all: [API] change op.Offset to take integer coordinates

op.Offset is a convenience function most often used by layouts. Layouts
usually operate in integer coordinates, and the float32 version of op.Offset
needlessly force conversions from int to float32. This change makes op.Offset
take integer coordinates, to better match its intended use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-04-26 09:22:10 +02:00
parent 14805af367
commit a63e0cb44a
23 changed files with 70 additions and 72 deletions
+1 -1
View File
@@ -64,7 +64,7 @@ func (d *Draggable) Layout(gtx layout.Context, w, drag layout.Widget) layout.Dim
if drag != nil && d.drag.Pressed() {
rec := op.Record(gtx.Ops)
op.Offset(pos).Add(gtx.Ops)
op.Offset(pos.Round()).Add(gtx.Ops)
drag(gtx)
op.Defer(gtx.Ops, rec.Stop())
}
+2 -2
View File
@@ -724,7 +724,7 @@ func (e *Editor) PaintSelection(gtx layout.Context) {
dotStart := image.Pt(leftmost.x.Round(), leftmost.y)
dotEnd := image.Pt(rightmost.x.Round(), rightmost.y)
t := op.Offset(layout.FPt(scroll.Mul(-1))).Push(gtx.Ops)
t := op.Offset(scroll.Mul(-1)).Push(gtx.Ops)
size := image.Rectangle{
Min: dotStart.Sub(image.Point{Y: line.Ascent.Ceil()}),
Max: dotEnd.Add(image.Point{Y: line.Descent.Ceil()}),
@@ -760,7 +760,7 @@ func (e *Editor) PaintText(gtx layout.Context) {
}
l := subLayout(line, start, end)
t := op.Offset(layout.FPt(off)).Push(gtx.Ops)
t := op.Offset(off).Push(gtx.Ops)
op := clip.Outline{Path: e.shaper.Shape(e.font, e.textSize, l)}.Op().Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
op.Pop()
+1 -3
View File
@@ -3,8 +3,6 @@
package widget
import (
"image"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
@@ -65,7 +63,7 @@ func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layou
m := op.Record(gtx.Ops)
dims := content(gtx)
c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
defer clip.Rect{Max: dims.Size}.Push(gtx.Ops).Pop()
state := e.index(k)
if state == nil {
+1 -1
View File
@@ -119,7 +119,7 @@ func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size un
lt := subLayout(line, start, end)
off := image.Point{X: start.x.Floor(), Y: start.y}
t := op.Offset(layout.FPt(off)).Push(gtx.Ops)
t := op.Offset(off).Push(gtx.Ops)
op := clip.Outline{Path: s.Shape(font, textSize, lt)}.Op().Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
op.Pop()
+3 -3
View File
@@ -297,9 +297,9 @@ func drawInk(gtx layout.Context, c widget.Press) {
ink := paint.ColorOp{Color: rgba}
ink.Add(gtx.Ops)
rr := size * .5
defer op.Offset(layout.FPt(c.Position).Add(f32.Point{
X: -rr,
Y: -rr,
defer op.Offset(c.Position.Add(image.Point{
X: -int(rr),
Y: -int(rr),
})).Push(gtx.Ops).Pop()
defer clip.UniformRRect(f32.Rectangle{Max: f32.Pt(size, size)}, rr).Push(gtx.Ops).Pop()
paint.PaintOp{}.Add(gtx.Ops)
+1 -1
View File
@@ -109,7 +109,7 @@ func (d *DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimensio
if size.Y < dims.Size.Y {
size.Y = dims.Size.Y
}
op.Offset(f32.Point{X: float32(dims.Size.X)}).Add(gtx.Ops)
op.Offset(image.Pt(dims.Size.X, 0)).Add(gtx.Ops)
}
return layout.Dimensions{Size: size}
}),
+1 -1
View File
@@ -193,7 +193,7 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
// Lay out the indicator.
