all: rename c to gtx for *layout.Context parameters

Short like `ctx` but not as easily confused with context.Context
values.

Suggested by Larry Clapp.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-09-25 09:31:24 +02:00
parent 4d84f46edb
commit a89c6d1c33
8 changed files with 176 additions and 176 deletions
+96 -96
View File
@@ -171,44 +171,44 @@ func (u *UI) face(f *sfnt.Font, size float32) text.Face {
return u.faces.For(f, ui.Sp(size)) return u.faces.For(f, ui.Sp(size))
} }
func (u *UI) layoutTimings(c *layout.Context) { func (u *UI) layoutTimings(gtx *layout.Context) {
if !u.profiling { if !u.profiling {
return return
} }
for e, ok := c.Next(u); ok; e, ok = c.Next(u) { for e, ok := gtx.Next(u); ok; e, ok = gtx.Next(u) {
if e, ok := e.(system.ProfileEvent); ok { if e, ok := e.(system.ProfileEvent); ok {
u.profile = e u.profile = e
} }
} }
system.ProfileOp{Key: u}.Add(c.Ops) system.ProfileOp{Key: u}.Add(gtx.Ops)
var mstats runtime.MemStats var mstats runtime.MemStats
runtime.ReadMemStats(&mstats) runtime.ReadMemStats(&mstats)
mallocs := mstats.Mallocs - u.lastMallocs mallocs := mstats.Mallocs - u.lastMallocs
u.lastMallocs = mstats.Mallocs u.lastMallocs = mstats.Mallocs
layout.Align(layout.NE).Layout(c, func() { layout.Align(layout.NE).Layout(gtx, func() {
layout.Inset{Top: ui.Dp(16)}.Layout(c, func() { layout.Inset{Top: ui.Dp(16)}.Layout(gtx, func() {
txt := fmt.Sprintf("m: %d %s", mallocs, u.profile.Timings) txt := fmt.Sprintf("m: %d %s", mallocs, u.profile.Timings)
text.Label{Material: theme.text, Face: u.face(fonts.mono, 10), Text: txt}.Layout(c) text.Label{Material: theme.text, Face: u.face(fonts.mono, 10), Text: txt}.Layout(gtx)
}) })
}) })
} }
func (u *UI) Layout(c *layout.Context) { func (u *UI) Layout(gtx *layout.Context) {
u.faces.Reset(c) u.faces.Reset(gtx)
for i := range u.userClicks { for i := range u.userClicks {
click := &u.userClicks[i] click := &u.userClicks[i]
for e, ok := click.Next(c); ok; e, ok = click.Next(c) { for e, ok := click.Next(gtx); ok; e, ok = click.Next(gtx) {
if e.Type == gesture.TypeClick { if e.Type == gesture.TypeClick {
u.selectedUser = u.newUserPage(u.users[i]) u.selectedUser = u.newUserPage(u.users[i])
} }
} }
} }
if u.selectedUser == nil { if u.selectedUser == nil {
u.layoutUsers(c) u.layoutUsers(gtx)
} else { } else {
u.selectedUser.Layout(c) u.selectedUser.Layout(gtx)
} }
u.layoutTimings(c) u.layoutTimings(gtx)
} }
func (u *UI) newUserPage(user *user) *userPage { func (u *UI) newUserPage(user *user) *userPage {
@@ -221,156 +221,156 @@ func (u *UI) newUserPage(user *user) *userPage {
return up return up
} }
func (up *userPage) Layout(c *layout.Context) { func (up *userPage) Layout(gtx *layout.Context) {
l := up.commitsList l := up.commitsList
if l.Dragging() { if l.Dragging() {
key.HideInputOp{}.Add(c.Ops) key.HideInputOp{}.Add(gtx.Ops)
} }
l.Layout(c, len(up.commits), func(i int) { l.Layout(gtx, len(up.commits), func(i int) {
up.commit(c, i) up.commit(gtx, i)
}) })
} }
func (up *userPage) commit(c *layout.Context, index int) { func (up *userPage) commit(gtx *layout.Context, index int) {
u := up.user u := up.user
msg := up.commits[index].GetMessage() msg := up.commits[index].GetMessage()
label := text.Label{Material: theme.text, Face: up.faces.For(fonts.regular, ui.Sp(12)), Text: msg} label := text.Label{Material: theme.text, Face: up.faces.For(fonts.regular, ui.Sp(12)), Text: msg}
in := layout.Inset{Top: ui.Dp(16), Right: ui.Dp(8), Left: ui.Dp(8)} in := layout.Inset{Top: ui.Dp(16), Right: ui.Dp(8), Left: ui.Dp(8)}
in.Layout(c, func() { in.Layout(gtx, func() {
