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app: rename UpdateEvent to FrameEvent and add Frame field
While "DrawEvent" was too specific (op.Ops contains non-draw events), "Update" is too vague: it's a common word, and could be misunderstood to mean update parts of a window, not replace it. "FrameEvent" is more specific, and is the usual way to refer to immediate mode drawing. While we're here, unexport Window.Update and add a Frame function to FrameEvent, to emphasize that updating the window frame is only appropriate during the handling of a FrameEvent. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+11
-8
@@ -10,20 +10,23 @@ import (
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"strings"
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"time"
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"gioui.org/op"
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"gioui.org/unit"
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)
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// An UpdateEvent is generated when a Window's Update
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// method must be called.
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type UpdateEvent struct {
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// A FrameEvent asks for a new frame in the form of a list of
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// operations.
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type FrameEvent struct {
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Config Config
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// Size is the dimensions of the window.
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Size image.Point
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// Insets is the insets to apply.
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Insets Insets
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// Whether this draw is system generated
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// and needs a complete frame before
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// proceeding.
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// Frame replaces the window's frame with the new
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// frame.
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Frame func(frame *op.Ops)
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// Whether this draw is system generated and needs a complete
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// frame before proceeding.
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sync bool
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}
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@@ -74,7 +77,7 @@ type windowAndOptions struct {
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const (
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// StagePaused is the Stage for inactive Windows.
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// Inactive Windows don't receive UpdateEvents.
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// Inactive Windows don't receive FrameEvents.
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StagePaused Stage = iota
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// StateRunning is for active Windows.
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StageRunning
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@@ -200,7 +203,7 @@ func newWindowRendezvous() *windowRendezvous {
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return wr
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}
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func (_ UpdateEvent) ImplementsEvent() {}
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func (_ FrameEvent) ImplementsEvent() {}
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func (_ StageEvent) ImplementsEvent() {}
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func (_ *CommandEvent) ImplementsEvent() {}
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func (_ DestroyEvent) ImplementsEvent() {}
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