gpu: drop Framebuffer.IsComplete in favour of an error from NewFramebuffer

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-22 07:22:44 +01:00
parent eb7e11ee8e
commit 9c984e03b8
4 changed files with 15 additions and 22 deletions
+1 -2
View File
@@ -20,7 +20,7 @@ type Backend interface {
IsTimeContinuous() bool
NewTexture(format TextureFormat, width, height int, minFilter, magFilter TextureFilter, bindings BufferBinding) Texture
DefaultFramebuffer() Framebuffer
NewFramebuffer(tex Texture) Framebuffer
NewFramebuffer(tex Texture) (Framebuffer, error)
NewImmutableBuffer(typ BufferBinding, data []byte) Buffer
NewBuffer(typ BufferBinding, size int) Buffer
NewProgram(vertexShader, fragmentShader ShaderSources) (Program, error)
@@ -127,7 +127,6 @@ type Framebuffer interface {
Bind()
Invalidate()
Release()
IsComplete() error
}
type Timer interface {
+7 -10
View File
@@ -139,7 +139,7 @@ func NewBackend(f Functions) (*Backend, error) {
}
func (b *Backend) BeginFrame() {
// Assume GL state is reset.
// Assume GL state is reset between frames.
b.state = glstate{}
}
@@ -162,13 +162,17 @@ func (b *Backend) IsTimeContinuous() bool {
return b.funcs.GetInteger(GPU_DISJOINT_EXT) == FALSE
}
func (b *Backend) NewFramebuffer(tex gpu.Texture) gpu.Framebuffer {
func (b *Backend) NewFramebuffer(tex gpu.Texture) (gpu.Framebuffer, error) {
gltex := tex.(*gpuTexture)
fb := b.funcs.CreateFramebuffer()
fbo := &gpuFramebuffer{funcs: b.funcs, obj: fb}
fbo.Bind()
b.funcs.FramebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, gltex.obj, 0)
return fbo
if st := b.funcs.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
fbo.Release()
return nil, fmt.Errorf("incomplete framebuffer, status = 0x%x, err = %d", st, b.funcs.GetError())
}
return fbo, nil
}
func (b *Backend) DefaultFramebuffer() gpu.Framebuffer {
@@ -536,13 +540,6 @@ func (b *gpuBuffer) BindIndex() {
b.backend.funcs.BindBuffer(ELEMENT_ARRAY_BUFFER, b.obj)
}
func (f *gpuFramebuffer) IsComplete() error {
if st := f.funcs.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
return fmt.Errorf("incomplete framebuffer, status = 0x%x, err = %d", st, f.funcs.GetError())
}
return nil
}
func (f *gpuFramebuffer) Bind() {
f.funcs.BindFramebuffer(FRAMEBUFFER, f.obj)
}
+2 -9
View File
@@ -489,7 +489,7 @@ func (r *renderer) stencilClips(pathCache *opCache, ops []*pathOp) {
if fbo != p.place.Idx {
fbo = p.place.Idx
f := r.pather.stenciler.cover(fbo)
bindFramebuffer(f.fbo)
f.fbo.Bind()
r.ctx.Clear(BufferAttachmentColor)
}
data, _ := pathCache.get(p.pathKey)
@@ -513,7 +513,7 @@ func (r *renderer) intersect(ops []imageOp) {
if fbo != img.place.Idx {
fbo = img.place.Idx
f := r.pather.stenciler.intersections.fbos[fbo]
bindFramebuffer(f.fbo)
f.fbo.Bind()
r.ctx.Clear(BufferAttachmentColor)
}
r.ctx.Viewport(img.place.Pos.X, img.place.Pos.Y, img.clip.Dx(), img.clip.Dy())
@@ -990,13 +990,6 @@ func clipSpaceTransform(r image.Rectangle, viewport image.Point) (f32.Point, f32
return scale, offset
}
func bindFramebuffer(fbo Framebuffer) {
fbo.Bind()
if err := fbo.IsComplete(); err != nil {
panic(fmt.Errorf("AA FBO not complete: %v", err))
}
}
// Fill in maximal Y coordinates of the NW and NE corners.
func fillMaxY(verts []byte) {
contour := 0
+5 -1
View File
@@ -211,7 +211,11 @@ func (s *fboSet) resize(ctx Backend, sizes []image.Point) {
f.size = sz
f.tex = ctx.NewTexture(TextureFormatFloat, sz.X, sz.Y, FilterNearest, FilterNearest,
BufferBindingTexture|BufferBindingFramebuffer)
f.fbo = ctx.NewFramebuffer(f.tex)
fbo, err := ctx.NewFramebuffer(f.tex)
if err != nil {
panic(err)
}
f.fbo = fbo
}
}
// Delete extra fbos.