f := (&layout.Flex{Axis: layout.Horizontal}).Init(c) f := (&layout.Flex{Axis: layout.Horizontal}).Init(gtx)
c1 := f.Rigid(func() { c1 := f.Rigid(func() {
sz := c.Px(ui.Dp(48)) sz := gtx.Px(ui.Dp(48))
cc := clipCircle{} cc := clipCircle{}
cc.Layout(c, func() { cc.Layout(gtx, func() {
c.Constraints = layout.RigidConstraints(c.Constraints.Constrain(image.Point{X: sz, Y: sz})) gtx.Constraints = layout.RigidConstraints(gtx.Constraints.Constrain(image.Point{X: sz, Y: sz}))
widget.Image{Src: u.avatar, Rect: u.avatar.Bounds()}.Layout(c) widget.Image{Src: u.avatar, Rect: u.avatar.Bounds()}.Layout(gtx)
}) })
}) })
c2 := f.Flexible(1, func() { c2 := f.Flexible(1, func() {
c.Constraints.Width.Min = c.Constraints.Width.Max gtx.Constraints.Width.Min = gtx.Constraints.Width.Max
layout.Inset{Left: ui.Dp(8)}.Layout(c, func() { layout.Inset{Left: ui.Dp(8)}.Layout(gtx, func() {
label.Layout(c) label.Layout(gtx)
}) })
}) })
f.Layout(c1, c2) f.Layout(c1, c2)
}) })
} }
func (u *UI) layoutUsers(c *layout.Context) { func (u *UI) layoutUsers(gtx *layout.Context) {
st := (&layout.Stack{}).Init(c) st := (&layout.Stack{}).Init(gtx)
c2 := st.Rigid(func() { c2 := st.Rigid(func() {
layout.Align(layout.SE).Layout(c, func() { layout.Align(layout.SE).Layout(gtx, func() {
in := layout.UniformInset(ui.Dp(16)) in := layout.UniformInset(ui.Dp(16))
in.Layout(c, func() { in.Layout(gtx, func() {
u.fab.Layout(c) u.fab.Layout(gtx)
}) })
}) })
}) })
c1 := st.Expand(func() { c1 := st.Expand(func() {
f := (&layout.Flex{Axis: layout.Vertical}).Init(c) f := (&layout.Flex{Axis: layout.Vertical}).Init(gtx)
c1 := f.Rigid(func() { c1 := f.Rigid(func() {
c.Constraints.Width.Min = c.Constraints.Width.Max gtx.Constraints.Width.Min = gtx.Constraints.Width.Max
layout.UniformInset(ui.Dp(16)).Layout(c, func() { layout.UniformInset(ui.Dp(16)).Layout(gtx, func() {
sz := c.Px(ui.Dp(200)) sz := gtx.Px(ui.Dp(200))
cs := c.Constraints cs := gtx.Constraints
c.Constraints = layout.RigidConstraints(cs.Constrain(image.Point{X: sz, Y: sz})) gtx.Constraints = layout.RigidConstraints(cs.Constrain(image.Point{X: sz, Y: sz}))
u.edit.Layout(c) u.edit.Layout(gtx)
}) })
}) })
c2 := f.Rigid(func() { c2 := f.Rigid(func() {
c.Constraints.Width.Min = c.Constraints.Width.Max gtx.Constraints.Width.Min = gtx.Constraints.Width.Max
in := layout.Inset{Bottom: ui.Dp(16), Left: ui.Dp(16), Right: ui.Dp(16)} in := layout.Inset{Bottom: ui.Dp(16), Left: ui.Dp(16), Right: ui.Dp(16)}
in.Layout(c, func() { in.Layout(gtx, func() {
u.edit2.Layout(c) u.edit2.Layout(gtx)
}) })
}) })
c3 := f.Rigid(func() { c3 := f.Rigid(func() {
c.Constraints.Width.Min = c.Constraints.Width.Max gtx.Constraints.Width.Min = gtx.Constraints.Width.Max
s := layout.Stack{Alignment: layout.Center} s := layout.Stack{Alignment: layout.Center}
s.Init(c) s.Init(gtx)
c2 := s.Rigid(func() { c2 := s.Rigid(func() {
grey := colorMaterial(c.Ops, rgb(0x888888)) grey := colorMaterial(gtx.Ops, rgb(0x888888))
in := layout.Inset{Top: ui.Dp(16), Right: ui.Dp(8), Bottom: ui.Dp(8), Left: ui.Dp(8)} in := layout.Inset{Top: ui.Dp(16), Right: ui.Dp(8), Bottom: ui.Dp(8), Left: ui.Dp(8)}
in.Layout(c, func() { in.Layout(gtx, func() {
lbl := text.Label{Material: grey, Face: u.face(fonts.regular, 11), Text: "GOPHERS"} lbl := text.Label{Material: grey, Face: u.face(fonts.regular, 11), Text: "GOPHERS"}
lbl.Layout(c) lbl.Layout(gtx)
}) })
}) })
c1 := s.Expand(func() { c1 := s.Expand(func() {
fill{colorMaterial(c.Ops, rgb(0xf2f2f2))}.Layout(c) fill{colorMaterial(gtx.Ops, rgb(0xf2f2f2))}.Layout(gtx)
}) })
s.Layout(c1, c2) s.Layout(c1, c2)
}) })
c4 := f.Flexible(1, func() { c4 := f.Flexible(1, func() {
