From 9602337b456151bf8c1fde403b04176d303e37c9 Mon Sep 17 00:00:00 2001 From: Elias Naur Date: Mon, 10 Feb 2020 15:58:11 +0100 Subject: [PATCH] gpu/gl: remove redundant glClear from sRGB emulation Signed-off-by: Elias Naur --- gpu/gl/srgb.go | 2 -- 1 file changed, 2 deletions(-) diff --git a/gpu/gl/srgb.go b/gpu/gl/srgb.go index a7866c9e..0671b0a5 100644 --- a/gpu/gl/srgb.go +++ b/gpu/gl/srgb.go @@ -75,8 +75,6 @@ func (s *SRGBFBO) Blit() { s.blitted = true } s.c.BindFramebuffer(FRAMEBUFFER, Framebuffer{}) - s.c.ClearColor(1, 0, 1, 1) - s.c.Clear(COLOR_BUFFER_BIT) s.c.UseProgram(s.prog) s.c.BindTexture(TEXTURE_2D, s.colorTex) s.c.BindBuffer(ARRAY_BUFFER, s.quad)