mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
gpu: drop Framebuffer.IsComplete in favour of an error from NewFramebuffer
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-2
@@ -20,7 +20,7 @@ type Backend interface {
|
||||
IsTimeContinuous() bool
|
||||
NewTexture(format TextureFormat, width, height int, minFilter, magFilter TextureFilter, bindings BufferBinding) Texture
|
||||
DefaultFramebuffer() Framebuffer
|
||||
NewFramebuffer(tex Texture) Framebuffer
|
||||
NewFramebuffer(tex Texture) (Framebuffer, error)
|
||||
NewImmutableBuffer(typ BufferBinding, data []byte) Buffer
|
||||
NewBuffer(typ BufferBinding, size int) Buffer
|
||||
NewProgram(vertexShader, fragmentShader ShaderSources) (Program, error)
|
||||
@@ -127,7 +127,6 @@ type Framebuffer interface {
|
||||
Bind()
|
||||
Invalidate()
|
||||
Release()
|
||||
IsComplete() error
|
||||
}
|
||||
|
||||
type Timer interface {
|
||||
|
||||
+7
-10
@@ -139,7 +139,7 @@ func NewBackend(f Functions) (*Backend, error) {
|
||||
}
|
||||
|
||||
func (b *Backend) BeginFrame() {
|
||||
// Assume GL state is reset.
|
||||
// Assume GL state is reset between frames.
|
||||
b.state = glstate{}
|
||||
}
|
||||
|
||||
@@ -162,13 +162,17 @@ func (b *Backend) IsTimeContinuous() bool {
|
||||
return b.funcs.GetInteger(GPU_DISJOINT_EXT) == FALSE
|
||||
}
|
||||
|
||||
func (b *Backend) NewFramebuffer(tex gpu.Texture) gpu.Framebuffer {
|
||||
func (b *Backend) NewFramebuffer(tex gpu.Texture) (gpu.Framebuffer, error) {
|
||||
gltex := tex.(*gpuTexture)
|
||||
fb := b.funcs.CreateFramebuffer()
|
||||
fbo := &gpuFramebuffer{funcs: b.funcs, obj: fb}
|
||||
fbo.Bind()
|
||||
b.funcs.FramebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D, gltex.obj, 0)
|
||||
return fbo
|
||||
if st := b.funcs.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
|
||||
fbo.Release()
|
||||
return nil, fmt.Errorf("incomplete framebuffer, status = 0x%x, err = %d", st, b.funcs.GetError())
|
||||
}
|
||||
return fbo, nil
|
||||
}
|
||||
|
||||
func (b *Backend) DefaultFramebuffer() gpu.Framebuffer {
|
||||
@@ -536,13 +540,6 @@ func (b *gpuBuffer) BindIndex() {
|
||||
b.backend.funcs.BindBuffer(ELEMENT_ARRAY_BUFFER, b.obj)
|
||||
}
|
||||
|
||||
func (f *gpuFramebuffer) IsComplete() error {
|
||||
if st := f.funcs.CheckFramebufferStatus(FRAMEBUFFER); st != FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("incomplete framebuffer, status = 0x%x, err = %d", st, f.funcs.GetError())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *gpuFramebuffer) Bind() {
|
||||
f.funcs.BindFramebuffer(FRAMEBUFFER, f.obj)
|
||||
}
|
||||
|
||||
+2
-9
@@ -489,7 +489,7 @@ func (r *renderer) stencilClips(pathCache *opCache, ops []*pathOp) {
|
||||
if fbo != p.place.Idx {
|
||||
fbo = p.place.Idx
|
||||
f := r.pather.stenciler.cover(fbo)
|
||||
bindFramebuffer(f.fbo)
|
||||
f.fbo.Bind()
|
||||
r.ctx.Clear(BufferAttachmentColor)
|
||||
}
|
||||
data, _ := pathCache.get(p.pathKey)
|
||||
@@ -513,7 +513,7 @@ func (r *renderer) intersect(ops []imageOp) {
|
||||
if fbo != img.place.Idx {
|
||||
fbo = img.place.Idx
|
||||
f := r.pather.stenciler.intersections.fbos[fbo]
|
||||
bindFramebuffer(f.fbo)
|
||||
f.fbo.Bind()
|
||||
r.ctx.Clear(BufferAttachmentColor)
|
||||
}
|
||||
r.ctx.Viewport(img.place.Pos.X, img.place.Pos.Y, img.clip.Dx(), img.clip.Dy())
|
||||
@@ -990,13 +990,6 @@ func clipSpaceTransform(r image.Rectangle, viewport image.Point) (f32.Point, f32
|
||||
return scale, offset
|
||||
}
|
||||
|
||||
func bindFramebuffer(fbo Framebuffer) {
|
||||
fbo.Bind()
|
||||
if err := fbo.IsComplete(); err != nil {
|
||||
panic(fmt.Errorf("AA FBO not complete: %v", err))
|
||||
}
|
||||
}
|
||||
|
||||
// Fill in maximal Y coordinates of the NW and NE corners.
|
||||
func fillMaxY(verts []byte) {
|
||||
contour := 0
|
||||
|
||||
+5
-1
@@ -211,7 +211,11 @@ func (s *fboSet) resize(ctx Backend, sizes []image.Point) {
|
||||
f.size = sz
|
||||
f.tex = ctx.NewTexture(TextureFormatFloat, sz.X, sz.Y, FilterNearest, FilterNearest,
|
||||
BufferBindingTexture|BufferBindingFramebuffer)
|
||||
f.fbo = ctx.NewFramebuffer(f.tex)
|
||||
fbo, err := ctx.NewFramebuffer(f.tex)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
f.fbo = fbo
|
||||
}
|
||||
}
|
||||
// Delete extra fbos.
|
||||
|
||||
Reference in New Issue
Block a user