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app/headless,gpu/gl: make ReadPixels y-flipping backend specific
The Direct3D backend doesn't need y-flipping, so don't do it unconditionally in package app/headless. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -194,7 +194,6 @@ func screenshot(t *testing.T, fbo backend.Framebuffer, size image.Point) *image.
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if err != nil {
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t.Fatal(err)
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}
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flipImageY(img)
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if *dumpImages {
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if err := saveImage(t.Name()+".png", img); err != nil {
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t.Error(err)
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@@ -127,25 +127,9 @@ func (w *Window) Screenshot() (*image.RGBA, error) {
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if err != nil {
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return nil, err
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}
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flipImageY(img)
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return img, nil
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}
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func flipImageY(img *image.RGBA) {
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// Flip image in y-direction. OpenGL's origin is in the lower
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// left corner.
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row := make([]uint8, img.Stride)
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sy := img.Bounds().Dy()
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for y := 0; y < sy/2; y++ {
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y1 := sy - y - 1
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dest := img.PixOffset(0, y1)
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src := img.PixOffset(0, y)
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copy(row, img.Pix[dest:])
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copy(img.Pix[dest:], img.Pix[src:src+len(row)])
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copy(img.Pix[src:], row)
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}
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}
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func contextDo(ctx context, f func() error) error {
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errCh := make(chan error)
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go func() {
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