app/internal/egl: move EGL interface to its own package

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-11-28 15:03:13 +01:00
parent 9528a6e0d4
commit 99b6ad09e5
8 changed files with 230 additions and 203 deletions
+13 -7
View File
@@ -6,22 +6,28 @@ package window
#include <EGL/egl.h>
*/
import "C"
import "gioui.org/app/internal/gl"
func (w *window) eglDestroy() {
import (
"unsafe"
"gioui.org/app/internal/egl"
"gioui.org/app/internal/gl"
)
func (w *window) EGLDestroy() {
}
func (w *window) eglDisplay() _EGLNativeDisplayType {
func (w *window) EGLDisplay() egl.NativeDisplayType {
return nil
}
func (w *window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
func (w *window) EGLWindow(visID int) (egl.NativeWindowType, int, int, error) {
win, width, height := w.nativeWindow(visID)
return _EGLNativeWindowType(win), width, height, nil
return egl.NativeWindowType(unsafe.Pointer(win)), width, height, nil
}
func (w *window) NewContext() (gl.Context, error) {
return newContext(w)
return egl.NewContext(w)
}
func (w *window) needVSync() bool { return false }
func (w *window) NeedVSync() bool { return false }