c.Constraints.Width.Min = c.Constraints.Width.Max gtx.Constraints.Width.Min = gtx.Constraints.Width.Max
u.layoutContributors(c) u.layoutContributors(gtx)
}) })
f.Layout(c1, c2, c3, c4) f.Layout(c1, c2, c3, c4)
}) })
st.Layout(c1, c2) st.Layout(c1, c2)
} }
func (a *ActionButton) Layout(c *layout.Context) { func (a *ActionButton) Layout(gtx *layout.Context) {
f := layout.Flex{Axis: layout.Vertical, Alignment: layout.End} f := layout.Flex{Axis: layout.Vertical, Alignment: layout.End}
f.Init(c) f.Init(gtx)
f.Layout(f.Rigid(func() { f.Layout(f.Rigid(func() {
layout.Inset{Top: ui.Dp(4)}.Layout(c, func() { layout.Inset{Top: ui.Dp(4)}.Layout(gtx, func() {
fab(c, a.sendIco.image(c), theme.brand, c.Px(ui.Dp(56))) fab(gtx, a.sendIco.image(gtx), theme.brand, gtx.Px(ui.Dp(56)))
pointer.EllipseAreaOp{Rect: image.Rectangle{Max: c.Dimensions.Size}}.Add(c.Ops) pointer.EllipseAreaOp{Rect: image.Rectangle{Max: gtx.Dimensions.Size}}.Add(gtx.Ops)
}) })
})) }))
} }
func (u *UI) layoutContributors(c *layout.Context) { func (u *UI) layoutContributors(gtx *layout.Context) {
l := u.usersList l := u.usersList
if l.Dragging() { if l.Dragging() {
key.HideInputOp{}.Add(c.Ops) key.HideInputOp{}.Add(gtx.Ops)
} }
l.Layout(c, len(u.users), func(i int) { l.Layout(gtx, len(u.users), func(i int) {
u.user(c, i) u.user(gtx, i)
}) })
} }
func (u *UI) user(c *layout.Context, index int) { func (u *UI) user(gtx *layout.Context, index int) {
user := u.users[index] user := u.users[index]
elem := layout.Flex{Axis: layout.Vertical} elem := layout.Flex{Axis: layout.Vertical}
elem.Init(c) elem.Init(gtx)
c1 := elem.Rigid(func() { c1 := elem.Rigid(func() {
in := layout.UniformInset(ui.Dp(8)) in := layout.UniformInset(ui.Dp(8))
in.Layout(c, func() { in.Layout(gtx, func() {
f := centerRowOpts() f := centerRowOpts()
f.Init(c) f.Init(gtx)
c1 := f.Rigid(func() { c1 := f.Rigid(func() {
in := layout.Inset{Right: ui.Dp(8)} in := layout.Inset{Right: ui.Dp(8)}
cc := clipCircle{} cc := clipCircle{}
in.Layout(c, func() { in.Layout(gtx, func() {
cc.Layout(c, func() { cc.Layout(gtx, func() {
sz := image.Point{X: c.Px(ui.Dp(48)), Y: c.Px(ui.Dp(48))} sz := image.Point{X: gtx.Px(ui.Dp(48)), Y: gtx.Px(ui.Dp(48))}
c.Constraints = layout.RigidConstraints(c.Constraints.Constrain(sz)) gtx.Constraints = layout.RigidConstraints(gtx.Constraints.Constrain(sz))
widget.Image{Src: user.avatar, Rect: user.avatar.Bounds()}.Layout(c) widget.Image{Src: user.avatar, Rect: user.avatar.Bounds()}.Layout(gtx)
}) })
}) })
}) })
c2 := f.Rigid(func() { c2 := f.Rigid(func() {
f := column() f := column()
f.Init(c) f.Init(gtx)
c1 := f.Rigid(func() { c1 := f.Rigid(func() {
f := baseline() f := baseline()
f.Init(c) f.Init(gtx)
c1 := f.Rigid(func() { c1 := f.Rigid(func() {
text.Label{Material: theme.text, Face: u.face(fonts.regular, 13), Text: user.name}.Layout(c) text.Label{Material: theme.text, Face: u.face(fonts.regular, 13), Text: user.name}.Layout(gtx)
}) })
c2 := f.Flexible(1, func() { c2 := f.Flexible(1, func() {
c.Constraints.Width.Min = c.Constraints.Width.Max gtx.Constraints.Width.Min = gtx.Constraints.Width.Max
layout.Align(layout.E).Layout(c, func() { layout.Align(layout.E).Layout(gtx, func() {
layout.Inset{Left: ui.Dp(2)}.Layout(c, func() { layout.Inset{Left: ui.Dp(2)}.Layout(gtx, func() {
lbl := text.Label{Material: theme.text, Face: u.face(fonts.regular, 10), Text: "3 hours ago"} lbl := text.Label{Material: theme.text, Face: u.face(fonts.regular, 10), Text: "3 hours ago"}
lbl.Layout(c) lbl.Layout(gtx)
}) })
}) })
}) })
@@ -378,17 +378,17 @@ func (u *UI) user(c *layout.Context, index int) {
}) })
c2 := f.Rigid(func() { c2 := f.Rigid(func() {
