mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-05 17:35:36 +00:00
ui/app: create windows directly
Replace CreateWindow with NewWindow that immediately creates a Window ready to use. Drop the Windows channel of windows created by the system. For iOS and Android where the system creates the windows, let them rendezvous with the window created in the first NewWindow call. Android is further changed so that destroying and re-creating the Java Activity simply reconnects with the original Window. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+37
-6
@@ -13,8 +13,8 @@ import (
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"gioui.org/ui/app/internal/gpu"
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iinput "gioui.org/ui/app/internal/input"
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"gioui.org/ui/input"
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"gioui.org/ui/system"
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"gioui.org/ui/key"
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"gioui.org/ui/system"
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)
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type WindowOptions struct {
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@@ -47,6 +47,12 @@ type Window struct {
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router iinput.Router
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}
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// driverEvent is sent when a new native driver
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// is available for the Window.
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type driverEvent struct {
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driver *window
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}
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// driver is the interface for the platform implementation
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// of a Window.
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var _ interface {
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@@ -59,13 +65,31 @@ var _ interface {
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var ackEvent Event
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func newWindow(nw *window) *Window {
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// NewWindow creates a new window for a set of window
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// options. The options are hints; the platform is free to
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// ignore or adjust them.
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// If the current program is running on iOS and Android,
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// NewWindow returns the window previously by the platform.
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func NewWindow(opts *WindowOptions) (*Window, error) {
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if opts == nil {
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opts = &WindowOptions{
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Width: ui.Dp(800),
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Height: ui.Dp(600),
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Title: "Gio program",
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}
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}
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if opts.Width.V <= 0 || opts.Height.V <= 0 {
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panic("window width and height must be larger than 0")
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}
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w := &Window{
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driver: nw,
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events: make(chan Event),
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stage: StagePaused,
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}
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return w
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if err := createWindow(w, opts); err != nil {
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return nil, err
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}
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return w, nil
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}
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func (w *Window) Events() <-chan Event {
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@@ -103,8 +127,9 @@ func (w *Window) Draw(root *ui.Ops) {
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w.syncGPU = false
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alive := w.isAlive()
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size := w.size
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driver := w.driver
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w.mu.Unlock()
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if !alive || stage < StageRunning {
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if !alive || stage < StageRunning || driver == nil {
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return
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}
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if w.gpu != nil {
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@@ -117,7 +142,7 @@ func (w *Window) Draw(root *ui.Ops) {
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}
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}
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if w.gpu == nil {
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ctx, err := newContext(w.driver)
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ctx, err := newContext(driver)
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if err != nil {
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w.err = err
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return
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@@ -205,6 +230,12 @@ func (w *Window) contextDriver() interface{} {
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return w.driver
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}
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func (w *Window) setDriver(d *window) {
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w.mu.Lock()
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defer w.mu.Unlock()
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w.driver = d
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}
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func (w *Window) event(e Event) {
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w.eventLock.Lock()
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defer w.eventLock.Unlock()
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