gpu,gpu/internal: split shader storage usage into read and write

Metal has texture write usage flags for read and write.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-08-20 16:01:08 +02:00
parent 07fdc1a2de
commit a7f08eedf3
3 changed files with 16 additions and 15 deletions
+2 -1
View File
@@ -157,7 +157,8 @@ const (
BufferBindingUniforms
BufferBindingTexture
BufferBindingFramebuffer
BufferBindingShaderStorage
BufferBindingShaderStorageRead
BufferBindingShaderStorageWrite
)
const (