in := layout.Inset{Top: ui.Dp(4)} in := layout.Inset{Top: ui.Dp(4)}
in.Layout(c, func() { in.Layout(gtx, func() {
text.Label{Material: theme.tertText, Face: u.face(fonts.regular, 12), Text: user.company}.Layout(c) text.Label{Material: theme.tertText, Face: u.face(fonts.regular, 12), Text: user.company}.Layout(gtx)
}) })
}) })
f.Layout(c1, c2) f.Layout(c1, c2)
}) })
f.Layout(c1, c2) f.Layout(c1, c2)
}) })
pointer.RectAreaOp{Rect: image.Rectangle{Max: c.Dimensions.Size}}.Add(c.Ops) pointer.RectAreaOp{Rect: image.Rectangle{Max: gtx.Dimensions.Size}}.Add(gtx.Ops)
click := &u.userClicks[index] click := &u.userClicks[index]
click.Add(c.Ops) click.Add(gtx.Ops)
}) })
elem.Layout(c1) elem.Layout(c1)
} }
@@ -397,15 +397,15 @@ type fill struct {
material ui.MacroOp material ui.MacroOp
} }
func (f fill) Layout(c *layout.Context) { func (f fill) Layout(gtx *layout.Context) {
cs := c.Constraints cs := gtx.Constraints
d := image.Point{X: cs.Width.Max, Y: cs.Height.Max} d := image.Point{X: cs.Width.Max, Y: cs.Height.Max}
dr := f32.Rectangle{ dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)}, Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
} }
f.material.Add(c.Ops) f.material.Add(gtx.Ops)
paint.PaintOp{Rect: dr}.Add(c.Ops) paint.PaintOp{Rect: dr}.Add(gtx.Ops)
c.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y} gtx.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
} }
func column() layout.Flex { func column() layout.Flex {
@@ -423,12 +423,12 @@ func baseline() layout.Flex {
type clipCircle struct { type clipCircle struct {
} }
func (cc *clipCircle) Layout(c *layout.Context, w layout.Widget) { func (c *clipCircle) Layout(gtx *layout.Context, w layout.Widget) {
var m ui.MacroOp var m ui.MacroOp
m.Record(c.Ops) m.Record(gtx.Ops)
w() w()
m.Stop() m.Stop()
dims := c.Dimensions dims := gtx.Dimensions
max := dims.Size.X max := dims.Size.X
if dy := dims.Size.Y; dy > max { if dy := dims.Size.Y; dy > max {
max = dy max = dy
@@ -436,24 +436,24 @@ func (cc *clipCircle) Layout(c *layout.Context, w layout.Widget) {
szf := float32(max) szf := float32(max)
rr := szf * .5 rr := szf * .5
var stack ui.StackOp var stack ui.StackOp
stack.Push(c.Ops) stack.Push(gtx.Ops)
rrect(c.Ops, szf, szf, rr, rr, rr, rr) rrect(gtx.Ops, szf, szf, rr, rr, rr, rr)
m.Add(c.Ops) m.Add(gtx.Ops)
stack.Pop() stack.Pop()
} }
func fab(c *layout.Context, ico image.Image, mat ui.MacroOp, size int) { func fab(gtx *layout.Context, ico image.Image, mat ui.MacroOp, size int) {
dp := image.Point{X: (size - ico.Bounds().Dx()) / 2, Y: (size - ico.Bounds().Dy()) / 2} dp := image.Point{X: (size - ico.Bounds().Dx()) / 2, Y: (size - ico.Bounds().Dy()) / 2}
dims := image.Point{X: size, Y: size} dims := image.Point{X: size, Y: size}
rr := float32(size) * .5 rr := float32(size) * .5
rrect(c.Ops, float32(size), float32(size), rr, rr, rr, rr) rrect(gtx.Ops, float32(size), float32(size), rr, rr, rr, rr)
mat.Add(c.Ops) mat.Add(gtx.Ops)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(c.Ops) paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
paint.ImageOp{Src: ico, Rect: ico.Bounds()}.Add(c.Ops) paint.ImageOp{Src: ico, Rect: ico.Bounds()}.Add(gtx.Ops)
paint.PaintOp{ paint.PaintOp{
Rect: toRectF(ico.Bounds().Add(dp)), Rect: toRectF(ico.Bounds().Add(dp)),
}.Add(c.Ops) }.Add(gtx.Ops)
c.Dimensions = layout.Dimensions{Size: dims} gtx.Dimensions = layout.Dimensions{Size: dims}
} }
func toRectF(r image.Rectangle) f32.Rectangle { func toRectF(r image.Rectangle) f32.Rectangle {
+2 -2
View File
@@ -68,12 +68,12 @@ const (
) )
// Init must be called before Rigid or Flexible. // Init must be called before Rigid or Flexible.
