app/headless,gpu/gl: make ReadPixels y-flipping backend specific

The Direct3D backend doesn't need y-flipping, so don't do it unconditionally in
package app/headless.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-27 18:24:09 +01:00
parent 8dce81d8fd
commit a0c4688d0c
3 changed files with 17 additions and 17 deletions
-1
View File
@@ -194,7 +194,6 @@ func screenshot(t *testing.T, fbo backend.Framebuffer, size image.Point) *image.
if err != nil {
t.Fatal(err)
}
flipImageY(img)
if *dumpImages {
if err := saveImage(t.Name()+".png", img); err != nil {
t.Error(err)
-16
View File
@@ -127,25 +127,9 @@ func (w *Window) Screenshot() (*image.RGBA, error) {
if err != nil {
return nil, err
}
flipImageY(img)
return img, nil
}
func flipImageY(img *image.RGBA) {
// Flip image in y-direction. OpenGL's origin is in the lower
// left corner.
row := make([]uint8, img.Stride)
sy := img.Bounds().Dy()
for y := 0; y < sy/2; y++ {
y1 := sy - y - 1
dest := img.PixOffset(0, y1)
src := img.PixOffset(0, y)
copy(row, img.Pix[dest:])
copy(img.Pix[dest:], img.Pix[src:src+len(row)])
copy(img.Pix[src:], row)
}
}
func contextDo(ctx context, f func() error) error {
errCh := make(chan error)
go func() {