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https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
widget: [API] replace Focus methods with explicit FocusCmds
Now that widgets by convention may be focused by issuing FocusCmd directly, remove the now redundant Focus methods on Clickable, Editor, Selectable. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-1
@@ -34,7 +34,7 @@ func FuzzIME(f *testing.F) {
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var r input.Router
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var r input.Router
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gtx := layout.Context{Ops: new(op.Ops), Source: r.Source()}
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gtx := layout.Context{Ops: new(op.Ops), Source: r.Source()}
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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// Layout once to register focus.
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// Layout once to register focus.
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e.Layout(gtx, cache, font.Font{}, unit.Sp(10), op.CallOp{}, op.CallOp{})
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e.Layout(gtx, cache, font.Font{}, unit.Sp(10), op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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@@ -66,11 +66,6 @@ func (b *Clickable) Pressed() bool {
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return b.click.Pressed()
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return b.click.Pressed()
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}
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}
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// Focus requests the input focus for the element.
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func (b *Clickable) Focus(gtx layout.Context) {
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gtx.Execute(key.FocusCmd{Tag: b})
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}
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// Focused reports whether b has focus.
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// Focused reports whether b has focus.
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func (b *Clickable) Focused() bool {
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func (b *Clickable) Focused() bool {
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return b.focused
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return b.focused
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@@ -38,7 +38,7 @@ func TestClickable(t *testing.T) {
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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}
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}
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// frame: request focus for button 1
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// frame: request focus for button 1
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b1.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: &b1})
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frame()
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frame()
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// frame: gain focus for button 1
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// frame: gain focus for button 1
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frame()
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frame()
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@@ -78,7 +78,7 @@ func TestClickable(t *testing.T) {
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t.Error("button 1 got clicked, even if it only got return press")
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t.Error("button 1 got clicked, even if it only got return press")
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}
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}
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// frame: request focus for button 2
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// frame: request focus for button 2
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b2.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: &b2})
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frame()
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frame()
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// frame: gain focus for button 2
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// frame: gain focus for button 2
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frame()
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frame()
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+1
-6
@@ -257,7 +257,7 @@ func (e *Editor) processPointer(gtx layout.Context) {
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X: int(math.Round(float64(evt.Position.X))),
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X: int(math.Round(float64(evt.Position.X))),
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Y: int(math.Round(float64(evt.Position.Y))),
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Y: int(math.Round(float64(evt.Position.Y))),
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})
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})
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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if e.scroller.State() != gesture.StateFlinging {
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if e.scroller.State() != gesture.StateFlinging {
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e.scrollCaret = true
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e.scrollCaret = true
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}
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}
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@@ -560,11 +560,6 @@ func (e *Editor) command(gtx layout.Context, k key.Event) {
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}
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}
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}
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}
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// Focus requests the input focus for the Editor.
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func (e *Editor) Focus(gtx layout.Context) {
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gtx.Execute(key.FocusCmd{Tag: e})
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}
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// Focused returns whether the editor is focused or not.
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// Focused returns whether the editor is focused or not.
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func (e *Editor) Focused() bool {
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func (e *Editor) Focused() bool {
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return e.focused
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return e.focused
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@@ -115,7 +115,7 @@ func TestEditorReadOnly(t *testing.T) {
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if cStart != cEnd {
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if cStart != cEnd {
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t.Errorf("unexpected initial caret positions")
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t.Errorf("unexpected initial caret positions")
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}
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}
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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layoutEditor := func() layout.Dimensions {
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layoutEditor := func() layout.Dimensions {
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return e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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return e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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}
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}
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@@ -514,7 +514,7 @@ func TestEditorDimensions(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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fontSize := unit.Sp(10)
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font := font.Font{}
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font := font.Font{}
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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r.Queue(key.EditEvent{Text: "A"})
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r.Queue(key.EditEvent{Text: "A"})
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@@ -906,7 +906,7 @@ g 2 4 6 8 g
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Events() // throw away any events from this layout
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e.Events() // throw away any events from this layout
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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gtx.Source = r.Source()
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gtx.Source = r.Source()
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// Build the selection events
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// Build the selection events
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@@ -1000,7 +1000,7 @@ func TestSelectMove(t *testing.T) {
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fontSize := unit.Sp(10)
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fontSize := unit.Sp(10)
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// Layout once to populate e.lines and get focus.
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// Layout once to populate e.lines and get focus.
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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// Set up selecton so the Editor key handler filters for all 4 directional keys.
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// Set up selecton so the Editor key handler filters for all 4 directional keys.
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@@ -1090,7 +1090,7 @@ func TestEditor_MaxLen(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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fontSize := unit.Sp(10)
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font := font.Font{}
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font := font.Font{}
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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r.Queue(
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r.Queue(
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@@ -1126,7 +1126,7 @@ func TestEditor_Filter(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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fontSize := unit.Sp(10)
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font := font.Font{}
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font := font.Font{}
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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r.Queue(
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r.Queue(
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@@ -1156,7 +1156,7 @@ func TestEditor_Submit(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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fontSize := unit.Sp(10)
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font := font.Font{}
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font := font.Font{}
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Frame(gtx.Ops)
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r.Queue(
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r.Queue(
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@@ -98,12 +98,6 @@ func (l *Selectable) initialize() {
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}
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}
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}
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}
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// Focus requests the input focus for the label.
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func (l *Selectable) Focus(gtx layout.Context) {
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gtx.Execute(key.FocusCmd{Tag: l})
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gtx.Execute(key.SoftKeyboardCmd{Show: true})
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}
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// Focused returns whether the label is focused or not.
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// Focused returns whether the label is focused or not.
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func (l *Selectable) Focused() bool {
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func (l *Selectable) Focused() bool {
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return l.focused
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return l.focused
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@@ -240,7 +234,7 @@ func (e *Selectable) processPointer(gtx layout.Context) {
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X: int(math.Round(float64(evt.Position.X))),
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X: int(math.Round(float64(evt.Position.X))),
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Y: int(math.Round(float64(evt.Position.Y))),
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Y: int(math.Round(float64(evt.Position.Y))),
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})
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})
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e.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: e})
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if evt.Modifiers == key.ModShift {
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if evt.Modifiers == key.ModShift {
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start, end := e.text.Selection()
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start, end := e.text.Selection()
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// If they clicked closer to the end, then change the end to
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// If they clicked closer to the end, then change the end to
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@@ -49,7 +49,7 @@ func TestSelectableMove(t *testing.T) {
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// Layout once to populate e.lines and get focus.
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// Layout once to populate e.lines and get focus.
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s := new(Selectable)
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s := new(Selectable)
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s.Focus(gtx)
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gtx.Execute(key.FocusCmd{Tag: s})
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s.SetText(str)
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s.SetText(str)
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// Set up selection so the Selectable filters for all 4 directional keys.
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// Set up selection so the Selectable filters for all 4 directional keys.
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s.Layout(gtx, cache, font.Font{}, fontSize, op.CallOp{}, op.CallOp{})
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s.Layout(gtx, cache, font.Font{}, fontSize, op.CallOp{}, op.CallOp{})
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