func (f *Flex) Init(c *Context) *Flex { func (f *Flex) Init(gtx *Context) *Flex {
if f.mode > modeBegun { if f.mode > modeBegun {
panic("must End the current child before calling Init again") panic("must End the current child before calling Init again")
} }
f.mode = modeBegun f.mode = modeBegun
f.ctx = c f.ctx = gtx
f.size = 0 f.size = 0
f.rigidSize = 0 f.rigidSize = 0
f.maxCross = 0 f.maxCross = 0
+19 -19
View File
@@ -133,12 +133,12 @@ type Inset struct {
type Align Direction type Align Direction
// Layout a widget. // Layout a widget.
func (in Inset) Layout(c *Context, w Widget) { func (in Inset) Layout(gtx *Context, w Widget) {
top := c.Px(in.Top) top := gtx.Px(in.Top)
right := c.Px(in.Right) right := gtx.Px(in.Right)
bottom := c.Px(in.Bottom) bottom := gtx.Px(in.Bottom)
left := c.Px(in.Left) left := gtx.Px(in.Left)
mcs := c.Constraints mcs := gtx.Constraints
mcs.Width.Min -= left + right mcs.Width.Min -= left + right
mcs.Width.Max -= left + right mcs.Width.Max -= left + right
if mcs.Width.Min < 0 { if mcs.Width.Min < 0 {
@@ -156,12 +156,12 @@ func (in Inset) Layout(c *Context, w Widget) {
mcs.Height.Max = mcs.Height.Min mcs.Height.Max = mcs.Height.Min
} }
var stack ui.StackOp var stack ui.StackOp
stack.Push(c.Ops) stack.Push(gtx.Ops)
ui.TransformOp{}.Offset(toPointF(image.Point{X: left, Y: top})).Add(c.Ops) ui.TransformOp{}.Offset(toPointF(image.Point{X: left, Y: top})).Add(gtx.Ops)
dims := c.Layout(mcs, w) dims := gtx.Layout(mcs, w)
stack.Pop() stack.Pop()
c.Dimensions = Dimensions{ gtx.Dimensions = Dimensions{
Size: c.Constraints.Constrain(dims.Size.Add(image.Point{X: right + left, Y: top + bottom})), Size: gtx.Constraints.Constrain(dims.Size.Add(image.Point{X: right + left, Y: top + bottom})),
Baseline: dims.Baseline + top, Baseline: dims.Baseline + top,
} }
} }
@@ -173,14 +173,14 @@ func UniformInset(v ui.Value) Inset {
} }
// Layout a widget. // Layout a widget.
func (a Align) Layout(c *Context, w Widget) { func (a Align) Layout(gtx *Context, w Widget) {
var macro ui.MacroOp var macro ui.MacroOp
macro.Record(c.Ops) macro.Record(gtx.Ops)
cs := c.Constraints cs := gtx.Constraints
mcs := cs mcs := cs
mcs.Width.Min = 0 mcs.Width.Min = 0
mcs.Height.Min = 0 mcs.Height.Min = 0
dims := c.Layout(mcs, w) dims := gtx.Layout(mcs, w)
macro.Stop() macro.Stop()
sz := dims.Size sz := dims.Size
if sz.X < cs.Width.Min { if sz.X < cs.Width.Min {
@@ -203,11 +203,11 @@ func (a Align) Layout(c *Context, w Widget) {
p.Y = sz.Y - dims.Size.Y p.Y = sz.Y - dims.Size.Y
} }
var stack ui.StackOp var stack ui.StackOp
stack.Push(c.Ops) stack.Push(gtx.Ops)
ui.TransformOp{}.Offset(toPointF(p)).Add(c.Ops) ui.TransformOp{}.Offset(toPointF(p)).Add(gtx.Ops)
macro.Add(c.Ops) macro.Add(gtx.Ops)
stack.Pop() stack.Pop()
c.Dimensions = Dimensions{ gtx.Dimensions = Dimensions{
Size: sz, Size: sz,
Baseline: dims.Baseline, Baseline: dims.Baseline,
} }
+7 -7
View File
@@ -67,11 +67,11 @@ const (
const inf = 1e6 const inf = 1e6
// Init prepares the list for iterating through its children with Next. // Init prepares the list for iterating through its children with Next.
