Dimensions{
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Size: sz,
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@@ -3,6 +3,9 @@
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package material
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import (
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"image"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/unit"
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"gioui.org/widget"
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@@ -38,6 +41,7 @@ func RadioButton(th *Theme, group *widget.Enum, key, label string) RadioButtonSt
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func (r RadioButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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hovered, hovering := r.Group.Hovered()
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dims := r.layout(gtx, r.Group.Value == r.Key, hovering && hovered == r.Key)
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defer pointer.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
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gtx.Constraints.Min = dims.Size
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r.Group.Layout(gtx, r.Key)
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return dims
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@@ -49,14 +49,12 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
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sizeCross := max(2*thumbRadius, touchSizePx)
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size := axis.Convert(image.Pt(sizeMain, sizeCross))
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st := op.Save(gtx.Ops)
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o := axis.Convert(image.Pt(thumbRadius, 0))
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op.Offset(layout.FPt(o)).Add(gtx.Ops)
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defer op.Offset(layout.FPt(o)).Push(gtx.Ops).Pop()
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gtx.Constraints.Min = axis.Convert(image.Pt(sizeMain-2*thumbRadius, sizeCross))
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s.Float.Layout(gtx, thumbRadius, s.Min, s.Max)
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gtx.Constraints.Min = gtx.Constraints.Min.Add(axis.Convert(image.Pt(0, sizeCross)))
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thumbPos := thumbRadius + int(s.Float.Pos())
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st.Load()
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color := s.Color
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if gtx.Queue == nil {
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@@ -64,24 +62,18 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
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}
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// Draw track before thumb.
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st = op.Save(gtx.Ops)
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track := image.Rectangle{
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Min: axis.Convert(image.Pt(thumbRadius, sizeCross/2-trackWidth/2)),
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Max: axis.Convert(image.Pt(thumbPos, sizeCross/2+trackWidth/2)),
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}
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clip.Rect(track).Add(gtx.Ops)
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paint.Fill(gtx.Ops, color)
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st.Load()
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paint.FillShape(gtx.Ops, color, clip.Rect(track).Op())
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// Draw track after thumb.
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st = op.Save(gtx.Ops)
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track = image.Rectangle{
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Min: axis.Convert(image.Pt(thumbPos, axis.Convert(track.Min).Y)),
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Max: axis.Convert(image.Pt(sizeMain-thumbRadius, axis.Convert(track.Max).Y)),
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}
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clip.Rect(track).Add(gtx.Ops)
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paint.Fill(gtx.Ops, f32color.MulAlpha(color, 96))
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st.Load()
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paint.FillShape(gtx.Ops, f32color.MulAlpha(color, 96), clip.Rect(track).Op())
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// Draw thumb.
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pt := axis.Convert(image.Pt(thumbPos, sizeCross/2))
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+13
-16
@@ -45,7 +45,6 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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trackOff := float32(thumbSize-trackHeight) * .5
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// Draw track.
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stack := op.Save(gtx.Ops)
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trackCorner := float32(trackHeight) / 2
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trackRect := f32.Rectangle{Max: f32.Point{
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X: float32(trackWidth),
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@@ -59,33 +58,33 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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col = f32color.Disabled(col)
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}
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trackColor := s.Color.Track
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op.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
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clip.UniformRRect(trackRect, trackCorner).Add(gtx.Ops)
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t := op.Offset(f32.Point{Y: trackOff}).Push(gtx.Ops)
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cl := clip.UniformRRect(trackRect, trackCorner).Push(gtx.Ops)
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paint.ColorOp{Color: trackColor}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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stack.Load()
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cl.Pop()
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t.Pop()
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// Draw thumb ink.
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stack = op.Save(gtx.Ops)
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inkSize := gtx.Px(unit.Dp(44))
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rr := float32(inkSize) * .5
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inkOff := f32.Point{
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X: float32(trackWidth)*.5 - rr,
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Y: -rr + float32(trackHeight)*.5 + trackOff,
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}
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op.Offset(inkOff).Add(gtx.Ops)
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t = op.Offset(inkOff).Push(gtx.Ops)
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gtx.Constraints.Min = image.Pt(inkSize, inkSize)
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clip.UniformRRect(f32.Rectangle{Max: layout.FPt(gtx.Constraints.Min)}, rr).Add(gtx.Ops)
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cl = clip.UniformRRect(f32.Rectangle{Max: layout.FPt(gtx.Constraints.Min)}, rr).Push(gtx.Ops)
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for _, p := range s.Switch.History() {
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drawInk(gtx, p)
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}
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stack.Load()
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cl.Pop()
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t.Pop()
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// Compute thumb offset and color.
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stack = op.Save(gtx.Ops)
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// Compute thumb offset.
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if s.Switch.Value {
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off := trackWidth - thumbSize
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op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
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xoff := float32(trackWidth - thumbSize)
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defer op.Offset(f32.Point{X: xoff}).Push(gtx.Ops).Pop()
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}
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thumbRadius := float32(thumbSize) / 2
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@@ -118,18 +117,16 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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}.Op(gtx.Ops))
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// Set up click area.
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stack = op.Save(gtx.Ops)
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clickSize := gtx.Px(unit.Dp(40))
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clickOff := f32.Point{
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X: (float32(trackWidth) - float32(clickSize)) * .5,
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Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff,
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}
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op.Offset(clickOff).Add(gtx.Ops)
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defer op.Offset(clickOff).Push(gtx.Ops).Pop()
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sz := image.Pt(clickSize, clickSize)
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pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops)
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defer pointer.Ellipse(image.Rectangle{Max: sz}).Push(gtx.Ops).Pop()
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gtx.Constraints.Min = sz
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s.Switch.Layout(gtx)
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stack.Load()
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dims := image.Point{X: trackWidth, Y: thumbSize}
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return layout.Dimensions{Size: dims}
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