app/internal/egl: don't exit if EGL dlls fails to load

We want a useful error instead of a hard exit for headless windows.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-12-01 23:39:02 +01:00
parent 06a2228798
commit 9df3c76aa2
3 changed files with 31 additions and 9 deletions
+3
View File
@@ -87,6 +87,9 @@ func (c *Context) Present() error {
}
func NewContext(disp NativeDisplayType) (*Context, error) {
if err := loadEGL(); err != nil {
return nil, err
}
eglDisp := eglGetDisplay(disp)
if eglDisp == nilEGLDisplay {
return nil, fmt.Errorf("eglGetDisplay failed: 0x%x", eglGetError())