func (l *List) init(c *Context, len int) { func (l *List) init(gtx *Context, len int) {
if l.more() { if l.more() {
panic("unfinished child") panic("unfinished child")
} }
l.ctx = c l.ctx = gtx
l.maxSize = 0 l.maxSize = 0
l.children = l.children[:0] l.children = l.children[:0]
l.len = len l.len = len
@@ -84,20 +84,20 @@ func (l *List) init(c *Context, len int) {
l.offset = 0 l.offset = 0
l.first = len l.first = len
} }
l.macro.Record(c.Ops) l.macro.Record(gtx.Ops)
l.next() l.next()
} }
// Layout the List and return its dimensions. // Layout the List and return its dimensions.
func (l *List) Layout(c *Context, len int, w ListElement) { func (l *List) Layout(gtx *Context, len int, w ListElement) {
for l.init(c, len); l.more(); l.next() { for l.init(gtx, len); l.more(); l.next() {
cs := axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.ctx.Constraints)) cs := axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.ctx.Constraints))
i := l.index() i := l.index()
l.end(c.Layout(cs, func() { l.end(gtx.Layout(cs, func() {
w(i) w(i)
})) }))
} }
c.Dimensions = l.layout() gtx.Dimensions = l.layout()
} }
func (l *List) scrollToEnd() bool { func (l *List) scrollToEnd() bool {
+2 -2
View File
@@ -29,8 +29,8 @@ type StackChild struct {
} }
// Init a stack before calling Rigid or Expand. // Init a stack before calling Rigid or Expand.
func (s *Stack) Init(c *Context) *Stack { func (s *Stack) Init(gtx *Context) *Stack {
s.ctx = c s.ctx = gtx
s.constrained = true s.constrained = true
s.maxSZ = image.Point{} s.maxSZ = image.Point{}
s.baseline = 0 s.baseline = 0
+35 -35
View File
@@ -81,9 +81,9 @@ const (
) )
// Next returns the next available editor event, or false if none are available. // Next returns the next available editor event, or false if none are available.
func (e *Editor) Next(c *layout.Context) (EditorEvent, bool) { func (e *Editor) Next(gtx *layout.Context) (EditorEvent, bool) {
// Crude configuration change detection. // Crude configuration change detection.
if scale := c.Px(ui.Sp(100)); scale != e.oldScale { if scale := gtx.Px(ui.Sp(100)); scale != e.oldScale {
e.invalidate() e.invalidate()
e.oldScale = scale e.oldScale = scale
} }
@@ -97,7 +97,7 @@ func (e *Editor) Next(c *layout.Context) (EditorEvent, bool) {
axis = gesture.Vertical axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y smin, smax = sbounds.Min.Y, sbounds.Max.Y
} }
sdist := e.scroller.Scroll(c.Config, c.Queue, axis) sdist := e.scroller.Scroll(gtx.Config, gtx.Queue, axis)
var soff int var soff int
if e.SingleLine { if e.SingleLine {
e.scrollOff.X += sdist e.scrollOff.X += sdist
@@ -106,26 +106,26 @@ func (e *Editor) Next(c *layout.Context) (EditorEvent, bool) {
e.scrollOff.Y += sdist e.scrollOff.Y += sdist
soff = e.scrollOff.Y soff = e.scrollOff.Y
} }
for evt, ok := e.clicker.Next(c.Queue); ok; evt, ok = e.clicker.Next(c.Queue) { for evt, ok := e.clicker.Next(gtx.Queue); ok; evt, ok = e.clicker.Next(gtx.Queue) {
switch { switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse, case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source == pointer.Touch: evt.Type == gesture.TypeClick && evt.Source == pointer.Touch:
e.blinkStart = c.Now() e.blinkStart = gtx.Now()
e.moveCoord(image.Point{ e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))), X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))), Y: int(math.Round(float64(evt.Position.Y))),
}) })
e.requestFocus = true e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging { if e.scroller.State() != gesture.StateFlinging {
e.scrollToCaret(c) e.scrollToCaret(gtx)
} }
} }
} }
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) { if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop() e.scroller.Stop()
} }
for ke, ok := c.Queue.Next(e); ok; ke, ok = c.Queue.Next(e) { for ke, ok := gtx.Queue.Next(e); ok; ke, ok = gtx.Queue.Next(e) {
e.blinkStart = c.Now() e.blinkStart = gtx.Now()
switch ke := ke.(type) { switch ke := ke.(type) {
case key.FocusEvent: case key.FocusEvent:
e.focused = ke.Focus e.focused = ke.Focus
@@ -139,11 +139,11 @@ func (e *Editor) Next(c *layout.Context) (EditorEvent, bool) {
} }
} }
if e.command(ke) { if e.command(ke) {
e.scrollToCaret(c.Config) e.scrollToCaret(gtx.Config)
e.scroller.Stop() e.scroller.Stop()
} }
case key.EditEvent: case key.EditEvent:
e.scrollToCaret(c) e.scrollToCaret(gtx)
e.scroller.Stop() e.scroller.Stop()
