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gpu,gpu/internal: split shader storage usage into read and write
Metal has texture write usage flags for read and write. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -157,7 +157,8 @@ const (
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BufferBindingUniforms
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BufferBindingTexture
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BufferBindingFramebuffer
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BufferBindingShaderStorage
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BufferBindingShaderStorageRead
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BufferBindingShaderStorageWrite
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)
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const (
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