gpu: fix viewport arguments for opacity layers

Fixes: https://todo.sr.ht/~eliasnaur/gio/574
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2024-04-12 23:24:22 +02:00
parent 109226b7e9
commit 98d3a2eb24
3 changed files with 4 additions and 4 deletions
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Width:  |  Height:  |  Size: 334 B

After

Width:  |  Height:  |  Size: 1.9 KiB

+2 -2
View File
@@ -483,14 +483,14 @@ func TestGapsInPath(t *testing.T) {
func TestOpacity(t *testing.T) {
run(t, func(ops *op.Ops) {
opc1 := paint.PushOpacity(ops, .3)
// Fill screen to exercize the glClear optimization.
// Fill screen to exercise the glClear optimization.
paint.FillShape(ops, color.NRGBA{R: 255, A: 255}, clip.Rect{Max: image.Pt(1024, 1024)}.Op())
opc2 := paint.PushOpacity(ops, .6)
paint.FillShape(ops, color.NRGBA{G: 255, A: 255}, clip.Rect{Min: image.Pt(20, 10), Max: image.Pt(64, 128)}.Op())
opc2.Pop()
opc1.Pop()
opc3 := paint.PushOpacity(ops, .6)
paint.FillShape(ops, color.NRGBA{G: 255, A: 255}, clip.Rect{Min: image.Pt(50+20, 10), Max: image.Pt(50+64, 128)}.Op())
paint.FillShape(ops, color.NRGBA{B: 255, A: 255}, clip.Ellipse(image.Rectangle{Min: image.Pt(20+20, 10), Max: image.Pt(50+64, 128)}).Op(ops))
opc3.Pop()
}, func(r result) {
})