offset := axis.Convert(image.Pt(viewStart, 0))
defer op.Offset(layout.FPt(offset)).Push(gtx.Ops).Pop()
defer op.Offset(offset).Push(gtx.Ops).Pop()
paint.FillShape(gtx.Ops, s.Indicator.Color, clip.RRect{
Rect: f32.Rectangle{
Max: indicatorDimsF,
+4 -4
View File
@@ -35,18 +35,18 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
diam = gtx.Px(unit.Dp(24))
}
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
radius := float32(sz.X) * .5
defer op.Offset(f32.Pt(radius, radius)).Push(gtx.Ops).Pop()
radius := sz.X / 2
defer op.Offset(image.Pt(radius, radius)).Push(gtx.Ops).Pop()
dt := float32((time.Duration(gtx.Now.UnixNano()) % (time.Second)).Seconds())
startAngle := dt * math.Pi * 2
endAngle := startAngle + math.Pi*1.5
defer clipLoader(gtx.Ops, startAngle, endAngle, radius).Push(gtx.Ops).Pop()
defer clipLoader(gtx.Ops, startAngle, endAngle, float32(radius)).Push(gtx.Ops).Pop()
paint.ColorOp{
Color: l.Color,
}.Add(gtx.Ops)
defer op.Offset(f32.Pt(-radius, -radius)).Push(gtx.Ops).Pop()
defer op.Offset(image.Pt(-radius, -radius)).Push(gtx.Ops).Pop()
paint.PaintOp{}.Add(gtx.Ops)
op.InvalidateOp{}.Add(gtx.Ops)
return layout.Dimensions{
+3 -4
View File
@@ -7,7 +7,6 @@ import (
"image/color"
"math"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
@@ -35,10 +34,10 @@ func (p ProgressCircleStyle) Layout(gtx layout.Context) layout.Dimensions {
diam = gtx.Px(unit.Dp(24))
}
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
radius := float32(sz.X) * .5
defer op.Offset(f32.Pt(radius, radius)).Push(gtx.Ops).Pop()
radius := sz.X / 2
defer op.Offset(image.Pt(radius, radius)).Push(gtx.Ops).Pop()
defer clipLoader(gtx.Ops, -math.Pi/2, -math.Pi/2+math.Pi*2*p.Progress, radius).Push(gtx.Ops).Pop()
defer clipLoader(gtx.Ops, -math.Pi/2, -math.Pi/2+math.Pi*2*p.Progress, float32(radius)).Push(gtx.Ops).Pop()
paint.ColorOp{
Color: p.Color,
}.Add(gtx.Ops)
+1 -1
View File
@@ -50,7 +50,7 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
size := axis.Convert(image.Pt(sizeMain, sizeCross))
o := axis.Convert(image.Pt(thumbRadius, 0))
trans := op.Offset(layout.FPt(o)).Push(gtx.Ops)
trans := op.Offset(o).Push(gtx.Ops)
gtx.Constraints.Min = axis.Convert(image.Pt(sizeMain-2*thumbRadius, sizeCross))
s.Float.Layout(gtx, thumbRadius, s.Min, s.Max)
gtx.Constraints.Min = gtx.Constraints.Min.Add(axis.Convert(image.Pt(0, sizeCross)))
+10 -10
View File
@@ -44,7 +44,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
trackWidth := gtx.Px(unit.Dp(36))
trackHeight := gtx.Px(unit.Dp(16))
thumbSize := gtx.Px(unit.Dp(20))
trackOff := float32(thumbSize-trackHeight) * .5
trackOff := (thumbSize - trackHeight) / 2
// Draw track.
trackCorner := float32(trackHeight) / 2
@@ -60,7 +60,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
col = f32color.Disabled(col)
}
trackColor := s.Color.Track
t := op.Offset(f32.Point{Y: trackOff}).Push(gtx.Ops)
t := op.Offset(image.Point{Y: trackOff}).Push(gtx.Ops)
cl := clip.UniformRRect(trackRect, trackCorner).Push(gtx.Ops)
paint.ColorOp{Color: trackColor}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
@@ -70,9 +70,9 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
// Draw thumb ink.
inkSize := gtx.Px(unit.Dp(44))
rr := float32(inkSize) * .5
inkOff := f32.Point{
X: float32(trackWidth)*.5 - rr,
Y: -rr + float32(trackHeight)*.5 + trackOff,
inkOff := image.Point{
X: trackWidth/2 - int(rr),
Y: -int(rr) + trackHeight/2 + trackOff,
}
t = op.Offset(inkOff).Push(gtx.Ops)
gtx.Constraints.Min = image.Pt(inkSize, inkSize)
@@ -85,8 +85,8 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
// Compute thumb offset.
if s.Switch.Value {
xoff := float32(trackWidth - thumbSize)
defer op.Offset(f32.Point{X: xoff}).Push(gtx.Ops).Pop()
xoff := trackWidth - thumbSize
defer op.Offset(image.Point{X: xoff}).Push(gtx.Ops).Pop()
}
thumbRadius := float32(thumbSize) / 2
@@ -115,9 +115,9 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
// Set up click area.
clickSize := gtx.Px(unit.Dp(40))
clickOff := f32.Point{
X: thumbRadius - float32(clickSize)*.5,
Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff,
clickOff := image.Point{
X: (thumbSize - clickSize) / 2,
Y: (trackHeight-clickSize)/2 + trackOff,
}
defer op.Offset(clickOff).Push(gtx.Ops).Pop()
sz := image.Pt(clickSize, clickSize)