gpu: fix viewport arguments for opacity layers

Fixes: https://todo.sr.ht/~eliasnaur/gio/574
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2024-04-12 23:24:22 +02:00
parent 109226b7e9
commit 98d3a2eb24
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -867,7 +867,7 @@ func (r *renderer) drawLayers(layers []opacityLayer, ops []imageOp) {
Min: l.place.Pos,
Max: l.place.Pos.Add(l.clip.Size()),
}
r.ctx.Viewport(v.Min.X, v.Min.Y, v.Max.X, v.Max.Y)
r.ctx.Viewport(v.Min.X, v.Min.Y, v.Dx(), v.Dy())
f := r.layerFBOs.fbos[fbo]
r.drawOps(true, l.clip.Min.Mul(-1), l.clip.Size(), ops[l.opStart:l.opEnd])
sr := f32.FRect(v)
@@ -1232,7 +1232,7 @@ func (r *renderer) prepareDrawOps(ops []imageOp) {
}
}
func (r *renderer) drawOps(isFBO bool, opOff image.Point, viewport image.Point, ops []imageOp) {
func (r *renderer) drawOps(isFBO bool, opOff, viewport image.Point, ops []imageOp) {
var coverTex driver.Texture
for i := 0; i < len(ops); i++ {
img := ops[i]