io/router,app: scroll a bit when reaching the end in a focus direction

List was recently changed to include an extra child at each end, to
automatically scroll when reaching the end of a focus direction. However,
if List includes unfocusable children that strategy may fail. This change
adds another fallback where app.Window will scroll a constant amount in
the focus direction, to reveal more children.

For https://github.com/tailscale/tailscale/issues/4278.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-03-31 12:58:29 +02:00
parent cd0c9dab9f
commit a1b5ff059c
4 changed files with 45 additions and 10 deletions
+24 -3
View File
@@ -69,6 +69,8 @@ type Window struct {
delayedDraw *time.Timer
// viewport is the latest frame size with insets applied.
viewport image.Rectangle
// metric is the metric from the most recent frame.
metric unit.Metric
queue queue
cursor pointer.Cursor
@@ -504,10 +506,28 @@ func (c *callbacks) MoveFocus(dir router.FocusDirection) {
}
func (w *Window) moveFocus(dir router.FocusDirection, d driver) {
w.queue.q.MoveFocus(dir)
if w.queue.q.MoveFocus(dir) {
w.queue.q.RevealFocus(w.viewport)
} else {
var v image.Point
switch dir {
case router.FocusRight:
v = image.Pt(+1, 0)
case router.FocusLeft:
v = image.Pt(-1, 0)
case router.FocusDown:
v = image.Pt(0, +1)
case router.FocusUp:
v = image.Pt(0, -1)
default:
return
}
const scrollABit = 50
dist := v.Mul(w.metric.Px(unit.Dp(scrollABit)))
w.queue.q.ScrollFocus(dist)
}
w.setNextFrame(time.Time{})
w.updateAnimation(d)
w.queue.q.ScrollFocus(w.viewport)
}
func (c *callbacks) ClickFocus() {
@@ -748,6 +768,7 @@ func (w *Window) processEvent(d driver, e event.Event) {
// No drawing if not visible.
break
}
w.metric = e2.Metric
var frameStart time.Time
if w.queue.q.Profiling() {
frameStart = time.Now()
@@ -771,7 +792,7 @@ func (w *Window) processEvent(d driver, e event.Event) {
}
// Scroll to focus if viewport is shrinking in any dimension.
if old, new := w.viewport.Size(), viewport.Size(); new.X < old.X || new.Y < old.Y {
w.queue.q.ScrollFocus(viewport)
w.queue.q.RevealFocus(viewport)
}
w.viewport = viewport
size := e2.Size // save the initial window size as the decorations will change it.