e.append(ke.Text) e.append(ke.Text)
} }
@@ -164,11 +164,11 @@ func (e *Editor) Focus() {
e.requestFocus = true e.requestFocus = true
} }
func (e *Editor) Layout(c *layout.Context) { func (e *Editor) Layout(gtx *layout.Context) {
cs := c.Constraints cs := gtx.Constraints
for _, ok := e.Next(c); ok; _, ok = e.Next(c) { for _, ok := e.Next(gtx); ok; _, ok = e.Next(gtx) {
} }
twoDp := c.Px(ui.Dp(2)) twoDp := gtx.Px(ui.Dp(2))
e.padLeft, e.padRight = twoDp, twoDp e.padLeft, e.padRight = twoDp, twoDp
maxWidth := cs.Width.Max maxWidth := cs.Width.Max
if e.SingleLine { if e.SingleLine {
@@ -196,7 +196,7 @@ func (e *Editor) Layout(c *layout.Context) {
Min: image.Point{X: 0, Y: 0}, Min: image.Point{X: 0, Y: 0},
Max: image.Point{X: e.viewSize.X, Y: e.viewSize.Y}, Max: image.Point{X: e.viewSize.X, Y: e.viewSize.Y},
} }
key.InputOp{Key: e, Focus: e.requestFocus}.Add(c.Ops) key.InputOp{Key: e, Focus: e.requestFocus}.Add(gtx.Ops)
e.requestFocus = false e.requestFocus = false
e.it = lineIterator{ e.it = lineIterator{
Lines: lines, Lines: lines,
@@ -206,14 +206,14 @@ func (e *Editor) Layout(c *layout.Context) {
Offset: off, Offset: off,
} }
var stack ui.StackOp var stack ui.StackOp
stack.Push(c.Ops) stack.Push(gtx.Ops)
// Apply material. Set a default color in case the material is empty. // Apply material. Set a default color in case the material is empty.
if e.rr.len() > 0 { if e.rr.len() > 0 {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops) paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(gtx.Ops)
e.Material.Add(c.Ops) e.Material.Add(gtx.Ops)
} else { } else {
paint.ColorOp{Color: color.RGBA{A: 0xaa}}.Add(c.Ops) paint.ColorOp{Color: color.RGBA{A: 0xaa}}.Add(gtx.Ops)
e.HintMaterial.Add(c.Ops) e.HintMaterial.Add(gtx.Ops)
} }
for { for {
str, lineOff, ok := e.it.Next() str, lineOff, ok := e.it.Next()
@@ -221,21 +221,21 @@ func (e *Editor) Layout(c *layout.Context) {
break break
} }
var stack ui.StackOp var stack ui.StackOp
stack.Push(c.Ops) stack.Push(gtx.Ops)
ui.TransformOp{}.Offset(lineOff).Add(c.Ops) ui.TransformOp{}.Offset(lineOff).Add(gtx.Ops)
e.Face.Path(str).Add(c.Ops) e.Face.Path(str).Add(gtx.Ops)
paint.PaintOp{Rect: toRectF(clip).Sub(lineOff)}.Add(c.Ops) paint.PaintOp{Rect: toRectF(clip).Sub(lineOff)}.Add(gtx.Ops)
stack.Pop() stack.Pop()
} }
if e.focused { if e.focused {
now := c.Now() now := gtx.Now()
dt := now.Sub(e.blinkStart) dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2)) nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
on := !blinking || dt%timePerBlink < timePerBlink/2 on := !blinking || dt%timePerBlink < timePerBlink/2
if on { if on {
carWidth := e.caretWidth(c) carWidth := e.caretWidth(gtx)
carX -= carWidth / 2 carX -= carWidth / 2
carAsc, carDesc := -lines[carLine].Bounds.Min.Y, lines[carLine].Bounds.Max.Y carAsc, carDesc := -lines[carLine].Bounds.Min.Y, lines[carLine].Bounds.Max.Y
carRect := image.Rectangle{ carRect := image.Rectangle{
@@ -248,29 +248,29 @@ func (e *Editor) Layout(c *layout.Context) {
}) })
carRect = clip.Intersect(carRect) carRect = clip.Intersect(carRect)
if !carRect.Empty() { if !carRect.Empty() {
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops) paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(gtx.Ops)
e.Material.Add(c.Ops) e.Material.Add(gtx.Ops)
paint.PaintOp{Rect: toRectF(carRect)}.Add(c.Ops) paint.PaintOp{Rect: toRectF(carRect)}.Add(gtx.Ops)
} }
} }
if blinking { if blinking {
redraw := ui.InvalidateOp{At: nextBlink} redraw := ui.InvalidateOp{At: nextBlink}
redraw.Add(c.Ops) redraw.Add(gtx.Ops)
} }
} }
stack.Pop() stack.Pop()
baseline := e.padTop + e.dims.Baseline baseline := e.padTop + e.dims.Baseline
pointerPadding := c.Px(ui.Dp(4)) pointerPadding := gtx.Px(ui.Dp(4))
r := image.Rectangle{Max: e.viewSize} r := image.Rectangle{Max: e.viewSize}
r.Min.X -= pointerPadding r.Min.X -= pointerPadding
r.Min.Y -= pointerPadding r.Min.Y -= pointerPadding
r.Max.X += pointerPadding r.Max.X += pointerPadding
r.Max.X += pointerPadding r.Max.X += pointerPadding
pointer.RectAreaOp{Rect: r}.Add(c.Ops) pointer.RectAreaOp{Rect: r}.Add(gtx.Ops)
e.scroller.Add(c.Ops) e.scroller.Add(gtx.Ops)
e.clicker.Add(c.Ops) e.clicker.Add(gtx.Ops)
c.Dimensions = layout.Dimensions{Size: e.viewSize, Baseline: baseline} gtx.Dimensions = layout.Dimensions{Size: e.viewSize, Baseline: baseline}
} }
// Text returns the contents of the editor. // Text returns the contents of the editor.
+9 -9
View File
@@ -92,8 +92,8 @@ func (l *lineIterator) Next() (String, f32.Point, bool) {
return String{}, f32.Point{}, false return String{}, f32.Point{}, false
} }
func (l Label) Layout(c *layout.Context) { func (l Label) Layout(gtx *layout.Context) {
cs := c.Constraints cs := gtx.Constraints
textLayout := l.Face.Layout(l.Text, LayoutOptions{MaxWidth: cs.Width.Max}) textLayout := l.Face.Layout(l.Text, LayoutOptions{MaxWidth: cs.Width.Max})
lines := textLayout.Lines lines := textLayout.Lines
if max := l.MaxLines; max > 0 && len(lines) > max { if max := l.MaxLines; max > 0 && len(lines) > max {
@@ -119,16 +119,16 @@ func (l Label) Layout(c *layout.Context) {
} }
lclip := toRectF(clip).Sub(off) lclip := toRectF(clip).Sub(off)
var stack ui.StackOp var stack ui.StackOp
stack.Push(c.Ops) stack.Push(gtx.Ops)
ui.TransformOp{}.Offset(off).Add(c.Ops) ui.TransformOp{}.Offset(off).Add(gtx.Ops)
l.Face.Path(str).Add(c.Ops) l.Face.Path(str).Add(gtx.Ops)
// Set a default color in case the material is empty. // Set a default color in case the material is empty.
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops) paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(gtx.Ops)
l.Material.Add(c.Ops) l.Material.Add(gtx.Ops)
paint.PaintOp{Rect: lclip}.Add(c.Ops) paint.PaintOp{Rect: lclip}.Add(gtx.Ops)
stack.Pop() stack.Pop()
} }
c.Dimensions = dims gtx.Dimensions = dims
} }
func toRectF(r image.Rectangle) f32.Rectangle { func toRectF(r image.Rectangle) f32.Rectangle {
+6 -6
View File
@@ -25,17 +25,17 @@ type Image struct {
Scale float32 Scale float32
} }
func (im Image) Layout(c *layout.Context) { func (im Image) Layout(gtx *layout.Context) {
size := im.Src.Bounds() size := im.Src.Bounds()
wf, hf := float32(size.Dx()), float32(size.Dy()) wf, hf := float32(size.Dx()), float32(size.Dy())
var w, h int var w, h int
if im.Scale == 0 { if im.Scale == 0 {
const dpPrPx = 160 / 72 const dpPrPx = 160 / 72
w, h = c.Px(ui.Dp(wf*dpPrPx)), c.Px(ui.Dp(hf*dpPrPx)) w, h = gtx.Px(ui.Dp(wf*dpPrPx)), gtx.Px(ui.Dp(hf*dpPrPx))
} else { } else {
w, h = int(wf*im.Scale+.5), int(hf*im.Scale+.5) w, h = int(wf*im.Scale+.5), int(hf*im.Scale+.5)
} }
cs := c.Constraints cs := gtx.Constraints
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)} d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
aspect := float32(w) / float32(h) aspect := float32(w) / float32(h)
dw, dh := float32(d.X), float32(d.Y) dw, dh := float32(d.X), float32(d.Y)
@@ -48,7 +48,7 @@ func (im Image) Layout(c *layout.Context) {
dr := f32.Rectangle{ dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)}, Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
} }
paint.ImageOp{Src: im.Src, Rect: im.Rect}.Add(c.Ops) paint.ImageOp{Src: im.Src, Rect: im.Rect}.Add(gtx.Ops)
paint.PaintOp{Rect: dr}.Add(c.Ops) paint.PaintOp{Rect: dr}.Add(gtx.Ops)
c.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y} gtx.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
} }